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Costume Mario
Category Wii U
Game
Section
Super Mario Bros.
Submitter Random Talking Bush
Size 437.02 KB (851x4088)
Format PNG (image/png)
Hits 304,888
Comments 126

Costume Mario
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Mar 9, 2016, 11:23 PM
@SiFi270: Yep, that is in fact Ayumi Tachibana.
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Mar 9, 2016, 10:53 PM
Is the girl above Baby Mario from Famicom Detective Club? I think she had a trophy in Melee.
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Mar 9, 2016, 3:37 PM
@larsenv: The twelve costumes underneath Wolf Link are those ones. Some are from Super Expert, some were peppered into the Normal / Expert unlocks.
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Mar 9, 2016, 5:54 AM
HOLY CRAP! Baby Mario, Balloon fighter! diskun! Bubbles! Nabit!!! (still no popo, I cri ;'( )
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Mar 9, 2016, 4:44 AM
Can't get Bulbasaur, Charmander and Squirtle yet, huh?
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Mar 9, 2016, 4:34 AM
Isn't there more coming out when you complete the Expert Hard 100 Mario Challenge? Or are these already there in this sprite sheet?
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Mar 8, 2016, 11:09 PM
Added the 12 new Costume Mario sprites, as well as Wolf Link. Still can't get the other Event Course sprites or sounds yet...
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Feb 13, 2016, 8:21 AM
I hope a way to rip them can be figured out as soon as possible.
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Feb 11, 2016, 11:12 PM
@Neros Urameshi:

Random Talking Bush - Jan 1, 2016, 3:57 PM
"I can't. Nintendo is hiding them in the newly-added "shared save data" file. They're currently unable to be ripped."
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Feb 11, 2016, 6:33 PM
Don't forget the additional sprites that were added recently.
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Jan 31, 2016, 8:12 AM
...Did you not see the comment from the same user who made that in the Super Mario Maker game page?
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Jan 31, 2016, 7:53 AM
Someone made SUPER MARIO KUN costume.
http://mfgg.net/index.php?act=resdb&;param=03&c=1&id=32388
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Jan 16, 2016, 10:16 AM
he couldn't rip new costumes because nintendo had to hide them in shared save data, unless someone ripped them.
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Jan 16, 2016, 10:13 AM
As Nintendo hide costumes 102 and upper, them in the Shared Save Data file, the only way to rip these is to recreate from videos in YouTube.
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Jan 13, 2016, 3:39 AM
Still no SMM Felyne spritesheet. The sooner that shared save data file is, uh, hacked, the better.
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Jan 1, 2016, 9:57 AM
"I can't. Nintendo is hiding them in the newly-added "shared save data" file. They're currently unable to be ripped."
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Jan 1, 2016, 5:33 AM
What about from the new events?
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Dec 21, 2015, 4:38 AM
At least for the Costume Mario sprites, there's nothing unused about 'em.
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Dec 21, 2015, 3:59 AM
Even if the capture was lossless, you wouldn't be able to get the whitespace or any unused graphics.
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Dec 20, 2015, 5:49 PM
@Laviathan: Using a capture card to capture the sprites would result practically in JPEG quality, rendering them entirely useless. As we've said many a time already, yes, there really is no way to rip them at the moment.
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Dec 19, 2015, 5:55 AM
@Laviathan4041 well... that wouldn't be "ripping them" if we did that, though we could use them temporarily, and then again it would be hard to get EVERY frame
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Dec 18, 2015, 5:23 PM
So there really is no way to rip them ( at the moment)? Not even taking a capture card video and screen cap ripping the sprites?
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Nov 24, 2015, 2:02 AM
@Flusak: RTB already said respriting them just doesn't cut it (which he's absolutely right about), and supposedly, they're going to add another 95 costumes, which would make respriting all of them an extremely time-consuming process. We're just going to have to wait until the sprites can be ripped.
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Nov 23, 2015, 5:44 AM
@Random Talking Bush

just draw them from videos like my friend geoshi
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Nov 19, 2015, 11:04 AM
@Bubsy: I think it's safe to say that if the sprites can't be ripped, the color palettes can't be (accurately) recreated. Then again, I'm no sprite ripper (at least, not from modern consoles), so I could be wrong.
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