Sonic the Hedgehog CD
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Sonic the Hedgehog CD
Sonic the Hedgehog CD
Playable Characters
[2]
Enemies & Sub-Bosses
[8]
Bosses
[7]
Stages
[80]
Collision Chaos Zone 1 (Bad Future)
Collision Chaos Zone 1 (Bad Future)
Collision Chaos Zone 1 (Good Future)
Collision Chaos Zone 1 (Good Future)
Collision Chaos Zone 1 (Past)
Collision Chaos Zone 1 (Past)
Collision Chaos Zone 1 (Present)
Collision Chaos Zone 1 (Present)
Collision Chaos Zone 2 (Bad Future)
Collision Chaos Zone 2 (Bad Future)
Collision Chaos Zone 2 (Good Future)
Collision Chaos Zone 2 (Good Future)
Collision Chaos Zone 2 (Past)
Collision Chaos Zone 2 (Past)
Collision Chaos Zone 2 (Present)
Collision Chaos Zone 2 (Present)
Collision Chaos Zone 3 (Bad Future)
Collision Chaos Zone 3 (Bad Future)
Collision Chaos Zone 3 (Good Future)
Collision Chaos Zone 3 (Good Future)
Metallic Madness Zone 1 (Bad Future)
Metallic Madness Zone 1 (Bad Future)
Metallic Madness Zone 1 (Good Future)
Metallic Madness Zone 1 (Good Future)
Metallic Madness Zone 1 (Past)
Metallic Madness Zone 1 (Past)
Metallic Madness Zone 1 (Present)
Metallic Madness Zone 1 (Present)
Metallic Madness Zone 2 (Bad Future)
Metallic Madness Zone 2 (Bad Future)
Metallic Madness Zone 2 (Good Future)
Metallic Madness Zone 2 (Good Future)
Metallic Madness Zone 2 (Past)
Metallic Madness Zone 2 (Past)
Metallic Madness Zone 2 (Present)
Metallic Madness Zone 2 (Present)
Metallic Madness Zone 3 (Bad Future)
Metallic Madness Zone 3 (Bad Future)
Metallic Madness Zone 3 (Good Future)
Metallic Madness Zone 3 (Good Future)
Palmtree Panic Zone 1 (Bad Future)
Palmtree Panic Zone 1 (Bad Future)
Palmtree Panic Zone 1 (Good Future)
Palmtree Panic Zone 1 (Good Future)
Palmtree Panic Zone 1 (Past)
Palmtree Panic Zone 1 (Past)
Palmtree Panic Zone 1 (Present)
Palmtree Panic Zone 1 (Present)
Palmtree Panic Zone 2 (Bad Future)
Palmtree Panic Zone 2 (Bad Future)
Palmtree Panic Zone 2 (Good Future)
Palmtree Panic Zone 2 (Good Future)
Palmtree Panic Zone 2 (Past)
Palmtree Panic Zone 2 (Past)
Palmtree Panic Zone 2 (Present)
Palmtree Panic Zone 2 (Present)
Palmtree Panic Zone 3 (Bad Future)
Palmtree Panic Zone 3 (Bad Future)
Palmtree Panic Zone 3 (Good Future)
Palmtree Panic Zone 3 (Good Future)
Quartz Quadrant Zone 1 (Bad Future)
Quartz Quadrant Zone 1 (Bad Future)
Quartz Quadrant Zone 1 (Good Future)
Quartz Quadrant Zone 1 (Good Future)
Quartz Quadrant Zone 1 (Past)
Quartz Quadrant Zone 1 (Past)
Quartz Quadrant Zone 1 (Present)
Quartz Quadrant Zone 1 (Present)
Quartz Quadrant Zone 2 (Bad Future)
Quartz Quadrant Zone 2 (Bad Future)
Quartz Quadrant Zone 2 (Good Future)
Quartz Quadrant Zone 2 (Good Future)
Quartz Quadrant Zone 2 (Past)
Quartz Quadrant Zone 2 (Past)
Quartz Quadrant Zone 2 (Present)
Quartz Quadrant Zone 2 (Present)
Quartz Quadrant Zone 3 (Bad Future)
Quartz Quadrant Zone 3 (Bad Future)
Quartz Quadrant Zone 3 (Good Future)
Quartz Quadrant Zone 3 (Good Future)
Stardust Speedway Zone 1 (Bad Future)
Stardust Speedway Zone 1 (Bad Future)
Stardust Speedway Zone 1 (Good Future)
Stardust Speedway Zone 1 (Good Future)
Stardust Speedway Zone 1 (Past)
Stardust Speedway Zone 1 (Past)
Stardust Speedway Zone 1 (Present)
Stardust Speedway Zone 1 (Present)
Stardust Speedway Zone 2 (Bad Future)
Stardust Speedway Zone 2 (Bad Future)
Stardust Speedway Zone 2 (Good Future)
Stardust Speedway Zone 2 (Good Future)
