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Chargin' Chucks
Category
SNES
Game
Super Mario World
Section
Enemies & Bosses
Submitter
Barack Obama
Size
35.18 KB (632x787)
Format
PNG (image/png)
Hits
18,876
Comments
7
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MarioFanGamer
Feb 18, 2024, 1:11 AM
Alternatively, some of the enemies were planned to use a different colour but changed mid-development (Swoopers are another example with the unused cluster which use blue colours) but the credits coders never got that memo which also resulted in Early Installement Weirdnesses (since modern Chucks are blue). In fact, a bit hard to miss but the back arm of Lookout Chucks are blue which may have been the original colour.
Barack Obama
Dec 22, 2022, 9:23 AM
A lot of enemies and bosses got assigned to the wrong data table, they fixed it in the GBA version.
thejohnston7
Nov 3, 2022, 7:59 AM
Why do so many enemies look different in the cast roll than they do in-game?
PixelCrunch
Jan 20, 2021, 8:11 AM
Remember when Vinesauce Vinny called Charging Chuck "Football Sam"?
Barack Obama
Dec 15, 2020, 5:25 PM
The baseball doesn't mirror with Confused Chuck, this is why it looks different when he faces another direction while holding the ball.
Anyway, the re-ripped animations for facing right/left while holding it are now both on the sheet without having odd looking balls. I also changed the grid for the cape spin sfx.
P-Tux7
Nov 26, 2020, 1:22 AM
Cape Repel needs to be on a few other sheets, here is all that I can think of that can be repelled like that.
-Fire Snake droppings
-Dry Bones' bones
-Jumpin' Piranha Plant fireballs
-Volcano Lotus fireballs
-Amazing Flyin' Hammer Bros. hammers
-Reznor's fireballs
Also, I really hate to say this but I think Confused Chuck's baseball keeps animating when he dies LOL. These sprites are awful to rip huh?
Barack Obama
Nov 25, 2020, 4:03 PM
Completely re-ripped everything.
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