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Minor Light World Enemies
Category SNES
Game
Section
Enemies
Submitter Barack Obama
Size 36.19 KB (736x640)
Format PNG (image/png)
Hits 6,534
Comments 6

Minor Light World Enemies
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Mar 8, 2024, 1:50 PM
The thing I mentioned for the Hyu's lantern also applies for the Poe.
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Jul 23, 2023, 7:47 PM
Reduced a bit of blank space and repositioned the ripper tag.
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Jul 15, 2023, 2:36 PM
+ added unused Hoarder sprites (stored next to lumberjacks and their tree in VRAM)
+ added notes for both Leever in terms of submerging back into the ground
+ changed notes for the Leever sand overlay, since it's frame-by-frame rather than an independent animation
+ added idle with shadow for the crow and the vulture
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Jun 14, 2023, 7:30 AM
Apparently, the golden bee just uses 4 palettes, which are present on every map and therefore don't change. I put it on a new sheet anyway since it uses more than one palette for itself.
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May 22, 2023, 4:56 AM
Not sure if the golden bee is even rippable at this point, since it cycles through a lot of palettes. Also you can release it on nearly every map and since a lot of them use various enemies/bosses/npcs/objects and therefore different palettes, the bee sprite most likely adapts to it and uses other palettes each time you change certain maps.
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May 21, 2023, 10:00 PM
Think it's missing the "gold" (actually blue) bee from the ice cave-connected fairy fountain at Lake Hylia. Nice one getting the ending Crow, by the by.
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