Stardust Speedway Zone 2 (Past)
Stardust Speedway Zone 2 (Past)
Stardust Speedway Zone 2 (Present)
Stardust Speedway Zone 2 (Present)
Stardust Speedway Zone 3 (Bad Future)
Stardust Speedway Zone 3 (Bad Future)
Stardust Speedway Zone 3 (Good Future)
Stardust Speedway Zone 3 (Good Future)
Tidal Tempest Zone 1 (Bad Future, Dry)
Tidal Tempest Zone 1 (Bad Future, Dry)
Tidal Tempest Zone 1 (Bad Future, Underwater)
Tidal Tempest Zone 1 (Bad Future, Underwater)
Tidal Tempest Zone 1 (Good Future, Dry)
Tidal Tempest Zone 1 (Good Future, Dry)
Tidal Tempest Zone 1 (Good Future, Underwater)
Tidal Tempest Zone 1 (Good Future, Underwater)
Tidal Tempest Zone 1 (Past, Dry)
Tidal Tempest Zone 1 (Past, Dry)
Tidal Tempest Zone 1 (Past, Underwater)
Tidal Tempest Zone 1 (Past, Underwater)
Tidal Tempest Zone 1 (Present, Dry)
Tidal Tempest Zone 1 (Present, Dry)
Tidal Tempest Zone 1 (Present, Underwater)
Tidal Tempest Zone 1 (Present, Underwater)
Tidal Tempest Zone 2 (Bad Future, Dry)
Tidal Tempest Zone 2 (Bad Future, Dry)
Tidal Tempest Zone 2 (Bad Future, Underwater)
Tidal Tempest Zone 2 (Bad Future, Underwater)
Tidal Tempest Zone 2 (Good Future, Dry)
Tidal Tempest Zone 2 (Good Future, Dry)
Tidal Tempest Zone 2 (Good Future, Underwater)
Tidal Tempest Zone 2 (Good Future, Underwater)
Tidal Tempest Zone 2 (Past, Dry)
Tidal Tempest Zone 2 (Past, Dry)
Tidal Tempest Zone 2 (Past, Underwater)
Tidal Tempest Zone 2 (Past, Underwater)
Tidal Tempest Zone 2 (Present, Dry)
Tidal Tempest Zone 2 (Present, Dry)
Tidal Tempest Zone 2 (Present, Underwater)
Tidal Tempest Zone 2 (Present, Underwater)
Tidal Tempest Zone 3 (Bad Future, Dry)
Tidal Tempest Zone 3 (Bad Future, Dry)
Tidal Tempest Zone 3 (Bad Future, Underwater)
Tidal Tempest Zone 3 (Bad Future, Underwater)
Tidal Tempest Zone 3 (Good Future, Dry)
Tidal Tempest Zone 3 (Good Future, Dry)
Tidal Tempest Zone 3 (Good Future, Underwater)
Tidal Tempest Zone 3 (Good Future, Underwater)
Wacky Workbench Zone 1 (Bad Future)
Wacky Workbench Zone 1 (Bad Future)
Wacky Workbench Zone 1 (Good Future)
Wacky Workbench Zone 1 (Good Future)
Wacky Workbench Zone 1 (Past)
Wacky Workbench Zone 1 (Past)
Wacky Workbench Zone 1 (Present)
Wacky Workbench Zone 1 (Present)
Wacky Workbench Zone 2 (Bad Future)
Wacky Workbench Zone 2 (Bad Future)
Wacky Workbench Zone 2 (Good Future)
Wacky Workbench Zone 2 (Good Future)
Wacky Workbench Zone 2 (Past)
Wacky Workbench Zone 2 (Past)
Wacky Workbench Zone 2 (Present)
Wacky Workbench Zone 2 (Present)
Wacky Workbench Zone 3 (Bad Future)
Wacky Workbench Zone 3 (Bad Future)
Wacky Workbench Zone 3 (Good Future)
Wacky Workbench Zone 3 (Good Future)
Backgrounds
[57]
Collision Chaos Zone 1 (Bad Future)
Collision Chaos Zone 1 (Bad Future)
Collision Chaos Zone 1 (Good Future)
Collision Chaos Zone 1 (Good Future)
Collision Chaos Zone 1 (Past)
Collision Chaos Zone 1 (Past)
Collision Chaos Zone 1 (Present)
Collision Chaos Zone 1 (Present)
Collision Chaos Zone 2 (Bad Future)
Collision Chaos Zone 2 (Bad Future)
Collision Chaos Zone 2 (Good Future)
Collision Chaos Zone 2 (Good Future)
Collision Chaos Zone 2 (Past)
Collision Chaos Zone 2 (Past)
Collision Chaos Zone 2 (Present)
Collision Chaos Zone 2 (Present)
Collision Chaos Zone 3 (Bad Future)
Collision Chaos Zone 3 (Bad Future)
Collision Chaos Zone 3 (Good Future)
Collision Chaos Zone 3 (Good Future)
Metallic Madness Zone 1 (Bad Future)
