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Super Mario World
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Category SNES
Sheets 276
Hits 3,891,417
Comments 164
Playable Characters
[2]
Luigi (All-Stars)
Mario
Non-Playable Characters
[3]
Dolphins
Princess Toadstool / Peach
Yoshi
Enemies & Bosses
[24]
Amazing Flyin' Hammer Brother
Aquatic Enemies
The Big Boo
Bowser
Chargin' Chucks
Dry Bones & Boo Variants
Fireball Enemies
Fishin' Boo
Goomba & Bob-Omb
Iggy & Larry
Koopas & Masked Koopas
Lakitu & Spiny
Lemmy & Wendy
Magikoopa
Mechakoopa
Morton, Ludwig & Roy
Object Enemies & Hazards
Piranha Plant, Pokey, & Plant Enemies
Rex, Blargg, & Dino-Rhino
Reznor
Sumo Bro
Super Koopas
Various Enemies
Wiggler
Yoshi's Island Stages
[17]
#1 Iggy's Castle (1/2)
#1 Iggy's Castle (2/2)
Yellow Switch Palace (1/1)
Yellow Switch Palace (2/2)
Yoshi's House
Yoshi's House (JPN)
Yoshi's House (Prototype)
Yoshi's Island 1
Yoshi's Island 1 (Sub Area)
Yoshi's Island 2
Yoshi's Island 2 (Sub Area)
Yoshi's Island 3
Yoshi's Island 3 (Sub Area)
Yoshi's Island 4 (1/2)
Yoshi's Island 4 (1/2) - Scrolling Water Overlay
Yoshi's Island 4 (2/2)
Yoshi's Island 4 (Sub Area)
Donut Plains Stages
[31]
#2 Morton's Castle (1/3)
#2 Morton's Castle (2/3)
#2 Morton's Castle (3/3)
#2 Morton's Castle (3/3) - Movable Stage Objects
Donut Ghost House (1/3)
Donut Ghost House (2/3)
Donut Ghost House (3/3)
Donut Ghost House (Alternative Exit)
Donut Plains 1
Donut Plains 1 (Sub Area)
Donut Plains 2 (1/2, JPN)
Donut Plains 2 (1/2)
Donut Plains 2 (1/2) - Movable Stage Objects
Donut Plains 2 (2/2)
Donut Plains 2 (Sub Area)
Donut Plains 3 - Switch Off
Donut Plains 3 - Switch On
Donut Plains 4
Donut Plains 4 (Sub Area A)
Donut Plains 4 (Sub Area B)
Donut Secret 1
Donut Secret 1 (Sub Area)
Donut Secret 2
Donut Secret 2 (Sub Area)
Donut Secret House (1/3, JPN)
Donut Secret House (1/3)
Donut Secret House (2/3)
Donut Secret House (3/3)
Green Switch Palace (1/1)
Green Switch Palace (2/2)
Top Secret Area
Vanilla Dome Stages
[28]
#3 Lemmy's Castle (1/4)
#3 Lemmy's Castle (2/4)
#3 Lemmy's Castle (3/4)
#3 Lemmy's Castle (3/4) - Movable Stage Objects
#3 Lemmy's Castle (4/4)
Red Switch Palace (1/1)
Red Switch Palace (2/2)
Vanilla Dome 1
Vanilla Dome 1 (Sub Area)
Vanilla Dome 1 (Sub Area) - Movable Stage Object
Vanilla Dome 2
Vanilla Dome 2 (Sub Area)
Vanilla Dome 3
Vanilla Dome 3 (Sub Area)
Vanilla Dome 4
Vanilla Dome 4 (Sub Area)
Vanilla Fortress (1/2)
Vanilla Fortress (2/2)
Vanilla Ghost House (1/2)
Vanilla Ghost House (2/2)
Vanilla Secret 1 (1/3)
Vanilla Secret 1 (2/3)
Vanilla Secret 1 (3/3)
Vanilla Secret 2
Vanilla Secret 2 (Sub Area)
Vanilla Secret 3 (1/2)
Vanilla Secret 3 (1/2) - Scrolling Water Overlay
Vanilla Secret 3 (2/2)
Twin Bridges Stages
[17]
#4 Ludwig's Castle (1/3)
#4 Ludwig's Castle (1/3) - Background
#4 Ludwig's Castle (2/3)
#4 Ludwig's Castle (2/3) - Movable Stage Object
#4 Ludwig's Castle (3/3)
Butter Bridge 1 (1/2)
Butter Bridge 1 (2/2)
Butter Bridge 2
Butter Bridge 2 (Sub Area)
Cheese Bridge Area
Cheese Bridge Area (Sub Area A)
Cheese Bridge Area (Sub Area B)
Cookie Mountain
Cookie Mountain (Sub Area)
Cookie Mountain (Sub Area) - Scrolling Water Overlay
Soda Lake (1/2)
Soda Lake (2/2)
Forest of Illusion Stages
[17]
#5 Roy's Castle
Blue Switch Palace (1/1)
Blue Switch Palace (2/2)
Forest Fortress (1/2)
Forest Fortress (2/2)
Forest Ghost House (1/2)
Forest Ghost House (1/2) - Background
Forest Ghost House (2/2)
Forest Ghost House (Alternative Exit)
Forest of Illusion 1
Forest of Illusion 2
Forest of Illusion 3
Forest of Illusion 3 (Sub Area)
Forest of Illusion 4
