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Sonic the Hedgehog 3
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Category Sega Genesis / 32X
Sheets 198
Hits 2,408,326
Comments 141
Playable Characters
[3]
Knuckles the Echidna (S3K)
Miles "Tails" Prower
Sonic the Hedgehog
Enemies & Sub-Bosses
[13]
Badniks (Angel Island Zone)
Badniks (Carnival Night Zone)
Badniks (Hydrocity Zone)
Badniks (Ice Cap Zone)
Badniks (Launch Base Zone)
Badniks (Marble Garden Zone)
Big Icedus/Iceball
Big Shaker/Dr. Robotnik's Whirlpool Machine
Bowling Spin/Self D-Struct Machine
Fire Breath/Dr. Robotnik's Flame Craft
Knuckles the Echidna (NPC)
Tunnelbot
Twin Hammer/Swing'm Spikez
Bosses
[9]
Ball Shooter / Egg Cannon
Beam Rocket/Egg Rocket
Big Arm
Dr. Robotnik / Eggman
Drill Mobile/Egg Drillster Mk. II
Flame Mobile/Egg Scorcher Mk. III
Freezer Mobile/Egg Froster
Graviton Mobile/Egg Gravitron
Screw Mobile/Egg Vortex
Stages
[61]
Angel Island Zone Act 1 (Burning, Dry)
Angel Island Zone Act 1 (Burning, Underwater)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (3/3)
Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 3/3)
Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 3/3)
Ice Cap Zone Act 1 (Main Area)
Ice Cap Zone Act 1 (Snowboarding Area)
Ice Cap Zone Act 2 (Dry; 1/3)
Ice Cap Zone Act 2 (Dry; 2/3)
Ice Cap Zone Act 2 (Dry; 3/3)
Ice Cap Zone Act 2 (Underwater; 1/3)
Ice Cap Zone Act 2 (Underwater; 2/3)
Ice Cap Zone Act 2 (Underwater; 3/3)
Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (Buildings)
Launch Base Zone Act 2 (Death Egg Underside)
Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 3/3)
Marble Garden Zone Act 1 (1/2)
Marble Garden Zone Act 1 (2/2)
Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (3/3)
Backgrounds
[35]
Angel Island Zone (General, Dry)
Angel Island Zone (General, Underwater)
Angel Island Zone (Intro Cutscene)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 2 (Bomber & Boss)
Carnival Night Zone (General)
Carnival Night Zone Act 1 (Mini-Boss)
Carnival Night Zone Act 2 (Dark)
Carnival Night Zone Act 2 (Underwater)
Hydrocity Zone Act 1 (Dry)
Hydrocity Zone Act 1 (Underwater)
Hydrocity Zone Act 2 (Dry)
Hydrocity Zone Act 2 (Underwater)
Ice Cap Zone (General, Day)
Ice Cap Zone (General, Night)
Ice Cap Zone (General, Sunrise 1/8)
Ice Cap Zone (General, Sunrise 2/8)
Ice Cap Zone (General, Sunrise 3/8)
Ice Cap Zone (General, Sunrise 4/8)
Ice Cap Zone (General, Sunrise 5/8)
Ice Cap Zone (General, Sunrise 6/8)
Ice Cap Zone (General, Sunrise 7/8)
Ice Cap Zone (General, Sunrise 8/8)
Ice Cap Zone (Snowboarding Section)
Ice Cap Zone Act 1 (Caverns)
Ice Cap Zone Act 2 (Caverns, Dry)
Ice Cap Zone Act 2 (Caverns, Underwater)
Launch Base Zone Act 1
Launch Base Zone Act 2 (Dry)
Launch Base Zone Act 2 (Final Boss)
Launch Base Zone Act 2 (Underwater)
Marble Garden Zone Act 1
Marble Garden Zone Act 2
Marble Garden Zone Act 2 (Collapsing Areas)
