# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Enemies (SMW)
Category Nintendo Switch
Game
Section
Super Mario World
Submitter Random Talking Bush
Size 142.50 KB (888x1214)
Format PNG (image/png)
Hits 102,994
Comments 62

Enemies (SMW)
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Aug 6, 2024, 11:14 PM
at least theyre better than lemmy and wendy
Avatar
Aug 6, 2024, 11:13 PM *
nintendo did SMW bosses dirty
Avatar
Mar 17, 2024, 3:27 PM
SNES supports 15 colors per sprite palette, yes, but SMW's graphics are stored in a 3bpp format by default (7 colors + transparency). the editors we enjoy today change the format of the graphics so that we can use 4bpp (15 colors + transparency).

a very small selection of graphics in SMW are stored in 4bpp format -- Mario's graphics is one of these exceptions
Avatar
Feb 10, 2024, 6:10 PM
@MarioFanGamer Doesn't the SNES support 15 colors per sprite palette?
Avatar
Jan 27, 2024, 2:50 PM
Not sure if anyone noticed, but Hammer Bro has one sprite where his helmet and shell have black outlines instead of colored ones.
Avatar
Jan 12, 2023, 9:01 AM
I think the biggest problem with these graphics is that the palette limitations of SMW. The biggest one is that most graphics in SMW can only use 7 unique colours per tile and there are many, many sprites in this game which use way more than that. Even if a sprite uses that many colours, a single sprite tile palette in SMW is usually made of black, white, three shades of a single colour (most notably, red, green, blue and yellow, the global colours) as well as two shades of orange, though it's also common to find black, white and four shades of a single colour and a different colour (brown and grey, also global) as well.
Avatar
Oct 27, 2022, 12:20 AM
@Goyangi - Nope, they were in SMM1, too.
Avatar
Sep 28, 2022, 5:35 PM
So are Bowser's sprites unique to SMM2?
Avatar
Mar 15, 2022, 1:37 PM
@NotoBook6 especially when smw's palette depends on max color count on screen and the players create the levels
Avatar
Mar 15, 2022, 1:35 PM
@Doc von Schmeltwick 1, Bowser's sprite in smw is way huge, and not really good for a game where a mushroom can double something's size, the user creates the levels and there's a max of 3. 2, bowser's sprite is in his clown car which he never leaves, which is an item in the game already and also looks way different than in the original
Avatar
Dec 1, 2021, 8:46 AM *
@Doc von that's like grabbing an SMB1 sprite and recoloring it with the SMW Palette and calling it an SMW-Styled Sprite. IMO, the palette is not really important in SMM2, I think what does matter is the shading and stuff.
Avatar
Sep 30, 2021, 7:07 AM
@Rakoon CD: Well, on one of his sprites it looks like his jaw doesn’t exist.
Avatar
Sep 30, 2021, 7:06 AM
I’m trying to replace these sprites for Smb2, and see if anyone will make a mod out of it. It would be cool if there was a mod for Smm2 that had Smb2 in it.
Avatar
May 15, 2021, 9:22 PM
Me: *looks closely at the blooper sprite*
Me: Mungus!
Avatar
Jan 10, 2021, 7:36 PM
Well, aoe, it's because Winged Boom-Boom's arms are wings.
Avatar
Dec 27, 2020, 2:40 PM
Winged Boom-Boom has no arms
Avatar
Nov 30, 2020, 9:06 PM
The Spike sprite looks awful...
Avatar
Nov 30, 2020, 9:04 PM
Also I don't like how SMW looks... I know it's because it's an early Snes game, but it's so sloppy in places, pillowshading, dark outlines where there shouldn't be, and an odd use of color on enemies. But overall, I'd prefer if SMM sticks to that iffy art.
Avatar
Nov 30, 2020, 9:00 PM
With all the conversation about the koopaling sprites, Id say they look great compared to bowser as they look pretty weird in an already weird artstyle. Bowser looks too good for Super Mario World.
Avatar
Nov 14, 2020, 3:34 PM
I swear Nintendo is trying to make Dannywaving's "A day with Bowser Jr" canon.
(look at Ludwig's hair, and watch this episode if you don't know what I mean)
Avatar
Sep 26, 2020, 2:48 AM
i just realized, lemmy's ball is a starpoint
Avatar
Sep 15, 2020, 10:13 AM
my theory is that the artist making the SMW graphics is still the same,he just improved and doesn't have to work with the SNES limitations anymore
Avatar
Jul 16, 2020, 10:44 AM
Imagine keeping your original palette
-this post was made by the Mario maker smw bowser
Avatar
Jun 1, 2020, 12:47 AM
i think bowser looking the way he is really works well.
because, he stands out from all of the other really hard-to-take seriously, cartoony characters and makes for a really great (final) boss in that regard.

also i think his new sprite is miles better than his original smw sprite, which was super off model and didn't really look all that great.
Avatar
May 19, 2020, 7:15 PM
I honestly think SMW would've looked more dated than SMB in that regard. All the sprites they kept are good enough. The NES styles have a charm to their strange designs. SMW would just look weird. They still aimed to keep what the originals were going for with the new Koopaling sprites. Ludwig is blond, Wendy has huge lips, and Iggy has the diagonal lime eyes.
<<First <Prev Page 1 of 3 Next> Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!