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Enemies
Category NES
Game
Section
Enemies & Bosses
Submitters Doc von Schmeltwick, Fleepa, Superjustinbros
Size 143.86 KB (688x1429)
Format PNG (image/png)
Hits 158,812
Comments 40

Enemies
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Oct 23, 2024, 2:04 PM
Revision sent: Color check (now uses accurate NEStopia palette), included all possible palette cycle flashes. Added Scattering Blooper/Bloober and palette notes for it. Also included Goombas, Troopas, and Buzzy Shell seen on the title screen sequence.
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Oct 20, 2024, 12:56 PM *
I just booted up the game in NEStopia and the colors here are not actually 1:1 with it - I even loaded the NEStopia palette into FCEUX and checked there and got the same thing as with NEStopia itself. They are pretty similar just to eyeball them, though.
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Sep 1, 2024, 1:22 AM *
@Keenfan1990 Sure did, which would explain the redesign in Super Mario Maker. (The SNES version is just the original shaded like most of the other enemies)
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Aug 31, 2024, 9:34 PM
The Buzzy Beetle uses the sprites from SMB1 here.
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Dec 23, 2023, 10:53 AM
peak thwomp
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Mar 16, 2023, 9:10 PM
I just realized something about the Koopa Troopa sprites. Take a look at this.
Posted Image
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Jan 29, 2023, 4:05 PM
i always get confused when i see smb1 sprites in here
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Dec 30, 2022, 3:54 PM
Keep in mind that not all of these enemy-color combinations are used in-game.
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Mar 25, 2022, 2:14 PM
Is it just me or are the enemies to close to each other
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Jan 10, 2022, 10:47 AM
the frog is ??
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Oct 24, 2021, 5:29 PM
The third spiny shell frame exists in the ROM I think, but is just unused. If you don't want to look for it I can updaate it later.
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Sep 30, 2021, 6:55 AM
@CaptainGame17: Actually, now that I look at it, I notice that there isn’t a squash sprite in smm2 for him. They just make him pop out. In smb3 that would only happen when you hit it with a projectile, or used a raccoon leaf. If you didn’t do that, he’d just get squashed.
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Sep 30, 2021, 6:48 AM
It’s weird to me that they changed the thwomp sprites in Mario maker. It’s a little annoying that they aren’t quite accurate. /:
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Apr 22, 2020, 8:44 PM
@tent2 yes, from the ship one and the first tank
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Apr 22, 2020, 6:54 PM
I don't remember that big cannon ball at the top right being in the game. Is it from the tank levels or something?
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May 26, 2019, 10:41 AM
after seeing the rocky wrench in mario maker so many times this ones just look off to me
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Jan 19, 2019, 1:13 PM
@Alfred Look in the lower right. That's how the green palette appears in castle levels.
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Jan 19, 2019, 1:36 AM
Why there are Koopas with blue sheels?
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Dec 13, 2018, 10:06 AM
Is there a separate graphic for Goombas when they're peeking out of the shoes?
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May 20, 2018, 8:23 AM
Thanks, I'll get that fixed.

These were ripped using YY-CHR followed by applying NEStopia's palette. It's the most accurate to the raw image of an NES, at least in my opinion, and it's also the most common NES emulator I use. If I use FCEUX (which by default has a really bright and saturated palette) then it's just to check how sprites are loaded and animated.
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May 14, 2018, 7:45 PM
You misspelled Rocky Wrench as "Rocket Wrench." So what emulator were these ripped from? It doesn't seem to be the same one that the tiles were ripped from....and do some emulators give the red a super-bright garish shade? Because a few older rips I've seen used that sort of color.
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Apr 23, 2018, 10:45 AM
That shouldn't be too hard to add- there's enough space on the sheet to add upwards facing Venus Fly Traps so I'll put that in for a new reversion.
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Apr 23, 2018, 8:44 AM
Not to nitpick, but Piranha Plants can look up. Those sprites aren't on here.
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Apr 23, 2018, 7:18 AM
At some point if I get down to it, I’ll add color palettes.
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Apr 22, 2018, 9:23 PM
OK then. If I had one minor thing to request added, I'd say a sort of key to say which palettes are used in which environments might be a little handy, or at least neat. But yes, thanks for the accurate sheet, I was growing a little tired of seeing sickly-tinted versions of the Goomba sprites.
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