Tilesets
[20]
Angel Island Zone (Intro)
Angel Island Zone Act 1 (Dry)
Angel Island Zone Act 1 (Underwater)
Angel Island Zone Act 2 (Dry)
Angel Island Zone Act 2 (Underwater)
Carnival Night Zone
Carnival Night Zone (Dark)
Carnival Night Zone (Flash)
Carnival Night Zone (Underwater)
Hydrocity Zone Act 1 (Dry)
Hydrocity Zone Act 1 (Underwater)
Hydrocity Zone Act 2 (Dry)
Hydrocity Zone Act 2 (Underwater)
Ice Cap Zone Act 1
Ice Cap Zone Act 2 (Dry)
Ice Cap Zone Act 2 (Underwater)
Launch Base Zone Act 1
Launch Base Zone Act 2 (Dry)
Launch Base Zone Act 2 (Underwater)
Marble Garden Zone
Stage Objects
[26]
Air & Countdown Bubbles
Angel Island Zone (Burning Area, Dry) Objects
Angel Island Zone (Burning Area, Underwater) Objects
Angel Island Zone Act 1 (Green Area) Objects
Bomber
Capsule
Carnival Night Zone Large Objects
Carnival Night Zone Large Objects (Dark)
Carnival Night Zone Large Objects (Flash)
Carnival Night Zone Large Objects (Underwater)
Carnival Night Zone Objects
Carnival Night Zone Objects (Dark)
Carnival Night Zone Objects (Underwater)
Goal Signs
Hydrocity Zone Objects
Hydrocity Zone Objects (Underwater)
Ice Cap Zone Objects
Ice Cap Zone Objects (Underwater)
Launch Base Zone Debris
Launch Base Zone Objects
Launch Base Zone Objects (Underwater)
Marble Garden Zone Objects
Monitors
Objects (Common)
Rings & Special Rings
Star Post
Bonus & Special Stages
[2]
Gumball Machine
Special Stage
2-Player Competition
[7]
Azure Lake
Balloon Park
Chrome Gadget
Desert Palace
Endless Mine
Menu & Results
Objects & Characters
Miscellaneous
[13]
Act / Stage Cleared Text & Font
Animals
Chaos Emeralds
Continue Screen
Credits
Data Select & Sound Test
Ending Cutscene
Fonts & HUD
HUD Overlay
Shields
Stage Title Cards
Title Screen & SEGA Logo
Tornado
Unused Content
[9]
Angel Island Zone (General, Dry) Development Background
Angel Island Zone (General, Underwater) Development Background
Angel Island Zone Act 2 (Bomber & Boss) Development Background
Launch Base Zone Act 1 Background (Underwater)
Launch Base Zone Act 1 Chunks (Underwater)
Launch Base Zone Act 1 Foreground (Underwater, 1/3)
Launch Base Zone Act 1 Foreground (Underwater, 2/3)
Launch Base Zone Act 1 Foreground (Underwater, 3/3)
Launch Base Zone Act 1 Foreground (Underwater, Buildings)
Console Genre Developers
Sega Genesis / 32X Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Jun 10, 2020, 8:15 PM
Again with removing my sheets? >:(
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Apr 8, 2020, 5:13 PM
@TheVengefulRevolvenant: Mecha Sonic isn't in Sonic 3, it's only in Sonic & Knuckles.
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Apr 8, 2020, 5:11 PM
where's mecha sonic?
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Feb 27, 2020, 6:08 PM
Either way, the current boss names should be kept until official English names are provided. I actually like these names.

