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Map Skill Effects
Category Nintendo Switch
Game
Section
Other
Submitter danikk04
Size 8.15 MB
Format ZIP (application/zip)
Hits 1,305
Comments 0

Map Skill Effects
Zip Contents[194]
  • resident/ch001_2d/tex@0.png
  • resident/ch001_2d/tex@1.png
  • resident/ch001_2d/tex@2.png
  • resident/ch001_2d/tex@3.png
  • resident/ch001_2d/tex@4.png
  • resident/ch001_2d/tex@5.png
  • resident/ch001_2d/tex@6.png
  • resident/ch001_2d/tex@7.png
  • resident/co001_no_dmg_2d/tex@1.png
  • resident/co002_hp_dmg_2d/tex@1.png
  • resident/co003_en_dmg_2d/tex@1.png
  • resident/co004_mp_dmg_2d/tex@1.png
  • resident/co005_g_attack_2d/tex@1.png
  • resident/co005_g_attack_2d/tex@2.png
  • resident/co008_critical_2d/tex@1.png
  • resident/co008_critical_2d/tex@2.png
  • resident/co009_s_critical_2d/tex@1.png
  • resident/co009_s_critical_2d/tex@2.png
  • resident/co009_s_critical_2d/tex@3.png
  • resident/co009_s_critical_2d/tex@4.png
  • resident/co010_pinpo_hit_2d/tex@1.png
  • resident/co010_pinpo_hit_2d/tex@2.png
  • resident/co011_hit_2d/tex@1.png
  • resident/co011_hit_2d/tex@2.png
  • resident/co012_effe_hit_2d/tex@3.png
  • resident/co013_ifield_3d/flash_maru.png
  • resident/co013_ifield_3d/hibana_fr_p.png
  • resident/co013_ifield_3d/hit_blow_p.png
  • resident/co013_ifield_3d/hit_core_al2.png
  • resident/co013_ifield_3d/hit_efe_2_p.png
  • resident/co013_ifield_3d/housya_a.png
  • resident/co013_ifield_3d/housya_f.png
  • resident/co013_ifield_3d/mass_parti_3_p.png
  • resident/co013_ifield_3d/mc_gun_fr_p.png
  • resident/co014_kakuranmaku_2d/tex@1.png
  • resident/co014_kakuranmaku_2d/tex@2.png
  • resident/co073_balloon_2d/tex@1.png
  • resident/co075_ffnbarrier_2d/tex@1.png
  • resident/co077_reflectorpack_2d/tex@1.png
  • resident/co077_reflectorpack_2d/tex@2.png
  • resident/co077_reflectorpack_2d/tex@3.png
  • resident/sy004_hi_ten_2d/tex@1.png
  • resident/sy004_hi_ten_2d/tex@2.png
  • resident/sy004_hi_ten_2d/tex@3.png
  • resident/sy004_hi_ten_2d/tex@4.png
  • resident/sy004_hi_ten_2d/tex@5.png
  • resident/sy005_ichigeki_2d/tex@1.png
  • resident/sy005_ichigeki_2d/tex@2.png
  • resident/sy005_ichigeki_2d/tex@3.png
  • resident/sy006_confu_2d/tex@1.png
  • resident/sy009_ten_up_2d/tex@1.png
  • resident/sy010_ten_down_2d/tex@1.png
  • resident/sy011_hokaku_2d/tex@1.png
  • resident/sy011_hokaku_2d/tex@2.png
  • resident/sy012_down_2d/tex@1.png
  • resident/sy013_cool_down_2d/tex@1.png
  • resident/sy014_seisan_2d/tex@1.png
  • resident/sy015_wflag_2d/tex@1.png
  • resident/sy016_biri_3d/spark_blue02.png
  • resident/sy017_biri_out_3d/spark_b.png
  • resident/sy018_bom_3d/bomb_fire.png
  • resident/sy018_bom_3d/bomb_flash.png
  • resident/sy018_bom_3d/bst_fire4.png
  • resident/sy018_bom_3d/bst_fire5.png
  • resident/sy018_bom_3d/fire_tes.png
  • resident/sy018_bom_3d/hibana_fr.png
  • resident/sy018_bom_3d/hit_blow.png
  • resident/sy018_bom_3d/mass_parti_2_y.png
  • resident/sy018_bom_3d/shock_wave_3.png
  • resident/sy019_bom_big_3d/bomb_fire.png
  • resident/sy019_bom_big_3d/bomb_flash.png
  • resident/sy019_bom_big_3d/bst_fire4.png
  • resident/sy019_bom_big_3d/bst_fire5.png
  • resident/sy019_bom_big_3d/fire_tes.png
  • resident/sy019_bom_big_3d/flash_maru.png
  • resident/sy019_bom_big_3d/hibana_fr.png
  • resident/sy019_bom_big_3d/hit_blow.png
  • resident/sy019_bom_big_3d/housya02_3.png
  • resident/sy019_bom_big_3d/housya_a.png
  • resident/sy019_bom_big_3d/housya_f.png
  • resident/sy019_bom_big_3d/mass_parti_2_y.png
  • resident/sy019_bom_big_3d/shock_wave_3.png
  • resident/sy020_bom_master_3d/flash.png
  • resident/sy020_bom_master_3d/flash_arrow.png
  • resident/sy022_unitapp_2d/tex@1.png
  • resident/sy022_unitapp_2d/tex@2.png
  • resident/sy024_splashdown_2d/tex@1.png
  • resident/sy025_landing_2d/tex@1.png
  • resident/sy025_landing_2d/tex@2.png
  • resident/sy028_transf_2d/tex@1.png
  • resident/sy028_transf_2d/tex@2.png
  • resident/sy029_skill_2d/tex@1.png
  • resident/sy030_exam_2d/tex@1.png
  • resident/sy030_exam_2d/tex@2.png
