# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Super Mario Maker 2
Uploads to this Game RSS Feed
Category Nintendo Switch
Sheets 103
Hits 1,666,733
Comments 343
Super Mario Maker 2
Super Mario Maker 2
Super Mario Bros.
[7]
Super Mario Bros. 3
[7]
Super Mario World
[7]
New Super Mario Bros. U: Enemies
[33]
New Super Mario Bros. U: Miscellaneous
[27]
Super Mario 3D World
[2]
UI Elements
[13]
Miscellaneous
[7]
Console Genre Developers
Nintendo Switch Platformer Developer coming soon!
Tagging is in the works and will be here soon!
You must be logged in with an active forum account to post comments.
Avatar
Sep 24, 2024, 4:13 PM
Update: They have been added and updated here.
Avatar
Sep 17, 2024, 7:16 PM
To answer everyone's questions about New Super Mario Bros. U; Enemies and objects that were in the previous Maker are on that game's page. As for characters and bosses, they are all models and can be found on New Super Mario Bros. U's Models Resource page.
Avatar
Sep 7, 2024, 12:41 PM
how do you rip sprites from smm2 I can't find it anywhere
Avatar
Jul 23, 2024, 2:07 PM
they're probably screenshots because the amount of models on screen during a mario maker level can get pretty intense
Avatar
Jul 18, 2024, 2:20 AM
@Roadconian: As with most baked things, the main reason most likely is speed. I think another reason is that you can apply effects/changes to sprites that would've otherwise been tedious to make function with models. Also images (aspecially with todays' even lossless compression) are pretty light, relatively to other parts of the game.
But I'm also no game-design-something-whatever-ologist, so take what I said with enough salt to cause hypernatremia.
Avatar
Jun 25, 2024, 7:11 PM
With how many sprites the NSMBU objects and enemies tend to have, I don't understand why they didn't just use the actual models rather than making a billion screenshots of said models.
I'm no game-design-something-whatever-ologist, but wouldn't using the models take up less space than images of them? (not to mention all the frames appear to be enormous)
Avatar
May 1, 2024, 11:24 AM
I always thought that the tiles in the 3D World-style were pre-rendered for some reason (when you edit a course, at least)
Avatar
Apr 23, 2024, 2:45 PM
@Super_luigi: Those are considered textures (they're not at a unified scale and have black backgrounds) and it should've been included in the Warp Doors model submission over at tMR, but it's absent from there, so...
Avatar
Apr 23, 2024, 1:10 PM
where's the SM3DW weird mario? (the ones from when you knock on the door) (i get its probably not a sprite but i couldn't find it on tmr or ttr)
Avatar
Apr 10, 2024, 1:58 PM
I told you NSMBU models are prerendered texture.
Nintendo, that is, who made this game, had to render the models and then fake them with a bump/normal map, this technique was used to pre-render models.
Avatar
Mar 31, 2024, 2:20 PM
Where’s the NSMBU Goomba?
Avatar
Mar 30, 2024, 7:18 AM *
I added it, and the review is finished. It’s on the Mario, Luigi, Toad, Toadette and Items (SMB1) and Mario, Luigi, Toad, Toadette and Items (SMB3) sheets.
Avatar
Mar 7, 2024, 7:08 PM
where is the rotten mushroom collected skull sprite? i needed it for one thing, and i cant find it
Avatar
Jan 21, 2024, 11:44 AM
I don't see the NSMBU koopalings here because they are models.
Avatar
Nov 22, 2023, 9:15 AM
@kitten Models.
Everything with complex movements is a model.
Avatar
Nov 22, 2023, 8:17 AM
Are the NSMBU koopalings models or sprites?
Avatar
Oct 23, 2023, 4:01 PM
@esponjaresource: A model.
Avatar
Oct 23, 2023, 3:01 PM
is mario in super mario 3d world a sprite or model
because i'm totally confused now
Avatar
Oct 15, 2023, 10:41 AM
@LewisTehKat28
Rendered, might be something completely different in the game but this is what I got from fiddling with gameplay footage:
the color is #212624 in hex, blend mode as Multiply, and the opacity at 80.
Avatar
Sep 12, 2023, 7:12 AM
now that i look at it, a LOT of ui elements are missing
Avatar
Sep 11, 2023, 7:33 AM
where is the level test clapboard?
Avatar
Aug 24, 2023, 11:35 PM
Are there sprites for the drop-shadow the game uses? Or is that just rendered on the fly?
Avatar
Jul 13, 2023, 9:41 AM
random talking bush, I like your sprite sheets!
Avatar
Apr 15, 2023, 4:44 PM *
But it was ripped by someone else on youtube...

Edit: A youtuber Kiera Sanchez ripped it. Her channel does not exist anymore.
Avatar
Apr 13, 2023, 9:40 AM
@Mugmanfan , I know you wish Mario had a spritesheet here like https://www.spriters-resource.com/ds_dsi/newsupermariobros/sheet/31487/ on the platform. That would make fangames much easier to make. You do have to understand why they can't do this though, as that's a lot of frames of animation, and seen at different angles. Plus, like Buttercarsen said, Mario in this game style in in 3D. If you want, you can post it under Mario customs, just not on this page.
<<First <Prev Page of 14 Next> Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!