Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Enemies
Category
NES
Game
Super Mario Bros. 3
Section
Enemies & Bosses
Submitters
Doc von Schmeltwick
,
Fleepa
,
Superjustinbros
Size
143.86 KB (688x1429)
Format
PNG (image/png)
Hits
158,811
Comments
40
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Superjustinbros
Apr 22, 2018, 8:39 AM
OH! Okay, I see my error now. Thanks for that, that’ll go on the list of updates for the next revision.
(Edit: I checked multiple ROMs of SMB3 and all of them repeat the same sprite. Japanese, US, and both PRG0 and PRG1 of each region, in addition to the European version, use the "side is facing the camera" sprite.
I'll have to take the All Stars version of that sprite and remake it in NES format, since it's not in the NES original.
Doc von Schmeltwick
Apr 21, 2018, 3:20 PM
Note how the rim of the shells of Troopa and Buzzy have an "indented area facing the camera" pose, while Spiny's is shown with two "side is facing the camera" graphics. I know that in later versions, Spiny's shell also has an "indented part of rim facing the camera" frame, so I assumed that's the case here too.
Superjustinbros
Apr 21, 2018, 6:32 AM
Is that so? I’ll have to take a look.
(EDIT) I checked and I didn't notice anything wrong with the Spinies' sprites.
Doc von Schmeltwick
Apr 21, 2018, 1:14 AM
I think there's also something wrong with the current Spiny Shell sprites, there's a repeated frame that has a completely different-looking Buzzy Beetle counterpart...
Superjustinbros
Apr 20, 2018, 6:17 PM
As far as I can tell, only red variants ever appear, except for 4-6 where there's green ones. I'll have them in for the next update.
As for the Thwomp, the grey color was added for the sake of matching with the Dry Bones' palettes (as they appear together in a number of stages otherwise)
And yes, the cyan palettes occupy the same space as the green palettes when in fortress levels, while the airship levels' cyan is more a sky blue.
Doc von Schmeltwick
Apr 20, 2018, 2:14 PM
Wait, doesn't the Piranhacus Giganticus appear green in one level? I thought it did...could be wrong, though. Is the primarily-grey Thwomp ever used?
Also, I'm assuming the various cyan palettes are in the same palette group as the green ones, but used specifically for ship, tank, and fortress levels, while the two greens are for the other locations, background-dependent?
Doc von Schmeltwick
Apr 19, 2018, 3:46 PM
Oh finally! A good rip!
Superjustinbros
Apr 19, 2018, 1:51 PM
Thank ya kindly! :D
Ton
Apr 19, 2018, 1:35 PM
I had no idea. Also, awesome job with this, man!
Superjustinbros
Apr 19, 2018, 1:28 PM
Yup, The ones without keys are from the airship stages.
Ton
Apr 19, 2018, 1:09 PM
Wait, this game has 2 different Bob-Ombs?
OffensiveLemon
Nov 4, 2017, 8:18 AM
@Doc von Schmeltwick
For the keyless Bob-ombs, just recolor an SMW Bob-omb. It's not that hard.
(And yes, I know how much criticism I'm going to get for saying this.)
Um, nevermind. I just noticed differences between the SMW Bob-omb and the SMB3 keyless Bob-omb. Though maybe it could be achieved through recoloring the SMB3
SMAS
keyless Bob-omb…
Doc von Schmeltwick
Jul 4, 2017, 4:48 PM
And Missile Bill. And the keyless Bob-ombs. And Stretch. And the second frame for Colossal Koopa Paratroopa. And maybe some others.
shadowman44
Jul 4, 2017, 3:11 PM
And those unused enemies that people found on Cutting Room Floor.
TrinitroMan
Dec 1, 2015, 6:01 AM
Uhm...the Roto-Disc is missing in this one.
<<First
<Prev
Page 2 of 2
Next>
Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!