Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
- J -
K
-
L
-
M
-
N
-
O
-
P
- Q -
R
-
S
-
T
- U -
V
-
W
- X -
Y
- Z
Paper Mario
Category
3DS
Game
Mario & Luigi: Paper Jam
Section
Playable Characters
Submitter
fawfulthegreat64
Size
324.83 KB (1066x650)
Format
PNG (image/png)
Hits
16,896
Comments
11
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
SonicHex
Jul 1, 2024, 5:54 PM
i wonder if the paper mode textures were originally made for sticker star
Fawfulthegreat64
Apr 30, 2023, 2:22 AM
Yeah, all Paper Jam's paper characters were ported from Sticker Star, with the only changes being things needed for their actions in this game, so there are a lot of Sticker Star leftovers.
BornAsAGamer
Jan 10, 2023, 4:07 PM
so this is just an edited spritesheet from sticker star, i can tell because you can see the sticker book that mario has in that game
random
Feb 11, 2021, 2:12 PM
clearly you haven't played sticker star
WhiteFelineWonder
Jul 27, 2020, 5:45 AM
never thought i’d see a flip flop as one of paper mario’s moves. ?
Fawfulthegreat64
Jul 27, 2020, 4:37 AM
As far as i can tell Paper Mario is handled identically between battle and overworld. I don't think it's that intensive, my personal theory as to why Citra lags so much is just due to not clearing past battles from memory. Paper enemies certainly seem to lag more than non-paper, but in general I've seen much more lag in battles in general the more I do without resetting in between. Even the final boss (which i'd honestly expect to lag a lot given how it's a very flashy model with lots of paper effects on top of that) lagged almost unbearably the first time I played it (after having done every prior battle he sends at you beforehand), but once I restarted and fought him, it was much much less laggy.
TailsSena
Jul 26, 2020, 8:40 PM
Ah so the game merges down the parts at runtime and applies a Stroke, probably via a shader. That this is done for *every single instance* of a paper character in battle including enemies AND copies, it suddenly makes sense that sometimes Citra just...struggles with this game despite not taxing my computer any more than normal.
Though that this never happens on the overworld suggests that the game just uses static sprite frames like Mario and Luigi on the map, making it perform far more evenly. Makes sense, since I never see Paper Mario do any tweening on the map.
Fawfulthegreat64
Jul 25, 2020, 10:46 PM
actually, as I've texture modded the game before, the outline is generated by the game based on the texture. It basically draws the outline around the character's whole body, but not each individual piece. They are indeed models, but the outline isn't a constant thing, it's directly generated based on the textures. Not really sure how to explain it otherwise. The sprites that do have white outlines in this sheet are from special instances in the game where the game uses a single pre-rendered texture as opposed to having split pieces.
TailsSena
Jul 25, 2020, 2:50 PM
Okay so the way it work in-game is that the character is a 3D model with this applied as a texture and it gets swapped as needed. The outline is kinda just part of the model it would seem, where the actual texture most of the time doesn't cover the whole surface so a white outline is exposed.
Dortorpife
Jul 25, 2020, 2:28 PM
For the separate pieces (like the hands and arms that are put over the body) there needs to be no outline, so it doesn't overlap Mario. In-game, I'm guessing they just use some sort of shader element that draws the outline on a layer below.
pearlfectpearl
Jul 25, 2020, 12:00 PM
how does the white outline work here? why's it only on some of the sprites?
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!