# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Enemies & Bosses
Category NES
Game
Section
Enemies & Bosses
Submitter Superjustinbros
Size 48.16 KB (436x508)
Format PNG (image/png)
Hits 400,273
Comments 45

Enemies & Bosses
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Oct 20, 2024, 9:35 AM
So I booted up the game in NEStopia and the colors shown here are actually slightly off.
Avatar
Aug 27, 2024, 5:55 PM
@loafioman read this to the tune of "hamburger cheeseburger big mac whopper"
Avatar
Jan 2, 2024, 8:45 AM
Because you are a mushroom, loafioman?
Avatar
Jan 2, 2024, 8:45 AM
Bosses? If only Bowser and his brother exist
Avatar
Sep 24, 2023, 6:21 PM
@Murphmario Cool.
Avatar
Sep 5, 2023, 1:33 PM
@MsmSpriterXD It's the palette loaded for the Gray Cheep-Cheep if it's theoretically is placed in an overworld level. The reverse is true for the Gray Koopas.
Avatar
Sep 5, 2023, 9:48 AM
How tf green cheeps exists *Srry im kind pf new on spriting*
Avatar
Mar 5, 2023, 5:32 PM
nah green cheeps are in this game
Avatar
Jun 17, 2022, 6:09 PM
I'm pretty sure it's possible to make a green cheep cheep by using the koopa and piranha plant's overworld palette.
Avatar
Aug 30, 2021, 3:46 PM
goomba koopa cheep cheep blooper
Avatar
Jul 16, 2021, 5:55 AM
mariobros1 green cheep cheeps only exist in mario maker
Avatar
Jul 16, 2021, 5:53 AM
@creeper1922 red koopas are koopas that dont walk off and are in world 1-3
Avatar
May 22, 2021, 8:19 PM
@SuperJustinBros Hey, can you revert the palettes on this? Someone changed them and now they look terrible.
Avatar
Apr 15, 2021, 10:38 AM
@Creeper They turn around at cliffs and appear as early as the second level, though I seriously must ask why you asked that here instead of playing the game or just looking it up somewhere.

(Also jeepers I've commented on this page a lot)
Avatar
Apr 15, 2021, 6:41 AM
What are the red koopas used for and when are they used?
Avatar
Apr 9, 2021, 12:39 PM
@BlueBlur The icon needs changed there, it was from an ancient revision.
Avatar
Apr 9, 2021, 11:38 AM
@Doc I want to say the same thing with SMB3's sprites, as the game's icon palette doesn't match any of the sprites.
Avatar
Apr 1, 2021, 2:36 AM
@Doc This was ripped with the use of the FCEUX palette, so obviously things aren't gonna look right.
Avatar
Mar 26, 2021, 1:53 PM
Shades on this newer revision don't look right. Compare them with the game's icon, which is colored properly. This looks more like an early (and bad) emulator.
Avatar
Dec 4, 2020, 9:59 PM
Fun Fact: The bottom part of a piranha plant has a seperate frame for two animations despite never being used, this second frame is however used in the All Night Nippon version to make the mouth move.
Avatar
Sep 26, 2020, 7:47 PM
Then it's a BLUEper. Get it?
Avatar
Sep 14, 2020, 12:32 PM
I like underground palette Blooper.
Avatar
Jul 31, 2020, 3:04 PM
oof
Avatar
Jul 9, 2020, 1:08 PM
@RTB Oh, sorry i didn't saw. xD
Avatar
Jul 5, 2020, 2:36 PM
@mateusjosegames: Already answered on the same page here, they're from All Night Nippon Super Mario Bros.
<<First <Prev Page 1 of 2 Next> Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!