Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Amy Rose
Category
PC / Computer
Game
Sonic Origins
Section
Sonic Origins Plus (DLC): Playable Characters
Submitter
Random Talking Bush
Size
480.46 KB (1373x2231)
Format
PNG (image/png)
Hits
28,786
Comments
42
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
JonGandee
Jun 25, 2023, 9:05 PM
@ValisEmma: I think because of time constraints or they didn't want to go through the trouble of making more sprites just for one game or something
ValisEmma
Jun 25, 2023, 7:58 PM
why does she not have a different style in s3k
SonitheHedghoh
Jun 25, 2023, 7:35 PM
these look so kewl
Jammin
Jun 25, 2023, 5:52 PM
Her non-CD special stage sprites confuse me on how mediocre they are.
Sid Starkiller
Jun 25, 2023, 3:50 PM
@RTB Much appreciated!
KoolTimYT
Jun 25, 2023, 3:41 PM
Amy's sprites are SO odd in Origins Plus. They're not bad but they stick out the most.
Louplayer
Jun 25, 2023, 11:10 AM
@RTB Makes sense then!
Doc Melonhead
Jun 25, 2023, 11:01 AM
*
@RTB: That what I thought about the sprites being used in all 4 games; it saves time and resources, (pretty much what they did with Knuckles when porting him to Sonic 1 and CD). This is something that falls into the modders hands, but it's not a huge game breaking issue.
Random Talking Bush
Jun 25, 2023, 10:52 AM
*
@Louplayer: Lemme explain my thought process for that. The fact that several sprites with that issue didn't have them outside of Sonic 3 & Knuckles' sprite set implied that they weren't supposed to be like that in the first place, so "fixed" versions could be gotten from one of the other three games. It's because of which that I felt it made more sense to clean it up in general, otherwise I'd have
four versions
of things like the Jumping Hammer Attack (
because for some reason, 1, 2, CD and 3&K all have different issues with said animation
), and I wanted to keep down the redundancy. Either way, it's definitely not just 3&K with that issue, as some sprites have the same (or similar) issues across all four games (such as the continue sprites, the Twirl H from Sonic 2, and the Good Ending from Sonic 1).
Speaking of, the reason why I opted to have an all-in-one sheet for Amy instead of splitting it off per game is because it's pretty much like that in the first place for the game's files. Amy's first and second sprite sets are almost entirely identical between the four games (for S3&K, it's the top half of said sheet), and the third is almost entirely the same with a few differences depending on the game (and CD having a fourth), and include multiple animations that aren't exclusive to their games in the first place (including some meant for 3&K, like the victory animation), so making one sprite sheet per game would be redundant -- they'd literally all be the Sonic CD sprite sheet but with the CD-exclusive animations removed for 1/2.
@Sid Starkiller: You can throw your hammer while in Hyper (or "Super", as the game incorrectly informs you) by pushing the fourth, non-jump face button.
Sid Starkiller
Jun 25, 2023, 10:17 AM
I mean as far as palette limitations goes, Classic Amy's design just has too much color variation period. It was either break the 16-color limitation, or have it look like shit.
Doc Melonhead
Jun 25, 2023, 10:07 AM
From what I heard (and from personal experience) , the sprites are incomplete, as it requires additional cleanup (pallete limiting, transparency, etc.). Sure, all of the animations are there and accounted for, but it was submitted either too early, or in a rush to meet a deadline. When it comes to projects like this, they often bite the bullet and ship it the way it is, leaving the modders to do it for free.
Regardless, an effort has been made, just not in the most ideal of conditions.
Sid Starkiller
Jun 25, 2023, 9:37 AM
Wait, there's a hammer THROW? How do you do it?
SiFi270
Jun 25, 2023, 9:23 AM
"hey, remember that hedgehog that gathered six of us on south island? this time he got all seven! we should do something special for him."
"you mean like giving him superpowers?"
"he's already got some, but i don't suppose he'd say no to more..."
"oh! and let's give him a cool visual overhaul to reflect that power! something like gold fur and spikes that point upward."
"he's also got some capable friends... a fox, an armadillo, a flying squirrel, an echidna... oh, and another hedgehog. should we give them similar powers and looks if they get ahold of us?"
"powers, sure. looks? nah let's make them all just glow a little"
I hope you enjoyed talking chaos emerald fanfiction theater.
WhiteFelineWonder
Jun 25, 2023, 8:36 AM
SHE'S FINALLY HERE!!!!!!
Louplayer
Jun 25, 2023, 3:33 AM
Any reason the transparent color issues are just not on this sheet ?
They seem to only be in S3 and are just about everywhere (mainly on hammer rush)
its kinda why i was thinking separating the sheet per game would avoid this
Smoke-The-Pyroling
Jun 25, 2023, 2:59 AM
Not really.
Amy doesn't obey the palette limit at all.
Shedjr_
Jun 25, 2023, 2:52 AM
Well, here we go. After 30 years, we finally have official Mega Drive-styled playable classic Amy Rose sprites.
<<First
<Prev
Page 2 of 2
Next>
Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!