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Mario, Luigi, Toad, Toadette and Items (SMW)
Category Nintendo Switch
Game
Section
Super Mario World
Submitter Random Talking Bush
Size 205.96 KB (767x4507)
Format PNG (image/png)
Hits 127,756
Comments 115

Mario, Luigi, Toad, Toadette and Items (SMW)
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Jul 12, 2019, 2:20 AM
@Depressed Mario: Already answered on my SMB3 sheet.

"It's something that I've done for a few of my recent sprite sheets to signify if the sprites are unique (blue background) or recycled (green background). Toadette has the least amount of recycled sprites due to her pigtails obeying gravity."
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Jul 9, 2019, 7:40 PM
I'm just glad that they finally fixed Mario's foot on his run-jump that was cut off in Mario Maker 1 for some reason
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Jul 5, 2019, 7:11 PM
@TJ shouldve been more clear but i was talking about yoshi
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Jul 4, 2019, 4:49 PM
@CaptainGame17 It's in there.
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Jul 4, 2019, 6:20 AM
why does toad and toadette has the same size as mario?!
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Jul 3, 2019, 7:25 PM
why does this not have smw luigi's jump though why didnt smm2 have it
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Jul 3, 2019, 5:15 PM
swim?
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Jul 3, 2019, 9:23 AM
@Alzter: The same thing that happened to the rest of his poses from all stars + world: they were replaced
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Jul 1, 2019, 11:29 PM
What happened to Luigi's dorky skid pose?
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Jun 30, 2019, 7:34 PM
god the new sprites are so good
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Jun 30, 2019, 10:23 AM
Nintendo clearly did a great job making these new sprites for Toad and Toadette.
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Jun 29, 2019, 11:35 PM
I wonder where that purple Yoshi fireball came from or if it's unused?
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Jun 29, 2019, 2:31 AM
The modified Luigi is cool and all. But I think it's great that we finally have official SMW Toad sprites. Never understood why they were absent in the original game.
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Jun 28, 2019, 9:13 PM
Luigi looks better than that sprite from mario all stars where he didn't do the iconic jump pose, painfully spat fireballs and such. You know the one we always saw in old newgrounds vids where he and mario always had to do matrix stuff to linkin park music.
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Jun 28, 2019, 6:30 PM
Luigi looks weirdly pale
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Jun 28, 2019, 5:14 PM
Luigi looks better in this game.
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Jun 28, 2019, 2:28 PM
I understand now
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Jun 28, 2019, 1:47 PM
@Doc von Schmeltwick: Sure, I can add dividing lines. Refresh the page to the updated sheet.

@Murphmario: If I had to guess, Nintendo updated said animation at some point in time, but forgot to do so for Fire Mario's sprites for whatever reason.

---

BUT ANYWAY. Just to put this extreme nitpicking to rest, the reason why I grouped all of the characters together on this submission (and by extension the others on this page) is for the same reason why sheets like these ones are grouped together. They all serve the same purpose, basically (in this case, being the player's avatar). Plus we've already got like 30 other sheets that are "Mario & Luigi" on the site already, and why would I leave the Toads out just because they're Toads and not just a recoloured Mario? (I kid, I kid.) And the game considers the other characters to quite literally be reskins of Mario (so much so that their filenames have _2, _3 and _4 at the end).

And also the fact that I prefer having more "meat" to my own sprite sheets, organizing things in a logical manner and applying labels to animation frames, to let people know which of the similar-looking sprites is for which animation -- if I kept it like it was for my original SMM1 sheet it would've been frustrating due to Toadette having a lot more unique frames compared to the others. And it's not like I'm throwing together random, unrelated things onto an automatically-sheeted PNG and calling it a day! I take my time with my submissions to make them presentable. And common sense still applies for my submissions, too, if you look at the Super Mario Maker page you can see why I didn't group the New Super Mario Bros. U enemies together -- they aren't uniform (in other words, their sprites are inconsistently-sized and don't have the same number of animations), and take up a lot more size in comparison -- both in dimensions and kilobytes!
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Jun 28, 2019, 1:32 PM
I just realized something...
Why does Fire Mario have different player carrying sprites than Regular Mario? It makes absolutely no sense.
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Jun 28, 2019, 1:06 PM
@Doc von Schmeltwick that's me!

:(
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Jun 28, 2019, 1:02 PM
It does seem a little odd at the current juncture for all to be on the same sheet, I think maybe a line could be added between each character to better find the differentiation while scrolling quickly. However, I also think anyone who tries to sprite on, say, a phone, is a bit of a doomba.
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Jun 28, 2019, 12:28 PM
I do admit, however, that i really should've been less jerky about it, but I guess today's just not good for me. I apologize
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Jun 28, 2019, 12:13 PM
No, but seriously though I don't actually use a computer. If I did, then I would be less bitchy about this, because it would be able to handle it. What I use crashes frequently with big images, even corrupts them sometimes
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Jun 28, 2019, 12:11 PM
@Random Talking Bush Bold of you to assume I use a computer to make sprites.
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Jun 28, 2019, 12:10 PM
@JacobLeBeauREAL: If your program can't handle a sprite sheet that's 158KB then you need to stop trying to run your computer off a literal potato.
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