Tileset (SMB1)
Category Nintendo Switch
Game
Section
Super Mario Bros.
Submitter Random Talking Bush
Size 168.11 KB (1369x3160)
Format PNG (image/png)
Hits 104,953
Comments 41

Tileset (SMB1)
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Nov 19, 2024, 6:08 PM
Why in each tilesets there are 4 of the same conveyors?
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Apr 26, 2024, 7:34 AM
@Jod Dan you know how you select a group of blocks/items to move it and there's a yellow outline around it? thats what that's for
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Apr 14, 2024, 11:05 AM
What is “Rail Selection Outlines” used for?
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Aug 14, 2023, 9:09 PM
probably because all tilesets in every theme are set up the same way so you need to have the same texture for every piece of ground
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Aug 14, 2023, 5:20 PM
why are there so much of the same ground texture repeated? (does that make sense?)
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Aug 11, 2023, 10:28 PM
not really a unique feature if thats on most basic image editors
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Jul 23, 2023, 1:07 PM
for everybody that's complaining about the size, there's this unique feature called crop and save as a copy
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Jan 13, 2023, 12:30 PM
@Jonnywardy_: It's really not *that* big. I've ripped hundreds of single-character submissions that are more than three times this sheet's size. No point in splitting this sheet up arbitrarily.
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Jan 13, 2023, 7:47 AM
Ideally this needs to be split up. It's way too big
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Nov 18, 2022, 1:53 PM
@Tiger Willow: The doors are located on the Objects spritesheet.
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Nov 18, 2022, 1:43 PM
Is the door texture on here? i can't seem to find it...
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Aug 23, 2022, 3:01 AM
@Martinelplayz I'm asuming that's Scratch, since I have the same issue.
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Aug 3, 2022, 2:33 AM
can we please get these in seperate sheets? the image is so large that the game making engine i'm using renders it in terrible quality.
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Mar 30, 2022, 2:19 AM
Damn That's A Lot.
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Dec 31, 2021, 4:09 PM
No. I prefer the many colors, @Caylie C
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Nov 12, 2020, 6:57 AM
@Caylie C i mean all of them DO keep to the limitation of 3 colors per sprite/tile but the palette being limited to 13 colors would look awful with this game
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Jul 23, 2020, 2:04 AM
@Caylie C Ikr
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Jun 16, 2020, 1:16 AM
Does it tick anyone else off that these sprites don't adhere to the restrictions of the NES or is it just me?
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Jun 9, 2020, 5:58 PM
@rad i have no idea
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Jun 1, 2020, 5:28 PM
So, bush, How might I go and get rid of the grid and move everything together? I want to use an edited version in Tiled but I can't because of the grid.
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May 13, 2020, 10:18 AM
What's the gray rectangle by that blue pyramid looking block that I will call a barrier block in the day underground?
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Apr 23, 2020, 10:17 AM
@striker212: They're on the Objects (SMB1) sheet.
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Apr 23, 2020, 8:48 AM
Isn't there special sprites of the cloud block when being pulled up by SMB2 Mario?
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Jan 12, 2020, 4:07 PM
Holy crap, the darkened P-Block looks like the block in the 3D World style! We can only hope that they will make 3D world cross compatible with retro styles one day.
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Jan 11, 2020, 10:53 AM
Hey wait, what are the darkened P-Switch blocks in water doing there? And that dark rectangle in the underground?
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