  • resident/sy031_systemdown_2d/tex@1.png
  • resident/sy036_hp_en_recover_2d/tex@1.png
  • resident/sy037_hp_recover_2d/tex@1.png
  • resident/sy038_en_recover_2d/tex@1.png
  • resident/sy039_mp_recover_2d/tex@1.png
  • resident/sy040_recover_2d/tex@1.png
  • resident/sy041_wave_2d/tex@1.png
  • resident/sy049_pinpoint_lock_2d/tex@1.png
  • resident/sy050_pinpoint_masu_2d/tex@1.png
  • resident/sy051_saturation_2d/tex@1.png
  • resident/sy066_auto_rebirth_2d/tex@1.png
  • resident/sy066_auto_rebirth_2d/tex@2.png
  • resident/sy067_hit_up_2d/tex@1.png
  • resident/sy068_evade_up_2d/tex@1.png
  • resident/sy069_hit_evade_up_2d/tex@1.png
  • resident/sy070_damage_up_2d/tex@1.png
  • resident/sy070_damage_up_2d/tex@2.png
  • resident/sy071_move_up_2d/tex@1.png
  • resident/sy072_hit_evade_down_2d/tex@1.png
  • resident/sy073_damage_reduction_2d/tex@1.png
  • resident/sy074_acquisition_up_2d/tex@1.png
  • resident/sy075_reboot_2d/tex@1.png
  • resident/sy076_return_2d/tex@1.png
  • resident/sy077_damage_save_2d/tex@1.png
  • resident/sy077_damage_save_2d/tex@2.png
  • resident/sy077_damage_save_2d/tex@3.png
  • resident/sy078_void_2d/tex@1.png
  • resident/sy078_void_2d/tex@2.png
  • resident/sy078_void_2d/tex@3.png
  • resident/_tmapcommon/alert.png
  • resident/_tmapcommon/bikkuri.png
  • resident/_tmapcommon/button.png
  • resident/_tmapcommon/chance_step.png
  • resident/_tmapcommon/cursor.png
  • resident/_tmapcommon/cursor02.png
  • resident/_tmapcommon/cursor03a.png
  • resident/_tmapcommon/cursor03b.png
  • resident/_tmapcommon/danger.png
  • resident/_tmapcommon/edge.png
  • resident/_tmapcommon/edge_mini.png
  • resident/_tmapcommon/EN_bar.png
  • resident/_tmapcommon/ewac.png
  • resident/_tmapcommon/E_mark.png
  • resident/_tmapcommon/GET_bar.png
  • resident/_tmapcommon/GET_max.png
  • resident/_tmapcommon/gridLine.png
  • resident/_tmapcommon/group_target.png
  • resident/_tmapcommon/hit_count.png
  • resident/_tmapcommon/hit_rate.png
  • resident/_tmapcommon/HP_bar.png
  • resident/_tmapcommon/kinshi.png
  • resident/_tmapcommon/LR_turn.png
  • resident/_tmapcommon/map_float_land.png
  • resident/_tmapcommon/marker_A.png
  • resident/_tmapcommon/marker_AL.png
  • resident/_tmapcommon/marker_N.png
  • resident/_tmapcommon/marker_NL.png
  • resident/_tmapcommon/marker_T.png
  • resident/_tmapcommon/marker_TL.png
  • resident/_tmapcommon/minimini_frame.png
  • resident/_tmapcommon/minimini_frame_01.png
  • resident/_tmapcommon/minimini_frame_02.png
  • resident/_tmapcommon/minimini_frame_03.png
  • resident/_tmapcommon/minimini_frame_04.png
  • resident/_tmapcommon/minimini_frame_05.png
  • resident/_tmapcommon/multi_lock.png
  • resident/_tmapcommon/noise.png
  • resident/_tmapcommon/noise_01.png
  • resident/_tmapcommon/noise_02.png
  • resident/_tmapcommon/noise_03.png
  • resident/_tmapcommon/noise_04.png
  • resident/_tmapcommon/noise_05.png
  • resident/_tmapcommon/noise_06.png
  • resident/_tmapcommon/noise_07.png
  • resident/_tmapcommon/noise_08.png
  • resident/_tmapcommon/noise_09.png
  • resident/_tmapcommon/noise_10.png
  • resident/_tmapcommon/outlineH.png
  • resident/_tmapcommon/outlineV.png
  • resident/_tmapcommon/psycho_01.png
  • resident/_tmapcommon/psycho_02.png
  • resident/_tmapcommon/psycho_03.png
  • resident/_tmapcommon/psycho_04.png
  • resident/_tmapcommon/psycho_05.png
  • resident/_tmapcommon/recovery_01.png
  • resident/_tmapcommon/recovery_02.png
  • resident/_tmapcommon/recovery_03.png
  • resident/_tmapcommon/recovery_04.png
  • resident/_tmapcommon/recovery_05.png
  • resident/_tmapcommon/recovery_06.png
  • resident/_tmapcommon/recovery_07.png
  • resident/_tmapcommon/ripple.png
  • resident/_tmapcommon/shadow.png
  • resident/_tmapcommon/simple_damage.png
  • resident/_tmapcommon/sq_capture.png
  • resident/_tmapcommon/sq_move.png
  • resident/_tmapcommon/sq_natural.png
  • resident/_tmapcommon/star.png
  • resident/_tmapcommon/target_spot.png
  • resident/_tmapcommon/turn.png
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