Forest of Illusion 4 (Sub Area A)
Forest of Illusion 4 (Sub Area B)
Forest Secret Area
Chocolate Island Stages
[32]
#6 Wendy's Castle (1/3)
#6 Wendy's Castle (2/3)
#6 Wendy's Castle (2/3) - Movable Stage Objects
#6 Wendy's Castle (3/3)
Choco-Ghost House (1/2)
Choco-Ghost House (2/2)
Chocolate Fortress (1/2)
Chocolate Fortress (2/2)
Chocolate Island 1
Chocolate Island 1 (Sub Area)
Chocolate Island 2 (1/4)
Chocolate Island 2 (2/4) - Variation (1/3)
Chocolate Island 2 (2/4) - Variation (2/3)
Chocolate Island 2 (2/4) - Variation (3/3)
Chocolate Island 2 (3/4) - Variation (1/3)
Chocolate Island 2 (3/4) - Variation (2/3)
Chocolate Island 2 (3/4) - Variation (3/3)
Chocolate Island 2 (4/4) - Variation (1/2)
Chocolate Island 2 (4/4) - Variation (2/2)
Chocolate Island 3
Chocolate Island 3 (JPN)
Chocolate Island 3 (Sub Area)
Chocolate Island 4
Chocolate Island 4 (Sub Area)
Chocolate Island 5
Chocolate Island 5 (Sub Area)
Chocolate Secret (1/4)
Chocolate Secret (2/4)
Chocolate Secret (3/4)
Chocolate Secret (3/4) - Movable Stage Objects
Chocolate Secret (4/4)
Chocolate Secret (Sub Area)
Valley of Bowser Stages
[33]
#7 Larry's Castle (1/2)
#7 Larry's Castle (2/2)
Back Door
Bowser Boss Room
Front Door (Door 1)
Front Door (Door 2)
Front Door (Door 3)
Front Door (Door 4)
Front Door (Door 5)
Front Door (Door 6)
Front Door (Door 6) - Movable Stage Objects
Front Door (Door 7)
Front Door (Door 8)
Front Door (Door Hub 1-4)
Front Door (Door Hub 5-8)
Sunken Ghost Ship (1/3)
Sunken Ghost Ship (2/3)
Sunken Ghost Ship (3/3)
Valley Fortress
Valley Ghost House (1/3)
Valley Ghost House (2/3)
Valley Ghost House (3/3)
Valley of Bowser 1 (1/2)
Valley of Bowser 1 (2/2)
Valley of Bowser 2 (1/3)
Valley of Bowser 2 (1/3) - Movable Stage Objects
Valley of Bowser 2 (2/3)
Valley of Bowser 2 (2/3) - Movable Stage Object
Valley of Bowser 2 (3/3)
Valley of Bowser 2 (3/3) - Movable Stage Objects
Valley of Bowser 3
Valley of Bowser 4
Valley of Bowser 4 (Sub Area)
Star World Stages
[7]
Star World 1 (1/2)
Star World 1 (2/2)
Star World 2 (1/2)
Star World 2 (2/2)
Star World 3
Star World 4
Star World 5
Special World Stages
[16]
Awesome
Funky
Funky (JPN)
Gnarly (1/2)
Gnarly (2/2)
Groovy
Mondo (1/2)
Mondo (1/2) - Scrolling Water Overlay
Mondo (2/2)
Mondo (Sub Area)
Outrageous
Tubular
Way Cool - Switch Off
Way Cool - Switch On
Way Cool (Sub Area A)
Way Cool (Sub Area B)
Miscellaneous Stages
[14]
Bonus Game
Boss Test Room (Unused)
Castle & Fortress Entrance
Castle & Fortress Entrance (PAL, Revision 1)
Fortress Boss Room
Ghost House Entrance
Ghost House Exit
Goal Bonus Game
Iggy's & Larry's Castle - Boss Room
Ludwig's Castle - Boss Room
Morton's & Roy's Castle - Boss Room (Assembled)
TEST Level (Unused)
Title Screen Stage
Welcome Screen Stage
Backgrounds
[3]
Backgrounds
Backgrounds (Animated)
Pillar & Skewer
Tilesets
[10]
Athletic Tileset
Castle / Fortress Tileset
Cloud Tileset
Forest Tileset
Ghost House / Sunken Ghost Ship Tileset
Ground Tileset
Ground Tileset (8x8)
Switch Palace / Bonus Game Tileset
Underground / Underwater Tileset
Yoshi's House Tileset
Overworld
[7]
Level Tiles
Overworld Sprites
Overworld Tiles
World Map
World Map (Spriteless, Alternate Palette)
World Map (Spriteless)
World Map Border
Miscellaneous
[15]
After Castle Cutscenes
Ball Bar & Stretch Blocks
Enemy Cast Roll & Ending Screen
Fonts
Foreground Tiles (Animated)
Foreground Tiles (Static)
Goal Post
HUD
Keyhole Effect
Lava Flow
Objects (Animated)
Objects (Static)
Pipes
Staff Roll
Title Screen
Console Genre Developers
SNES Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Jul 10, 2018, 9:15 PM
One million hits!
