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Sonic the Hedgehog
Category
Sega CD
Game
Sonic the Hedgehog CD
Section
Playable Characters
Submitters
Paraemon
,
Triangly
Size
112.18 KB (913x1750)
Format
PNG (image/png)
Hits
210,532
Comments
56
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ILikeSonic80904SR
Feb 2, 2021, 8:39 PM
I wonder why the pushing animation in the Ver0.02 and the main game pushing animation looks identical
LegoLoco7
Jan 27, 2021, 9:50 PM
@MCTravisYT Oh, that's strange. Why are they not in unused?
MDTravis
Jan 16, 2021, 2:22 AM
I'm noticing Sonic snaps to his front/back sprite when in one of those 3D loops, is there any way to see those other rolling sprites or do they count as "unused"?
BeeChain
Nov 22, 2020, 9:55 PM
@JoshTheHedgehog: Look in the "unused" section
DogToon64
Sep 26, 2020, 12:19 PM
Probably because the person that made the thumbnail wanted something unique
Paraemon
Sep 26, 2020, 12:17 PM
@Josh - it's used in Wacky Workbench, but as to why it was chosen for the icon is beyond me.
JoshTheHedgehog33
Sep 26, 2020, 11:32 AM
I've been wondering this for a while and - Why is the icon the 'hanging' Sonic sprite? I don't really see how it fits regular gameplay, hell, I think it looks more like a special stage sprite, if I'm honest.
Coil_22
Aug 4, 2020, 11:32 AM
That unused skidding sprite IS used. Just look up "Sonic CD - True Ending (Good Ending + Extra)". It's obscure but is used.
Mystical Greninja
Oct 26, 2019, 10:32 PM
what's the diff from that walk frame last row in the proto section
edit: it's a single pixel lmao
Random Talking Bush
Oct 26, 2019, 8:20 PM
@AsuharaMoon: Alrighty then, go right ahead!
(EDIT: Thanks for the revisions, AsuharaMoon and Sonicfan32!)
AsuharaMoon
Oct 26, 2019, 8:11 PM
@Random Talking Bush Check your PMs.
Random Talking Bush
Oct 26, 2019, 6:04 PM
I'll be updating this sheet with anything new I find in the v0.02 beta soon -- there's definitely at least one new animation that's not here already!
(EDIT: See above comments.)
MDTravis
Jan 26, 2019, 1:33 PM
I just compared the Sonic 1 sprites vs the CD walking sprites. There appear to be no difference other than Sonic doesn't bob up and down in the CD version (making him look sorta weird)
EDIT: Apparently SEGA likes Sonic 1 sprites?
Void-the-Bat
Dec 27, 2018, 5:35 PM
Also the electrocuted sprites are used in the 2011 remake, for being electrocuted in WWZ.
SonicHex
Dec 20, 2018, 12:38 PM
@Koopa actually the electrocuted sprites got used in the 510 alpha where metal sonic would put an eletric forcefield around him when kidnapping amy in order to prevent sonic from saving her
Modern
Oct 19, 2018, 1:13 PM
@Koopa I... never actually thought about that last one as “going in a ring”, that actually makes quite a bit of sense.
The upside down death animations I don’t think were meant to be death animations per say. They’re actually unique sprites (and not just the same sprites upside down) and considering that they both have his left leg outstretched in the same-ish position it leads me to believe that Sonic is being grabbed by the foot here.
Kyzan
Jun 30, 2018, 11:22 AM
is it me or do the walking sprites look like the airwalk sprites from sonic1
Koopa Retro
May 25, 2018, 2:36 PM
So, I'll go with all unused sprites and give my own theory:
-Closed eyes: it may be an unused frame of Sonic blinking.
-Looking back: probably some kind-of "looking up and then pressing the opposite direction of where Sonic looked at". Not only it could have been removed for being useless, but it may be annoying if you just wanna slightly look up and then advance through the level.
-Sneezing: it has been seen in the intro. I think that the Collision Chaos Badnik that "shoots" sparkles would make Sonic stop and sneeze.
-"Swimming": Sonic trying to swim ? It's obiviously for Tidal Tempest, but I think it may be for those propellers that swings Sonic around instead of using the "glide" animation.
-Skidding/Grabbing: As there's no part in the game where Sonic grabs anything while being on-ground, it may have been as an unused skidding animation.
-Open arms: probably some kind-of balancing animation.
-Hanging: another balancing animation, just weirder.
-Hanging 2: as they're very similar to the ones that are used for Wacky Workbench, maybe they were supposed to appear when you don't move while hanging.
-Electrocuted: Wacky Workbench has the answer for you.
-Grabbing/Skidding 2: I don't think Sonic is grabbing anything. My theory is that it's the first frame of the previous unused grabbing/skidding sprite.
-Falling/Dying upside-down: either it's a death animation, or it's Sonic being grabbed. Could have been for the Wacky Workbench floor.
-Spinning: could have been a "going in the ring" animation.
And... that's it.
MarioMadness734
May 6, 2018, 5:41 PM
"I'm outta here!"
Modern
Feb 28, 2018, 3:32 PM
I'm sure this is reflected in the PC version, but the two sprites of sonic being electrocuted on the bottom left end up actually being used in the Taxman remake.
Kyooshi4000
Nov 15, 2017, 4:57 AM
TINY SONIC
MarioMadness734
Jul 26, 2017, 10:22 PM
The change that I noticed is that he removed the unused Sonic 1 sprites, minus the background being changed and the sprites being organized.
SuperS192
Jul 26, 2017, 1:23 PM
Thanks for correcting the colors
SuperS192
Jul 13, 2017, 7:58 PM
All i did was take a screenshot in sonic 1 using Fusion, and then I took one from sonic CD using Fusion. After that, I took a walking frame from this sheet and the s1 sheet and compared them. On another note I'm not sure if the screenshot is showing up or not.
Doc von Schmeltwick
Jul 13, 2017, 7:46 PM
Are you sure both of those are raw? And remember, SEGA CD may be an add-on, but it is by all accounts a different system, so discrepancies are to be expected.
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