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Special Stage
Category
Sega Genesis / 32X
Game
Sonic the Hedgehog
Section
Miscellaneous
Submitters
Paraemon
,
Techokami
Size
228.24 KB (2120x2517)
Format
PNG (image/png)
Hits
55,134
Comments
15
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Danny Jarquin
Dec 11, 2024, 11:41 AM
am i the only one who likes these special stages?
CreeperJaxon
Aug 25, 2023, 5:47 PM
can someone make some sort of tutorial on how to make this background animate properly? because i dont have a clue as to how it was animated
SavantSusi
May 25, 2023, 6:01 PM
Are those fish and birds pre-rendered?
amogussus69
Apr 25, 2023, 7:23 AM
@Greenknight9000 i think its because they too lazy to make it change pallete in their blinking
Greenknight9000
Feb 20, 2023, 5:00 AM
I do wonder why the Pink and Green Emeralds had a unique flash sprite. Maybe they were seen as the more significant or special ones?
QuadFactor
Dec 22, 2022, 4:55 PM
@thelonelysoul12345: It could be a reference to M.C. Esher's Sky & Water. Why? I have no idea...
thelonelysoul12345
Dec 22, 2022, 4:20 PM
They're part of the background
not sure what the point of adding them was in devoplment tho
ilovescratchcie
Oct 13, 2021, 3:01 AM
Also why there are fish and bird
ilovescratchcie
Oct 13, 2021, 3:00 AM
That means he is taking a dive
MattVGResource154
Mar 24, 2021, 12:54 AM
@dogefan91
Simple answer: Memory limitations
Paraemon
Feb 28, 2021, 6:51 AM
Is Sonic rolling in this stage, or jumping?
He spins, for he does not know.
Techokami
Jan 5, 2021, 3:41 PM
@dogefan91 it's because the Genesis in its stock configuration doesn't have hardware graphic rotations like the SNES does with Mode 7, therefore they had to include all the possible rotations needed to render the stage.
(I say "stock configuration" because the Sega/Mega CD add-on does, in fact, provide this hardware rotation support, as does the 32X)
MDTravis
Jun 17, 2019, 9:17 PM
Gotta collect those 10 chaos emeralds!
Doc von Schmeltwick
May 9, 2018, 4:39 PM
@dogefan Well, 15. But yeah, that's still a fairly large disconnect. It all has to do with SPEED.
dogefan91
May 9, 2018, 4:32 PM
its weird: SEGA will make 30 frames for turning blocks in the special stage that we rarely see and leave sonic with a 5 frame jump animation.
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