Avatar
Apr 26, 2018, 2:10 PM
developer was nintendo
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Apr 26, 2018, 2:06 PM
i will put it on mario's castle calamity
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Apr 16, 2018, 12:35 AM
These are some very pretty SNES sprites. I love Super Mario World.
Avatar
Apr 12, 2018, 5:32 PM
@everyone
ok
Avatar
Mar 23, 2018, 7:47 PM
@JamminJelly Because people keep trying to continue them pointlessly. I'd just like to continue with OTHER THINGS, myself.
Avatar
Mar 23, 2018, 5:17 PM
jesus christ why are you having arguments in the comments of a sprite website
Avatar
Mar 23, 2018, 2:57 PM
@mariomaster666
He wasn't trying to say "OMG YOU'RE A SATAN WORSHIPER!!!11", nor was he trying to start a flame war with you. He was just saying that you have a thing for replying to old conversations that don't really matter much anymore, and that you have a number in your name that people say is involved with the devil. Stop assuming things that aren't true when it comes down to you and Schmeltwick.
Avatar
Mar 23, 2018, 2:44 PM
@Doc von Schmeltwick
There is NO evidence to prove that I am a troll... you have a problem with '666' being in a username? Well that's something. I don't care if '666' is the devil number, and no, i'm not some Satan worshiper. Also, for your information, I used a name generator to make my username. So don't go starting a flame war with me.
Avatar
Mar 22, 2018, 12:11 AM
At least I'm not the troll with the devil number in the name who pokes minor skirmishes that have gone dormant for months, and shall stay as such :V
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Mar 21, 2018, 4:25 PM
@mariomaster666
HERE WE DANG GO AGAIN
Avatar
Jan 5, 2018, 7:15 PM
@theawesomeguy
A:You're replying to a month-old comment
B:I was explaining why they don't exist in the final. They don't exist in the final game, period, or else hackers would have found them ages ago, as Super Mario World is one of the most frequently-modded games in history.
Avatar
Jan 5, 2018, 10:17 AM
@Doc von Schmeltwick Can we NOT start the jillionth flame war, please? We've had enough of those as it is.
Avatar
Dec 9, 2017, 4:56 PM
Where are the effects? (Spiky impact-thing when hitting a shell, dust from Mario turning, Bobomb explosion, ect.)
Avatar
Dec 3, 2017, 9:28 PM
@TheKidCode That timestamp shows no evidence, instead useing MAGAZINE SCANS with sprites that are OVERWRITTEN in the final, like I said, and they aren't https://tcrf.net/Super_Mario_World_(SNES) here, ergo you are lying, and lying won't fly here or anywhere else. https://tcrf.net/Prerelease:Super_Mario_World_(SNES)#Early_Yoshi_and_Sprite_Graphics Magazine scans.
Avatar
Dec 3, 2017, 6:22 PM
@Doc von Schmeltwick....
Y'know that's not true right?
Avatar
Nov 25, 2017, 8:30 PM
almost a MILLION HITS because of sprite animations
Avatar
Nov 12, 2017, 1:54 AM
Oh, those were sprites that literally were overwritten by the time the game came out. I assume you're talking about the ones in the Prima guide for the SNES Classic and not the ones in the SNES Test Program, right? Because those are in the "SNES Test Program" section.
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Nov 11, 2017, 11:30 PM
I dunno if this is rude to ask, but is there a possibility of anyone ripping the beta sprites and the unused sprites? Like, tanooki Mario and etc.
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Jun 28, 2017, 7:36 PM
I put quotations around Transparent for a reason. I meant the water tiles that give the illusion of transparency by having a checkered pattern of solid pixels and blank pixels
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Jun 24, 2017, 3:59 AM
You can also store partial transparency in a PNG.

http://i.imgur.com/o7lK6k5.png < Not sure if all browsers do the checkerboard for transparency but this is a solid blue square at 50% opacity.
Avatar
Jun 23, 2017, 5:47 PM
Oh. I guess no program ever wanted it to work for me. Weird. Always tried changing to .GIF, I don't know why. Aaaanyways transparency is bad for most sprite sheets, because one of the best tools for simple spriting is MS Paint, which doesn't store it at all.
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Jun 23, 2017, 5:30 PM
>You can't store transparency in a .PNG.
Well that's blatantly untrue.
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Jun 23, 2017, 4:50 PM
I think they mean in the Dolphin levels.
Avatar
Jun 23, 2017, 4:43 PM
@Flophawk Those would be the water tiles that are already there....but with transparency added. You can't store transparency in a .PNG.
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