Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Neighborhood
Category
Sega Genesis / 32X
Game
Home Alone
Section
Maps
Submitter
rabidrodent
Size
220.37 KB (2240x1568)
Format
PNG (image/png)
Hits
2,359
Comments
5
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
shadowman44
Jun 4, 2023, 3:25 PM
Shit this looks like Yume Nikki lmao
TBustah
Jun 4, 2023, 2:45 PM
@Magic Mike Matei This game came out in 1992. It’s possible (perhaps even likely, given the year that it was released) that the Old House was inspired by the uncle’s house in the second film as you suggested, but anything beyond that is highly unlikely. John Hughes wrote the first three films. If he had been working on the script for the third film (released in 1997) for that long, it definitely doesn’t seem like it when looking at the finished product. The scripts for the fourth one and beyond were probably crapped out in a weekend as well, and Hughes wasn’t involved with any of them.
Magic Mike Matei
Jul 12, 2022, 2:44 AM
I have a theory in regards to all five houses being based on the five Home Alone movies. The McCallister Mansion is from the first movie, the old house is based on the abandoned building in the second movie, the country house is based on Alex Pruitt's house from Home Alone 3. The Ultra Modern House is based on Natalie Kalban's mansion in Home Alone 4 due to the similarities of both having futuristic gadgets, and the Colonial House is based on the fifth and more recent Home Alone movie.
Yawackhary
Dec 27, 2021, 4:24 PM
@Murphmario Kinda tricky regarding the Genesis as it all depends on how much VRAM space is left. Cartridge space is also an issue as a vast majority of Genesis games use a form of compression, not sure about this game.
Having just checked Home Alone via a VDP viewer, there's lots of empty VRAM space (not even half is used and more only during the inventory screen) so more sprites/background tiles could have been added. Then again most US developers at the time outside of EA, Midway and a couple of others weren't exactly known for technical expertise which is why a majority of games during the 16 bit era were either Japanese or European developed (Acclaim outsourced a lot of their games to British developers, Software Creations did a lot of stuff for companies including Nintendo), or getting British developers to work in the US. There was also Sculptured Software however they mainly did SNES stuff. Sega also contracted a 3rd party developer for this game and imagine that they didn't have much time to polish it off (think Sega of America told developers 4 months to develop and release a game).
Murphmario
Dec 27, 2021, 3:22 PM
Was there really not enough space to make cliffside tiles instead of just repeating the same 32x32 tree tile over and over again?
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!