Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
Enemies (SMW)
Category
Nintendo Switch
Game
Super Mario Maker 2
Section
Super Mario World
Submitter
Random Talking Bush
Size
142.50 KB (888x1214)
Format
PNG (image/png)
Hits
103,246
Comments
62
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Doc von Schmeltwick
May 12, 2020, 3:15 PM
@Radical Charizard True, but they shoulda made Bowser and Jr more like SMW Bowser in the first place XD
Radical Charizard
May 12, 2020, 2:44 PM
They probably just thought they would look weird next to Bowser, Bowser Jr., and Boom Boom. Plus most would've needed new frames anyway so they just said screw it.
Doc von Schmeltwick
May 12, 2020, 1:34 PM
@Globus SMW has a very limited selection of palettes, which all the bosses here break. Furthermore, all the Koopa bosses were drawn in a similar manner, with the Koopalings having a side-view unless turning, 3 fingers (until SMA2), and the same orange on the snout that most of the palettes shared (ie, Troopa skin). If this breaks what
can
be done in SMW itself without modifying SMW's limited selection of palettes, it's not in SMW style, and if it looks
absolutely different
from the exact same entity's appearance in SMW, it is by default inaccurate to SMW. The Koopa bosses here are absolutely not "SMW style" Koopa bosses, but a custom style mixing attributes, nostalgia filter, and actual skill independent of SMW's designs. They're not bad sprites, but they're bad at their job, basically.
Now, had they done this in SMA2 (which they absolutely should have), this wouldn't be an issue. But if they're going to say this is how it appeared in SMW when it absolutely isn't, then that's a problem.
Globus Polski
May 12, 2020, 1:06 PM
I'm still not quite understanding the argument that the sprites "aren't in SMW style", considering that SMW doesn't even have a style to begin with, and also that multiple sprites from the original are shaded in a similar way
LeddleDee
Apr 28, 2020, 1:21 PM
Imagine if they kept all the old designs
Doc von Schmeltwick
Apr 23, 2020, 11:56 AM
@Gamey While that would be cool, these break the palette limitations so much that serious editing would need to be done beforehand, and then they'd look like crap regardless.
TheGameyFireBro105
Apr 23, 2020, 9:51 AM
i'd love it of someone made a smw rom hack that replaces the koopalings and bowser's sprites with these! It'd be pretty cool.
Doc von Schmeltwick
Apr 23, 2020, 9:22 AM
And see, that's the problem. The SMW sprites sucked, so by making these good, they are by default not SMW style.
digitalgamer800
Apr 23, 2020, 5:46 AM
@hansgunkee definitely. they look more smoother and better than the snes ones.
hansungkee
Apr 23, 2020, 1:47 AM
new Koopaling sprites was Better Than SNES.
TheGamseum
Apr 22, 2020, 7:15 PM
These new Koopaling sprites are absolutely gorgeous. In my opinion, pretty much all of the boss sprites in SMW (besides the Reznors) looked abysmal, and these sprites here are way better. I really like what Nintendo did with them. One extremely minor nitpick I have with them though is that their wands are the wrong colors. I'm probably the only one who cares, tbh.
Doc von Schmeltwick
Apr 22, 2020, 6:57 PM
That's the point. SMW's enemy and boss sprites tended to look mediocre or rough at best and terrible at worst, so by having what amounts to pastel-tinted SMW2 sprites, they are not capturing how the actual SMW looks.
Rakoon CD
Apr 22, 2020, 6:36 PM
@Doc von Schmeltwick I know right? They look even better than Mario. But I really like how they look because I don't like how SMW looks originally.
Globus Polski
Apr 22, 2020, 6:34 PM
I personally always thought the original SMW sprites for the Koopalings looked really bad, so I’m alright with the change. I do like that Iggy’s eyes look the same as on his original sprite though
Doc von Schmeltwick
Apr 22, 2020, 6:14 PM
It oh-so baffles me how little Nintendo actually understands how SMW's stylizations actually are....at least they gave the big guys ones resembling the intended palettes this time.....
Random Talking Bush
Apr 22, 2020, 6:12 PM
@Murphmario: *flips table, which lands right-side up*
Nope, just forgot to include 'em -- refresh to see. Seems they're coloured in-game, though (and shared between SMB1/SMB3/SMW).
Murphmario
Apr 22, 2020, 6:00 PM
Are the laser beam sprites unrippable?
TheGameyFireBro105
Apr 22, 2020, 9:42 AM
So excited for Mechakoopa sprites
Geoshi
Mar 2, 2020, 5:33 PM
@Altzer Super Mario World uses pillow shading on a lot of sprites even in the original game. Super Mario Worlds' art style is also inconsistent.
@MatiasNTRM, None of the games color styles palettes follow the NES and SNES Limitations in general.
Alzter
Feb 3, 2020, 10:50 PM
I really hate the pillow shading on the snowball. Looks ugly.
MatiasNTRM
Jan 29, 2020, 12:56 PM
I hate how Nintendo doesn't care at all following the game's original color palettes
MDTravis
Dec 9, 2019, 6:55 PM
For some reason that bowser reminds me of the bowser seen in the edutainment mario games for the SNES
N-Mario
Dec 8, 2019, 2:39 PM
I don't think that is the case. If you compare the 2 sprites, the snow ball has a more 'oval-like' shape, where as the SMW Iggy/Larry fireballs are more rounded. Also the shading is different as well, despite being pillow-shaded.
Doc von Schmeltwick
Dec 7, 2019, 6:01 PM
@N-Mario The snowballs seem to be based off the fireballs Iggy and Larry throw.
N-Mario
Dec 7, 2019, 5:59 PM
What is considered SMW style at this point? Like, even the snow balls are pillow shaded. So are they not even trying any more?
<<First
<Prev
Page 2 of 3
Next>
Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!