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Super Mario Maker 2
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Category Nintendo Switch
Sheets 103
Hits 1,664,546
Comments 343
Super Mario Maker 2
Super Mario Maker 2
Super Mario Bros.
[7]
Super Mario Bros. 3
[7]
Super Mario World
[7]
New Super Mario Bros. U: Enemies
[33]
New Super Mario Bros. U: Miscellaneous
[27]
Super Mario 3D World
[2]
UI Elements
[13]
Miscellaneous
[7]
Console Genre Developers
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Sep 24, 2024, 4:13 PM
Update: They have been added and updated here.
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Sep 17, 2024, 7:16 PM
To answer everyone's questions about New Super Mario Bros. U; Enemies and objects that were in the previous Maker are on that game's page. As for characters and bosses, they are all models and can be found on New Super Mario Bros. U's Models Resource page.
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Sep 7, 2024, 12:41 PM
how do you rip sprites from smm2 I can't find it anywhere
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Jul 23, 2024, 2:07 PM
they're probably screenshots because the amount of models on screen during a mario maker level can get pretty intense
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Jul 18, 2024, 2:20 AM
@Roadconian: As with most baked things, the main reason most likely is speed. I think another reason is that you can apply effects/changes to sprites that would've otherwise been tedious to make function with models. Also images (aspecially with todays' even lossless compression) are pretty light, relatively to other parts of the game.
But I'm also no game-design-something-whatever-ologist, so take what I said with enough salt to cause hypernatremia.
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Jun 25, 2024, 7:11 PM
With how many sprites the NSMBU objects and enemies tend to have, I don't understand why they didn't just use the actual models rather than making a billion screenshots of said models.
I'm no game-design-something-whatever-ologist, but wouldn't using the models take up less space than images of them? (not to mention all the frames appear to be enormous)
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May 1, 2024, 11:24 AM
I always thought that the tiles in the 3D World-style were pre-rendered for some reason (when you edit a course, at least)
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Apr 23, 2024, 2:45 PM
@Super_luigi: Those are considered textures (they're not at a unified scale and have black backgrounds) and it should've been included in the Warp Doors model submission over at tMR, but it's absent from there, so...
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Apr 23, 2024, 1:10 PM
where's the SM3DW weird mario? (the ones from when you knock on the door) (i get its probably not a sprite but i couldn't find it on tmr or ttr)
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Apr 10, 2024, 1:58 PM
I told you NSMBU models are prerendered texture.
Nintendo, that is, who made this game, had to render the models and then fake them with a bump/normal map, this technique was used to pre-render models.
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Mar 31, 2024, 2:20 PM
Where’s the NSMBU Goomba?
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Mar 30, 2024, 7:18 AM *
I added it, and the review is finished. It’s on the Mario, Luigi, Toad, Toadette and Items (SMB1) and Mario, Luigi, Toad, Toadette and Items (SMB3) sheets.
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Mar 7, 2024, 7:08 PM
where is the rotten mushroom collected skull sprite? i needed it for one thing, and i cant find it
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Jan 21, 2024, 11:44 AM
I don't see the NSMBU koopalings here because they are models.
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Nov 22, 2023, 9:15 AM
@kitten Models.
Everything with complex movements is a model.
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Nov 22, 2023, 8:17 AM
Are the NSMBU koopalings models or sprites?
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Oct 23, 2023, 4:01 PM
@esponjaresource: A model.
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Oct 23, 2023, 3:01 PM
is mario in super mario 3d world a sprite or model
because i'm totally confused now
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Oct 15, 2023, 10:41 AM
@LewisTehKat28
Rendered, might be something completely different in the game but this is what I got from fiddling with gameplay footage:
the color is #212624 in hex, blend mode as Multiply, and the opacity at 80.
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Sep 12, 2023, 7:12 AM
now that i look at it, a LOT of ui elements are missing
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Sep 11, 2023, 7:33 AM
where is the level test clapboard?
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Aug 24, 2023, 11:35 PM
Are there sprites for the drop-shadow the game uses? Or is that just rendered on the fly?
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Jul 13, 2023, 9:41 AM
random talking bush, I like your sprite sheets!
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Apr 15, 2023, 4:44 PM *
But it was ripped by someone else on youtube...

Edit: A youtuber Kiera Sanchez ripped it. Her channel does not exist anymore.
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Apr 13, 2023, 9:40 AM
@Mugmanfan , I know you wish Mario had a spritesheet here like https://www.spriters-resource.com/ds_dsi/newsupermariobros/sheet/31487/ on the platform. That would make fangames much easier to make. You do have to understand why they can't do this though, as that's a lot of frames of animation, and seen at different angles. Plus, like Buttercarsen said, Mario in this game style in in 3D. If you want, you can post it under Mario customs, just not on this page.
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