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Bosses
Category
NES
Game
Super Mario Bros. 3
Section
Enemies & Bosses
Submitters
125scratch
,
Doc von Schmeltwick
Size
52.50 KB (356x919)
Format
PNG (image/png)
Hits
94,997
Comments
11
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Doc von Schmeltwick
Oct 23, 2024, 2:04 PM
Revision sent: now includes color flashes.
Doc von Schmeltwick
Sep 29, 2024, 10:54 AM
@Austin Don't worry, I assumed when I saw him in SMW he was wearing a hat with a feather on it rather than that being part of his face and his hair.
Its-A-Me_Austin
Sep 29, 2024, 4:44 AM
For the longest time I never noticed that Iggy was wearing blue glasses and just assumed that he had a weird line across his face
ARedFish
Aug 3, 2024, 4:10 PM
whats a boom boom
806mtson
Jul 21, 2024, 11:59 PM
@RavenclawNimbus The Limit per sprite is 3 + Transparency. However, through Stacking Sprites and using the Background Color, you can make a Sprite with more Colors. Stacking Sprites was used in Mega Man and Super Mario Bros 2 USA, and the use of Transparency + Background Color was used, even in the original Super Mario Bros Bowser and Princess Peach Sprites.
thejohnston7
Apr 11, 2023, 7:55 AM
@RavenclawNimbus The NES supports three colors per sprite.
RavenclawNimbus
Sep 30, 2021, 6:46 AM
I think it’s interesting how they make it transparent so they can have more colors! Do you know the limit?
Depressed Mario
Jan 28, 2020, 12:06 PM
I Love how they use the Black Background to create the illusion of Black Outlines just like The Battle Sprites in EarthBound Beginnings/MOTHER
Doc von Schmeltwick
Dec 13, 2018, 10:08 AM
Is the emulator these were ripped in the same as the enemy sheet's one, or are they different? If they're different, the palettes may not jive properly.
RetroSpriter
Jan 6, 2018, 3:15 PM
That attention to detail is pretty nice.
nhdbndhdbcbf
Jan 1, 2016, 10:37 AM
You need to change bowser flame
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