Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
Tileset (SMB1)
Category
Nintendo Switch
Game
Super Mario Maker 2
Section
Super Mario Bros.
Submitter
Random Talking Bush
Size
168.11 KB (1369x3160)
Format
PNG (image/png)
Hits
104,953
Comments
41
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Pipro8049
Nov 19, 2024, 6:08 PM
Why in each tilesets there are 4 of the same conveyors?
rip_em
Apr 26, 2024, 7:34 AM
@Jod Dan you know how you select a group of blocks/items to move it and there's a yellow outline around it? thats what that's for
Jod Dan
Apr 14, 2024, 11:05 AM
What is “Rail Selection Outlines” used for?
ValisEmma
Aug 14, 2023, 9:09 PM
probably because all tilesets in every theme are set up the same way so you need to have the same texture for every piece of ground
ripoof
Aug 14, 2023, 5:20 PM
why are there so much of the same ground texture repeated? (does that make sense?)
ripoof
Aug 11, 2023, 10:28 PM
not really a unique feature if thats on most basic image editors
PlayerZeroX
Jul 23, 2023, 1:07 PM
for everybody that's complaining about the size, there's this unique feature called crop and save as a copy
Random Talking Bush
Jan 13, 2023, 12:30 PM
@Jonnywardy_: It's really not *that* big. I've ripped hundreds of single-character submissions that are more than three times this sheet's size. No point in splitting this sheet up arbitrarily.
Jonnywardy_
Jan 13, 2023, 7:47 AM
Ideally this needs to be split up. It's way too big
Random Talking Bush
Nov 18, 2022, 1:53 PM
@Tiger Willow: The doors are located on the
Objects spritesheet
.
Tiger Willow
Nov 18, 2022, 1:43 PM
Is the door texture on here? i can't seem to find it...
Weirdo600
Aug 23, 2022, 3:01 AM
@Martinelplayz I'm asuming that's Scratch, since I have the same issue.
Martinelplayz
Aug 3, 2022, 2:33 AM
can we please get these in seperate sheets? the image is so large that the game making engine i'm using renders it in terrible quality.
Dr. NES
Mar 30, 2022, 2:19 AM
Damn That's A Lot.
ThatMarioGuy
Dec 31, 2021, 4:09 PM
No. I prefer the many colors, @Caylie C
Diyamund
Nov 12, 2020, 6:57 AM
@Caylie C i mean all of them DO keep to the limitation of 3 colors per sprite/tile but the palette being limited to 13 colors would look awful with this game
Meg Bravo
Jul 23, 2020, 2:04 AM
@Caylie C Ikr
Caylie C
Jun 16, 2020, 1:16 AM
Does it tick anyone else off that these sprites don't adhere to the restrictions of the NES or is it just me?
IceCreamSandwichYT
Jun 9, 2020, 5:58 PM
@rad i have no idea
CurseFlameYT
Jun 1, 2020, 5:28 PM
So, bush, How might I go and get rid of the grid and move everything together? I want to use an edited version in Tiled but I can't because of the grid.
Radical Charizard
May 13, 2020, 10:18 AM
What's the gray rectangle by that blue pyramid looking block that I will call a barrier block in the day underground?
Random Talking Bush
Apr 23, 2020, 10:17 AM
@striker212: They're on
the Objects (SMB1) sheet
.
striker212
Apr 23, 2020, 8:48 AM
Isn't there special sprites of the cloud block when being pulled up by SMB2 Mario?
FungiCaptain
Jan 12, 2020, 4:07 PM
Holy crap, the darkened P-Block looks like the block in the 3D World style! We can only hope that they will make 3D world cross compatible with retro styles one day.
FungiCaptain
Jan 11, 2020, 10:53 AM
Hey wait, what are the darkened P-Switch blocks in water doing there? And that dark rectangle in the underground?
<<First
<Prev
Page 1 of 2
Next>
Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!