Metallic Madness Zone 1 (Bad Future)
Metallic Madness Zone 1 (Good Future)
Metallic Madness Zone 1 (Good Future)
Metallic Madness Zone 1 (Past)
Metallic Madness Zone 1 (Past)
Metallic Madness Zone 1 (Present)
Metallic Madness Zone 1 (Present)
Metallic Madness Zone 2 (Bad Future)
Metallic Madness Zone 2 (Bad Future)
Metallic Madness Zone 2 (Good Future)
Metallic Madness Zone 2 (Good Future)
Metallic Madness Zone 2 (Past)
Metallic Madness Zone 2 (Past)
Metallic Madness Zone 2 (Present)
Metallic Madness Zone 2 (Present)
Metallic Madness Zone 3 (Bad Future)
Metallic Madness Zone 3 (Bad Future)
Metallic Madness Zone 3 (Good Future)
Metallic Madness Zone 3 (Good Future)
Palmtree Panic Zone 1 (Bad Future)
Palmtree Panic Zone 1 (Bad Future)
Palmtree Panic Zone 1 (Good Future)
Palmtree Panic Zone 1 (Good Future)
Palmtree Panic Zone 1 (Past)
Palmtree Panic Zone 1 (Past)
Palmtree Panic Zone 1 (Present)
Palmtree Panic Zone 1 (Present)
Palmtree Panic Zone 2 (Bad Future)
Palmtree Panic Zone 2 (Bad Future)
Palmtree Panic Zone 2 (Good Future)
Palmtree Panic Zone 2 (Good Future)
Palmtree Panic Zone 2 (Past)
Palmtree Panic Zone 2 (Past)
Palmtree Panic Zone 2 (Present)
Palmtree Panic Zone 2 (Present)
Palmtree Panic Zone 3 (Bad Future)
Palmtree Panic Zone 3 (Bad Future)
Palmtree Panic Zone 3 (Good Future)
Palmtree Panic Zone 3 (Good Future)
Quartz Quadrant (Bad Future, Indoors)
Quartz Quadrant (Bad Future, Indoors)
Quartz Quadrant (Bad Future, Outdoors)
Quartz Quadrant (Bad Future, Outdoors)
Quartz Quadrant (Good Future, Indoors)
Quartz Quadrant (Good Future, Indoors)
Quartz Quadrant (Good Future, Outdoors)
Quartz Quadrant (Good Future, Outdoors)
Quartz Quadrant (Past, Indoors)
Quartz Quadrant (Past, Indoors)
Quartz Quadrant (Past, Outdoors)
Quartz Quadrant (Past, Outdoors)
Quartz Quadrant (Present, Indoors)
Quartz Quadrant (Present, Indoors)
Quartz Quadrant (Present, Outdoors)
Quartz Quadrant (Present, Outdoors)
Stardust Speedway (Bad Future)
Stardust Speedway (Bad Future)
Stardust Speedway (Past)
Stardust Speedway (Past)
Stardust Speedway (Present)
Stardust Speedway (Present)
Stardust Speedway Zone 1 (Good Future)
Stardust Speedway Zone 1 (Good Future)
Stardust Speedway Zone 2 (Good Future)
Stardust Speedway Zone 2 (Good Future)
Stardust Speedway Zone 3 (Good Future)
Stardust Speedway Zone 3 (Good Future)
Tidal Tempest (Bad Future)
Tidal Tempest (Bad Future)
Tidal Tempest (Good Future)
Tidal Tempest (Good Future)
Tidal Tempest (Past)
Tidal Tempest (Past)
Tidal Tempest (Present, Main)
Tidal Tempest (Present, Main)
Tidal Tempest Zone 1 (Present; Volcano)
Tidal Tempest Zone 1 (Present; Volcano)
Wacky Workbench (Past)
Wacky Workbench (Past)
Wacky Workbench (Present)
Wacky Workbench (Present)
Wacky Workbench Zone 1 (Bad Future)
Wacky Workbench Zone 1 (Bad Future)
Wacky Workbench Zone 1 (Good Future)
Wacky Workbench Zone 1 (Good Future)
Wacky Workbench Zone 2 (Bad Future)
Wacky Workbench Zone 2 (Bad Future)
Wacky Workbench Zone 2 (Good Future)
Wacky Workbench Zone 2 (Good Future)
Wacky Workbench Zone 3 (Bad Future)
Wacky Workbench Zone 3 (Bad Future)
Wacky Workbench Zone 3 (Good Future)
Wacky Workbench Zone 3 (Good Future)
Tilesets
[26]
Stage Objects
[30]
Special Stages
[27]
Cutscenes
[5]
Miscellaneous
[15]
Console Genre Developers
Sega CD Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Mar 23, 2020, 3:02 PM
Where's the HUD?
