Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
# -
A
-
B
-
C
-
D
- E -
F
-
G
-
H
-
I
-
J
-
K
- L -
M
-
N
- O -
P
- Q -
R
-
S
- T - U -
V
-
W
- X - Y - Z
Sonic the Hedgehog
Category
Saturn
Game
Sonic 3D Blast
Section
Playable Characters
Submitter
BCat
Size
152.75 KB (1576x1696)
Format
PNG (image/png)
Hits
15,433
Comments
8
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Yawackhary
Aug 13, 2024, 3:20 PM
With pre-rendered graphics, they would have taken the time to fine tune the animation and probably hand fix any problems (like the menu screen). They would have taken a long time to render back then but the alternative would have required a team to do sprites that may have inconsistencies (that some games did do). It's like why pre-rendered cutscenes generally look better than the in game models (at least character models, lighting and smoothness wise, a lot of pre-rendered cutscenes have however poorly aged due to the design of the models, the textures, blurring/interlacing or the resolution/frame rate is just too low ironically making the in game graphics look better...).
As @UnknownUney says, its poly count is just too high and with the funky quad setup on the Saturn, it wouldn't have been possible. Even the Dreamcast probably would have struggled...
UnknownUney
Aug 13, 2024, 2:26 PM
Too high of a poly count for the sega saturn
shadowman44
Mar 2, 2024, 5:04 PM
Huh, you know I would have figured they would have used the 3D model that they digitized for the Genesis by itself given this is the Saturn.
esponjaresource
Jan 16, 2024, 4:59 AM
oh yes
is that the one sonic presented on the very early demo from 3d blast published by jon burton himself?
runticks
Mar 22, 2021, 9:03 PM
Oh yeah my bad, it was released on saturn aswell but for some reason was also pixelated
runticks
Mar 22, 2021, 8:06 PM
3D Blast was made around the 3D BOOM Era, where everybody was extremely interested in that type of thing, and pixel games started to recede in popularity, it was almost necessary for game producers to go over to 3D and capitalize on the sucess they can gather from this, rather than making 2D games that will get much less sales. Unfortunately, Sega was making the new Sonic game on the.. genesis? for some reason, but due to the genesis being unable to make polygons and what not, they had to go for 2D. But, they had an Idea. Making the game isometric / at a 3D Point Of View could gather the game some popularity and sucess, but the only way to make the animations were to render them in a 3D Modeling software, and convert it to the genesis. ( They had to render EVERY single frame. Which is why there isn't as much sprites. ) But this posed a problem. Since the genesis had a limited color Pallete and resolution, this resulted in sonics arm being invisible some times due to the resolution and sometimes Sonic's eyebrows appeared as his eyes color, or his thingy in the middle of his eyes appeared as his eyes. Also, rendering it frame by frame made the animation more and more linear and un natural, as I'd assume making so many individual poses would be a hassle, and rendering would take more that todays usual because of unadvanced PC Hardware and specs. Ultimately it wouldve been a better descision to simply render just have the 3D Model in game but they were on the genesis so that couldnt happen.
WhiteFelineWonder
Sep 12, 2020, 6:41 PM
He lookin’ good.
That’s a nice blue he has.
DogToon64
Sep 10, 2020, 6:06 AM
*
Nice job! After over three years, he finally got ripped!
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!