Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Enemies
Category
NES
Game
Mega Man 6
Section
Enemies & Bosses
Submitter
MisterMike
Size
123.04 KB (1208x713)
Format
PNG (image/png)
Hits
29,662
Comments
4
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Abc_42
Jun 29, 2023, 7:24 AM
Ae don't remembeh mah chunky NES gaem havin this many enemiez
Yawackhary
Oct 22, 2022, 7:26 PM
@Barrett I don't get what you mean...
If it's about the 64 tile limit for sprites that only applies in game (and not the ROM), then it is either well designed to make sure that there is some breathing space or more commonly it drops tiles once it gets to that limit. When you see parts of the sprite flash or even sprites themselves flash, it is called sprite flicker. The NES does suffer from sprite flicker, so does the Master System, even the Genesis and the SNES it can happen. There are a few ways of getting around this, you could have some of or most of the sprites be part of the background. It is usually used in bosses but is also used in a few Master System games on the cost... of... making... the... game... run... really... slow...
Also not all of them on the sheet is on the screen at a time, you generally only get a few enemies and bullets or just seeing one of the larger enemies. Due to the limitations of the NES and the game like most NES games has to use a mapper to get around the 40kb memory limit, the game is constantly adding and removing tiles. You usually don't see sprites get added (unless you go into another room and the enemies pop up) but you do see them getting removed when you kill enemies, bullets disappear or blocks where they break away.
If it's about all of the sprites on the sheet. Well... Tiles get reused, they can also be horizontally or vertically flipped meaning that it wouldn't take up as much space in the ROM. Also Mega Man 6 is a late NES game so it would have had a larger cartridge, so late that it never officially came out in PAL regions.
Looking into the ROM and Capcom was sloppy wasting quite a bit of space (lots of blank space, square blocks, checkered blocks, mentions of ZAKO, all not used in game, even a bit of leftover Japanese, probably enough space to squeeze another level or two actually)...
Barrett
Oct 22, 2022, 5:53 PM
wait how do they have this many sprites if the nes could only hold 64?
Ton
Mar 30, 2016, 7:55 AM
Still needs Plant Man and Blizzard Man enemies.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!