Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
# -
A
-
B
-
C
-
D
- E -
F
-
G
-
H
-
I
-
J
-
K
- L -
M
-
N
- O -
P
- Q -
R
-
S
- T - U -
V
-
W
- X - Y - Z
Various Sprites
Category
Saturn
Game
Sonic X-treme (Prototype)
Section
Miscellaneous
Submitter
Shadowth117
Size
352.15 KB (795x540)
Format
PNG (image/png)
Hits
16,977
Comments
8
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
PGE
Apr 12, 2024, 2:34 AM
Donkey Kong Country releasing and making the Genesis look like shit in comparison to the SNES probably didn't help either.
Silverlight
Sep 21, 2022, 12:43 AM
Probably another reason it sold well in Japan was that people were using it to play video CDs. That was a huge thing over there back then. But lack of direction and uncertainty of where to go was definitely the problem. Even Nintendo wasn't sure in the change from 2D to the 3D frontier. The fact that they lost Core Design in this mess is still one of the biggest facepalms. If the Tomb Raider sequels had been exclusive to the Saturn then that alone would've saved the console (IMO). But whether TR1 was successful because of the Saturn or the Playstation is still up for debate. It was certainly helpful that the PS1 was $100 cheaper i do know that. But the bottom line is that TR2 wasn't on the Saturn because the Saturn didn't make it to TR2. By 98 you could get a Saturn and a box of a few games for $30 easy.
People forget that one of the main reasons why the Genesis was so successful was that it was the go to console for sports games at the time. SNES had none that i can think of. The Saturn had a few but was loosing them in droves to the PS1. Genesis' merits were mainly that it had sports and Sonic. Saturn had neither. The plain truth is that working class Americans weren't keen on dropping $300 on a console that had neither of those merits. SOA got to a point that they were just ridiculously out of touch with their customers. Having no Sonic The Hedgehog 4 (thanks to the infighting at Sonic Team) to direct the entire company's focus onto, and thus, no focus put onto the console it was going to be on played no small part in the fate of the US Saturn.
Yawackhary
Sep 20, 2022, 8:35 AM
It's more complex. While the Saturn was a 2D powerhouse, it was very difficult to program especially when it came to 3D due to using quads. The tools weren't there until the better programming library came too late and the documentation was in Japanese. Most Western 3rd party developers had problems making the Saturn ports and wanted to bail as quickly as they could, modern day comparison pre-2010 PS3 ports of 360 games at their worst. Many left for the easier to program PS1 and N64 with their polygons, even the likes of the loyal Core Design gone leaving a very few studios that SOA and Sega Europe could choose from. I think STI closed down with the remaining staff helping on Die Hard Arcade meaning SOA only had a small internal studio too busy with Sonic Xtreme and failed Sonic pitches (Sonic Pool). Zyrinx and Lobotomy were the two exceptions as well as Traveller's Tales bailing them out on the Sonic games. Doesn't help with the rushed arcade ports of Daytona and Virtua Fighter either making people flock to Ridge Racer and Tekken... (Virtua Fighter 2, Fighting Vipers and Sega Rally however are the gold standard on the Saturn for ports).
As much stick as Bernie Stolar got with the die hard fans (
especially
the RPG fans) for wanting to cancel the Saturn, he made very valid points at the time. The Saturn only made sense in Japan because they still had the arcade competitive culture with fighters and shmups while outside of Japan, developers were chasing that 3D dream ironically Sega themselves had with the Model 1-2 arcade machines. A lot of 2D games on a console back in the mid 1990s in the US/UK got either low review scores, the dreaded 7/10 aka the can't be bothered to review 8/10 of its day, and/or got criticism for being 2D (only Rayman and 2D with a top down 3D map GTA 1 on the PS1 managed to escape this and got really good sales, the Oddworld games also did well enough and Mickey's Wild Adventure was a platinum seller in Europe despite the review). The likes of Castlevania: SOTN that's a classic now were more closer to hard to find flops (reviews at the time said it lack "sparkle"), and collections were rated terribly e.g. Capcom Generations got a 3/10 and the Namco Museum series got low ratings. It was why he pushed for the Dreamcast, an easy to program 3D console that's cheap to make.
So yeah, it sold really well in Japan due to Virtua Fighter 2 and various arcade ports. Probably the odd bit of shovelware (the Saturn got a
lot
of shovelware such as picture galleries). I think if it need to sell well in the US at the time, it would have needed at least something like a Twisted Metal game, a lot more 3D platformers rather than just a dodgy port of Croc and a 3D WWF game. Sonic Xtreme just wasn't the right idea but a fully 3D Sonic game may helped a little.
Besides from what I heard SOJ actually wanted something like the 32X (or the rumored Giga Drive) for a while but Al Nielsen at the time kept rejecting it. The 32X only went ahead because Nielsen left and Hayao Nakayama, the boss of SOJ approved it. He believed that the US should have the 32X while Japan should have the Saturn that obviously didn't go to plan. Sega Europe was stuck in the middle because they didn't want the 32X either but had no say (I don't think they were that keen on the Saturn either).
Silverlight
Sep 20, 2022, 2:02 AM
SOA definitely did not value the Saturn. Which was stupid in hindsight cause it was so obviously superior to the 32X and the logical path going forward. With a cartridge slot and a disc drive it had the potential for backwards compatibility with all previous SEGA console games. SOA let it die by not producing many games for it. Meanwhile, in Japan, it's sales records weren't broken until the PS4. That's saying something.
mariobot128
Sep 19, 2022, 10:48 PM
actually, i've heard from some people (can't verify the source so take this with a grain of salt) that SOJ thought the Saturn was the future of Sega while SOA thought the 32X was the future of Sega so they disagreed and SOA released the 32X very close to the Saturn (which they were obviously forced to release in the US by SOJ)
PGE
Aug 13, 2022, 2:53 PM
IMO, it wouldn't have done much. SEGA sealed their fate by thinking the 32X was good enough to release so close to the Satrun.
Doc von Schmeltwick
Sep 14, 2018, 2:31 PM
A cancelled game that would have saved the SEGA Saturn in the West. Probably.
As for this sheet, most of these appear to be textures, not sprites.
sega_gamer
Sep 14, 2018, 9:26 AM
wtf is this
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!