Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega CD
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Master System
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Ray the Flying Squirrel
Category
Sega Genesis / 32X
Game
Mighty & Ray in Sonic 2 (Hack)
Section
Playable Characters
Submitter
Rabbid4240
Size
107.58 KB (656x1136)
Format
PNG (image/png)
Hits
4,615
Comments
8
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Dinoshi 64
Jan 9, 2024, 7:29 PM
Dude got the Minecraft Steve treatment
Rabbid4240
Oct 15, 2022, 8:47 PM
@Superstarxalien bruh
JoeyTheRabbit
Sep 26, 2022, 4:54 PM
@Yawackhary *green during gameplay but yellow during cutscenes
Yawackhary
Sep 26, 2022, 6:05 AM
@RonaTheRTD Yeah, it's palette limitations. While there are 512 colors to choose from, for a sprite you can only have 16 colors (well 15 + one for transparency that the developers usually choose black to the annoyance of sprite rippers). Since there is a maximum of 61 colors (64 - transparency) with 4 palette slots, in theory you could have the same sprites with a different palette like beat em ups e.g. Streets of Rage series. It isn't used much because it would mean less options for the background, the best example that I can give is the port of Captain America & the Avengers and notice how limited the background is in terms of color (I think the background is only like 16 colors but not sure, it's very starved anyway). I don't think the trick where some tiles of a sprite use one palette and other tiles use another work like the NES. The bosses being split between sprites and background tiles trick for a larger palette should work though.
On the other hand Sonic 1's palette is very limited because Sonic's palette is also used for the badniks meaning that hacks either have to be creative, change a color but also affects an enemy or reprogram the palette to be like Sonic 2 onwards. The palette restrictions is also why Knuckles' socks can be a different color in Sonic 3&K (think it is yellow during gameplay but green during cutscenes, said green also makes the HUD go green at one point in Angel Island).
There are tricks with the shadow & highlight and the DMA but they have more limited uses.
@TakeTwoAncy Mighty was in SegaSonic. Also Mania and SegaSonic have a LOT more colors to choose from (Mania being a modern game while SegaSonic was on the System 32 arcade board, a lot more advanced than the Genesis).
RonaTheRTD
Sep 26, 2022, 12:39 AM
@TakeTwoAncy if I had to guess, it could likely be because of palette limitations with the Genesis.
I don't exactly know how the palette limits work on the Genesis, but if I were to guess a reason for the limited colors, it'd probably be that.
I could also be completely wrong, but I'm just speculating here.
TakeTwoAncy
Sep 25, 2022, 4:39 PM
oh, yeah, that's weird the skin tone doesn't match the tone in mania and segasonic the hedgehog!
same thing on mighty (though mighty's wasn't in segasonic?)
how come?
Ton
Sep 24, 2022, 11:06 AM
"Oh my god, Karen. You can't just ask someone why they're white."
Superstarxalien
Sep 24, 2022, 10:36 AM
why is he white
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!