Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Super Sonic
Category
Custom / Edited
Game
Sonic the Hedgehog Customs
Section
Sonic the Hedgehog
Submitter
Mod. Gen Project Team
Size
75.32 KB (747x615)
Format
PNG (image/png)
Hits
82,751
Comments
10
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Junonoon
Mar 30, 2022, 5:40 AM
the style here looks awesome love how they upped the saturation on the gloves to be more blue its a great contrast to the bright yellow
InfernoKirby64
Feb 28, 2022, 12:04 AM
Make Kirby next! Or even Mega Man!
Love to see those since not much happens.
UnknownUney
Jun 25, 2021, 9:29 PM
@You Gotta be Joshing me : I mean, the S2 and S3&K had 3 head positions
Same as stand -> transitioning to look directly straight -> look directly straight -> transitioning to look directly straight : loop
but this only has the two, just like S1, but it only had 6 frames of walk, unlike this which has 8, making it look weird
and the default head unedited ((so if it is in animation like walk or it is edited like in idle, doesnt count)) in 8 out of the 24 or 25 animations, not including the one that uses it, but as it switch to different
@Alzter : The only reason why that is like that is because they use the S1 sprite for normal, but for super they use the S2 sprite, which has more frame of animation
You Gotta be Joshing me
Feb 21, 2021, 2:58 PM
@UnknownEXE Hey, the same could be said for most of the Genesis sprites anyways. Pretty much all of the Genesis games recycled the same 3-4 different head positions for most of the sprites.
UnknownUney
Feb 21, 2021, 12:00 PM
tbh this was just a lazy creation, not saying the sprites are bad or anything, but like the same head is used for like everything
Alzter
Dec 16, 2017, 8:17 PM
Why does Super Sonic have more walk frames than normal sonic? I really don't get why in some Sonic Hacks/Fan-games regular Sonic has 5 walk frames but Super Sonic has 8. Sonic 1 2013 doesn't have this problem, take a look:
https://www.spriters-resource.com/mobile/sonicthehedgehog/sheet/63938/
MotorRoach
Jul 6, 2016, 10:03 AM
@Somari64: Even S3K had different head positions for animations such as running and pushing, which is not the case for this sheet. Their approach hardly resembles what was done for S3K to begin with.
There is nothing stopping them from actually making each animation look at least slightly more different, it's just that they're sincerely happy with just reusing the same head for nearly everything in here. And when they actually make a different head angle for the walking animation, it looks inconsistent with the rest of the sheet. It sincerely looks way too off and lifeless for most of the part.
RaymanFan1995
Dec 5, 2015, 4:02 PM
@MotorRoach: While I agree that the transformation animation looks a tad awkward, I have to disagree with most of the points you brought up in your comment. Normal Sonic does have different head angles for certain animations, but Super Sonic does not. In actuality, a majority of Super Sonic's animations in this sheet are very accurate to his animations in Sonic 2 and 3&K. As for the skidding, the original frames in that particular skidding animation used the standard standing head for both Sonic and Super Sonic. The Sonic 1 victorious jumping and ending sequence animations were not seen in Sonic 3&K, but if they had been, Sonic's head would be positioned in the exact same manner as it is here. I say this because the team was going for a more Sonic 3&K approach with both the art style and animations.
WakaWakaDub
Oct 1, 2015, 12:01 PM
Well damn, these are pretty sweet.
MotorRoach
Sep 28, 2015, 2:03 AM
The sprite design itself is pretty nice, but what makes it a bit hard for me to like this further is the fact that he's using the same head position for too many things. To be specific, the standing head seems to be used for pushing, standing on the edge, the ending animation sequence, skidding, and the victorious looking jump at the bottom left. Having played the original games myself, I can easily tell that there was more variation in his head angles, and the animations felt more expressive in those, although in here, everything feels awfully stiff, and the only variation there is between the animations I've mentioned is that his easy are a little angrier, and he just moves his eye pupil down instead of actually angling his head down-- that's pretty much it.
Also, for the transformation animation, the second sprite seems to be a tad shadeless at the head, and the third sprite.... just has a really awkward face expression. It doesn't looks like something that he would normally do when opening his mouth at all, and I don't get the vibe that he's releasing the power kept inside him or anything like that-- I get more the vibe that he looked up and got mildly impressed by something. The transformation variation on the bottom seems a tad better, but he also doesn't seems to be giving much of a damn about transforming, given that he's looking way too calm-- just taking his Sonic Battle healing pose and giving him floating feet does not works that easily in here. I strongly recommend that you keep his mouth centered (and make it bigger), and try to make his eyes seem angrier in both variations.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Icon Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!