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Sonic the Hedgehog
Category Sega Genesis / 32X
Game
Section
Playable Characters
Submitters Paraemon, Triangly
Size 106.50 KB (690x1558)
Format PNG (image/png)
Hits 292,878
Comments 113

Sonic the Hedgehog
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Jul 29, 2022, 3:27 PM *
@FlamingFox: Are we really having this kind of argument again?

Also I'm not going to take you seriously when you spouted outright lies on the Knuckles sheet from Knuckles' Chaotix earlier. And "can be difficult to find the right one" when they literally have their animation names right above the sprites in question? Seriously?
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Jul 29, 2022, 3:20 PM
NGL, these sheets really need an update. The current layout of these sheets make them somewhat difficult to use, there's so much space between the sprites that it can be difficult to find the right one. The layout is kinda just annoying, and the previous versions of these sheets were honestly better. Hell, you know it's bad when even the sheet for Sonic Genesis on the GBA is more useable than this one.
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May 11, 2022, 9:21 PM
DZTVE i dont think so
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Nov 14, 2021, 1:27 PM
The warped spin looks stretched
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Oct 31, 2021, 8:25 PM *
There's a sprite using the old palette in the Tom Payne Archive
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Oct 28, 2021, 3:07 AM
Absolutely not happening. While transparency works in certain programs, it's not a universal thing. The black in Sonic's palette would be lost if the dark green and mint spaces were removed.
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Oct 28, 2021, 1:39 AM
I wish this was transparent
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Oct 15, 2021, 8:17 PM *
@SonicTheRainbowGamer1987
Not true. Every sprite in proto S3 was modeled after ones from 2, that and the S3 surf sprites and the S1 sliding sprite are a lot different either way, especially with how big the hands look on 3's sprites.
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Oct 15, 2021, 10:02 AM
Fun Fact: The "Sliding?" pose was actually used in a Sonic 3 Prototype, where Sonic used his 1/CD sprites(S3 Pallet and prototype-exclusive sprites), and the angel island intro was Sonic snow(?)boarding to the island.(The same prototype where Knux looks weird)

Can read about the prototype here: https://tcrf.net/Proto:Sonic_the_Hedgehog_3#Super_Sonic
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Oct 10, 2021, 9:55 AM
@DiamondmanPixel76

It was also used in Sonic 2's ending (Sonic ending)
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Jun 24, 2021, 10:50 AM
Fun fact: The Lifted sprite was scrapped from Sonic 1, but returned when Sonic got grabbed by the Grabber badnik in Sonic 2. Funny, right?
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Jun 23, 2021, 2:37 PM
Happy 30th anniversary Sonic! ?
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Jun 22, 2021, 2:24 PM
Vista. I don't like the ones that came after it.
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Jun 22, 2021, 11:25 AM
last question which version of paint do you use to do this
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Jun 22, 2021, 4:19 AM
Color selector tool, left click, color selector tool, right click. Edit colors. Select All, Cut. Paint bucket tool. Left click. Paste with transparency active. Instant color change.
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Jun 21, 2021, 6:25 PM
so how do you set the scheme
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Jun 21, 2021, 10:58 AM
Paint.
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Jun 20, 2021, 1:16 PM
so what program did you use to covert 9-bit to 24 bit
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Jun 3, 2021, 4:52 PM
@croissant that could've been it. a firey death from flame projectiles was probably planned, but was cut. This was probably the inspiration for Crash's insane amount of death animations in his series, considering that the working title for it was "Sonic's Ass Game".
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May 1, 2021, 5:50 AM
I personally think the black death sprite would be used if sonic died to the lava in Marble Zone
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Apr 14, 2021, 7:29 AM
I agree with this man, though, not all of them are like that... then there's the... other... part... \/
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Apr 6, 2021, 10:14 AM
I swear, Sonic fans are the whiniest people on the planet.
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Apr 6, 2021, 8:56 AM
nah its laziness. how come every other sprite is able to have the stripes? how come they came back in sonic 2
they just forgot to put the stripe on
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Apr 4, 2021, 4:20 PM
Not laziness, rather trying to cut corners. Majority of the game's objects share the same color palette to save time so that they could meet the deadline. Why in Mega Man 1 on the NES, everyone practically used the Red, White, and Yellow color scheme that isn't the player character and Ice Man on the NES side of things.
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Jan 27, 2021, 4:45 PM
@Παρατηρητής Especially in Sonic 3.
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