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Mecha Sonic Mk. II
Category Sega Genesis / 32X
Game
Section
Enemies & Sub-Bosses
Submitter Paraemon
Size 168.22 KB (584x2656)
Format PNG (image/png)
Hits 85,675
Comments 31

Mecha Sonic Mk. II
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Dec 23, 2023, 4:19 AM
Oh poo
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Dec 23, 2023, 4:15 AM
Could someone use this to make an extra slot mod for sonic 3 air
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Oct 14, 2023, 12:50 AM
this is a time capsule for the fact that mecha's ball form is like a armadillo.
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Sep 18, 2023, 10:20 PM
Is it ok if i add the yellow flames for mecha sonic?
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Nov 18, 2022, 8:13 PM
It's so funny that in the real game Mecha Sonic is pretty underwhelming when fan works made him look more menacing than any of Eggman's machines.
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Jul 7, 2022, 12:39 PM
The plot of S3K would have made more sense if it was Mecha Sonic and not Eggrobo pursuing Knuckles. Then the stories could have happened at the same time. Knuckles fighting off the "evil Sonic" while Eggman took on the real Sonic and plotted to steal the Master Emerald. Knuckles's final boss would have felt way more epic too.
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May 22, 2022, 1:55 PM
Thank you though, I'll put the noted items on the list for next weekend. It shouldn't take too long to fix, but last thing I want to do after working 9 to 5 on a computer is more work on the computer in the evening and it's pretty much the end of the weekend here. Gotta relax somehow.
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May 22, 2022, 11:28 AM
My apologies. I guess while Sonic 3 Unlocked can be a good resource, its lack of epilepsy warnings are another.

I was inspired by Silverlight's recent comment on the LRZ Act 2 Map 1/3 sheet, and I admit I went a little overboard…
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May 22, 2022, 9:57 AM
Yowch, my eyes didn't like that too much. Thanks Ton!
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May 22, 2022, 8:51 AM
NES PLEASE UNDERCLOCK THE FLASH
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May 22, 2022, 8:49 AM *
(I deleted the gif because of the rapid flashing -Ton)

This is what the hit flash palette was intended to look like.

To restore it in-game, use the Pro Action Replay code "07D344:000A".

And, for good measure, here are the fixes for the throwback bosses' hit flashes as well:
•07A5D2:0006 (Sonic 1 throwback)
•07AD26:0006 (Sonic 2 throwback)
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Jan 23, 2022, 3:06 AM
I noted it in November. Just haven't gotten around to it.
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Jan 22, 2022, 11:18 PM
Just found out that there's a bug with the Egg Wrecker's palette. The chain is set to palette 01, which make it look off. It should have palette 00, which is the same as the Eggpod. This is something that was pointed out on TCRF's page: https://tcrf.net/Sonic_%26_Knuckles#Palette_Oddities
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May 14, 2020, 8:37 AM
I AM THE MIGHTIEST!!!!
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Mar 9, 2020, 6:51 PM
I'LL CRUSH YOU!!!
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Jun 1, 2019, 3:54 AM
@EXEcutor - Because there wasn't any point to do so; though enemy palettes and ring palettes utilise the same line, it is incorrect to say that, except for a rare few crossovers, that the enemy utilises all of the ring palette, normally it's the bright yellow, sometimes it's the lower two shades, rarely are all three integrated. This is a case where only the bright color is used.
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May 31, 2019, 5:44 PM
@The Observer: I could understand the actual colors on here not being raw, but I'm curious as to why you didn't just include the full palette line for the actual boss and such.
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Apr 20, 2019, 7:00 AM
@Daeasygamer yeah, this game was the introduction of throwback bosses in the series.
The second boss fight is based on Metropolis Zone's boss, complete with balloon dummies.
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Apr 19, 2019, 9:06 PM
oh, i think everyone knew already because it said in the sheet, "Green Hill Zone Boss"
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Apr 19, 2019, 9:02 PM
is the one mecha sonic boss fight a throwback to sonic 1?
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Apr 15, 2019, 5:57 PM
@The Observer: I was sorta joking, since this is how the palettes would actually appear with Mecha Sonic's S2 palette without any alterations.
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Apr 15, 2019, 4:38 AM
@EXE excuse me but you know I wouldn't put up Paintball Target Practice Mecha Sonic. The palettes don't match up exactly, hence 'messing around'.
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Apr 14, 2019, 9:58 PM
@EXE ?
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Apr 14, 2019, 9:13 PM
Posted Image excuse me but this is the S&K Mecha Sonic with the S2 Mecha Sonic palette
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Dec 19, 2018, 9:06 PM
thanks tailikku i never noticed it looks better than the normal sprite
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