# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Opening Cutscenes
Category Game Boy / GBC
Game
Section
Miscellaneous
Submitter Alxala
Size 98.20 KB (651x492)
Format PNG (image/png)
Hits 1,776
Comments 3

Opening Cutscenes
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Jun 7, 2022, 7:20 AM
@WF4123 @playgames169vg At first I thought that this was a FMV movie (meaning that it can't be ripped) until looking further due to the game using tiles rather than streamed data.

From what I gathered, it's a demoscene technique to produce more colours. The palette changes very rapidly within the code and this is one example of what the game is doing. The kinda corrupted look (well "blocky") that WF4123 mentioned is a little side effect but something you wouldn't notice on a console. Just by this alone, you could tell that this game wasn't developed in Japan but rather in Europe. Europe is king regarding the demoscene and many impressive techniques that came from there are often used in games (you probably are aware of Jon Burton, there are many groups that became developers such as Zyrinx, Housemarque and even DICE. Yes, that DICE.).

This is not the only game that does this, the second title screen of AirForce Delta does something similar.
Avatar
Jun 7, 2022, 5:24 AM
wow, why does this look 16 bit?
Avatar
Jun 7, 2022, 5:14 AM
Why are these sprites from the game looks kinda corrupted?
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!