Avatar
Nov 29, 2019, 7:05 AM
I like how Amy Rose is in Miscellaneous.
I don't know why.
Avatar
Feb 24, 2019, 6:36 AM
Sonic CD has my Favourite sprites
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Jan 9, 2019, 5:12 AM
"Sega enterprises"
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Dec 11, 2018, 11:29 AM
"Fun Is Infinite"
Avatar
Nov 29, 2018, 6:32 AM
@captaingame17 i am pretty sure that the explosions are the same as sonic 1's and the game over text uses the same font as the act clear text
Avatar
Oct 31, 2018, 4:07 PM
Where is the Game Over sprite and effects? (like when sonic breaks an item box)
Avatar
Oct 19, 2018, 1:03 PM
I’ve got WW sprites coming guys, dw.
Avatar
Sep 29, 2018, 8:53 AM
they hurt my blue boi
Avatar
Sep 23, 2018, 4:55 PM
@The Observer ok, thanks for clarifying
Avatar
Sep 22, 2018, 4:44 PM
@Ruskah: I'm ripping things in a much more different manner than how it's been covered previously, and it takes longer since I have to research and test content to ensure total accuracy. Wacky Workbench lives up to its name in this regard, as there's a bit more than expected when I had some glances into it.

Simply, it'll be done when its done.
Avatar
Sep 22, 2018, 3:55 PM
@The Observer why? aren't they like the other zones?
Avatar
Sep 3, 2018, 4:56 PM
@Ruskah: On their way; they're not amongst the easiest of stages to rip.
Avatar
Sep 3, 2018, 1:16 PM
where is WWZ bad and good future?
Avatar
Apr 27, 2018, 4:24 PM
ummmm... can someone add the unused R2 Boss and Badnicks? i can't seem to find them in any version
Avatar
Mar 30, 2018, 3:18 PM
Only the original version used sprites because the Mega CD couldn't cope very well in terms of palette and frame rate speed so instead of having a blocky video they just redrew certain sections/animation frames into sprites. Notice how clear the cutscenes are compared the typical FMV game the Sega CD got. It would take quite a while to rip though. From the 1996 PC port onwards Sega used the original animation video so they can't be sprite ripped.

Many of the old Mega CD and PC Engine games mostly from Japanese companies did use sprites for cutscenes, some like the PC Engine Sailor Moon "game" pretty much the entire game are sprite cutscenes. Not sure about Road Avenger or Time Gal though...
Avatar
Mar 30, 2018, 2:45 PM
@beanluv: In the case of the CD-i games, they're actually stored as paletted sprite files, so they do in fact count.
Avatar
Mar 30, 2018, 2:41 PM
@Random Talking Bush: yet you did for numerous CD-i games and more

@Sonicfan32: That's kinda why I was asking about the FMV being ripped and put into a sheet or something. The remastered FMV doesn't even really need to be ripped because it isn't even in the RSDK file.
Avatar
Mar 19, 2018, 4:27 PM
I just found out that all the "FMVs" are actually sprites, but I'd imagine how tough it would be to rip them all.
Avatar
Mar 2, 2018, 7:24 AM
Any chance we can also have the .zips for the stages? (for me, the .zip files make it easy for me to use the stage tiles without have to rip them from the sheet, Which I do poorly.)
Avatar
Feb 20, 2018, 12:12 PM
That's ok, better than nothing
Good and bad future would be nice, too
Avatar
Feb 16, 2018, 6:52 PM
So I heard about your guys' situation with the Wacky Workbench Backgrounds. I actually had a friend of mine rip the Past time period's 256x256 tiles for me, and I was wondering if you guys wanted to have it. It's incomplete (Missing 16x16 sprites and animated sprites/objects) but I can easily grab the former from the Taxman remake.

EDIT: Realized I didn't specify which time period he ripped.
Avatar
Nov 18, 2017, 8:36 PM
We should archive the level pieces in some level sheets(because these sheets are HUGE!)
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Sep 7, 2017, 6:05 PM
Its weird how when robotnik is in his egg mobile, he looks different and when he is out of it, he's normal
Avatar
Sep 7, 2017, 6:02 PM
& Knuckles*
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