(BTW this is probably common knowledge, but the final boss has been named Big Arm officially.)
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Dec 16, 2019, 2:40 PM
As far as I was able to find on Google, Sega of America never actually gave the bosses names. The badniks appear in the manual of the name, with new names different from the Japanese ones, but the bosses were not shown. And I could find no record of names coming from SOA anywhere, so either they transliterated the Japanese names, or they literally don't have English names at all.
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Dec 15, 2019, 6:04 PM
Are we sure it’s not just Japanese vs English names?
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Dec 15, 2019, 2:25 PM
@Observer At the same time, there's no harm in keeping it after a slash, since it was indeed intended for the games moreso than their comic adaptation. It's not like how the Archie Comics called Fire Breath an "Assaulting Batter Blimp" in the comic itself, that being a misattribution to the manual's "Flying Battery Blimp."
Avatar
Dec 15, 2019, 2:04 PM
I feel as though the topic of the names is going to get twisted out of sorts if it proceeds to carry on.

This is where I stand on it: The Fleetway series was an adaption to the games, much like Archie's was. And much like Archie had done, Fleetway had taken more than a few liberties in its adaptation of the game series and the storylines (where applicable) therein.

This extends to their names for the Boss Units, because in 1994, it wasn't like we could get their names to them like we did in Megaman. However, using the names provided by the adaptor, instead of the source, carries with it misconceptions and will result in arguments like this one.

As such, I believe using Sonic Team's intended names would suffice better than Fleetway's, as they made and named the units, not Fleetway; the latter worked with what they had, which was not a lot of on-screen name information for the units.
Avatar
Dec 15, 2019, 12:56 PM
@Sid That's like saying "Don't call them Goombas, they're only called KURIBO!" Exactly like saying that, in fact.
Names that officially-affiliated localizers give are just as valid as the developers'.
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Dec 15, 2019, 12:52 PM
Um, no? The actual developers gave them names. Those are their names.
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Dec 14, 2019, 10:07 PM
@Sid An official guide from the makers of the Fleetway comics. As such, they are technically just as official as the Japanese loanword names.
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Dec 14, 2019, 8:32 PM
So, why do some of the bosses have 2 names listed? Big Shaker, Twin Hammer, and Drill Mobile are the actual, official names for those bosses. Where did the other names come from?
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Nov 19, 2019, 11:25 PM
What Sheet Is The Insta Shield On?
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Nov 17, 2019, 1:30 PM
@Jacob: That's what I meant. :P
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Nov 17, 2019, 12:19 PM
@Void-the-Bat actually, Tails is using his S2 sprites in this.

Unless that's what you mean. In that case I'm stupid.
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Nov 17, 2019, 11:24 AM
@Benjamin: I believe Tails's sprites are the same aside from palette color and assignment differences. Sonic's are a different story though.
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Nov 17, 2019, 7:49 AM
I think it'd be more convienent to upload all of Sonic's beta sprites. Sure, they're basically Sonic 2 Sonic, but the palletes and extra sprites make it more unique...but that's just me.
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Nov 16, 2019, 8:58 PM
Now we wait for someone to rip the prototype sprites of Sonic and my boi Miles "Tails" Prower!
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Nov 9, 2019, 6:30 PM
@pacmastermeow Things would get way too crowded, this has already been discussed on the Sonic & Knuckles page.
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Oct 23, 2019, 9:36 AM
Just have a S3K section
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Sep 6, 2019, 3:51 PM
Fun fact: There are so many oddities surrounding the general objects and Super Tails' cycling palettes, it's almost a cruel joke.
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Aug 12, 2019, 12:00 PM
Same with a playable Tails. He isn't playable at all in the Sonic & Knuckles portion and would be just as misleading.
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Apr 25, 2019, 4:12 PM
Yeah, no. The page would become to cluttered with all the content currently exists and has yet to be ripped. And as water palettes exist only in the Sonic 3 half of S3K, it would be misleading to include them in with the Sonic & Knuckles portion.
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Apr 25, 2019, 3:41 PM
Why don’t you put Sonic 3 with Sonic & Knuckles in a big Sonic 3 & Knuckles section?
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Apr 14, 2019, 10:47 AM
@[Username] (The Observer) I think this is a change for the better, this way people can actually see what they're downloading, as opposed to going in blind when downloading ZIP files.
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