Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega CD
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Master System
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Sonic the Hedgehog
Category
Sega Genesis / 32X
Game
Sonic the Hedgehog
Section
Playable Characters
Submitters
Paraemon
,
Triangly
Size
106.50 KB (690x1558)
Format
PNG (image/png)
Hits
292,878
Comments
113
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Random Talking Bush
Jul 29, 2022, 3:27 PM
*
@FlamingFox: Are we really having this kind of argument
again
?
Also I'm not going to take you seriously when you spouted outright lies on the Knuckles sheet from Knuckles' Chaotix earlier. And "can be difficult to find the right one" when they literally have their animation names right above the sprites in question? Seriously?
FlamingFox
Jul 29, 2022, 3:20 PM
NGL, these sheets really need an update. The current layout of these sheets make them somewhat difficult to use, there's so much space between the sprites that it can be difficult to find the right one. The layout is kinda just annoying, and the previous versions of these sheets were honestly better. Hell, you know it's bad when even the sheet for Sonic Genesis on the GBA is more useable than this one.
hernand02468
May 11, 2022, 9:21 PM
DZTVE i dont think so
DZTVE
Nov 14, 2021, 1:27 PM
The warped spin looks stretched
PGE
Oct 31, 2021, 8:25 PM
*
There's a sprite using the old palette in the Tom Payne Archive
Paraemon
Oct 28, 2021, 3:07 AM
Absolutely not happening. While transparency works in certain programs, it's not a universal thing. The black in Sonic's palette would be lost if the dark green and mint spaces were removed.
RandomDudePassingBy
Oct 28, 2021, 1:39 AM
I wish this was transparent
Sonicfan32
Oct 15, 2021, 8:17 PM
*
@SonicTheRainbowGamer1987
Not true. Every sprite in proto S3 was modeled after ones from 2, that and the S3 surf sprites and the S1 sliding sprite are a lot different either way, especially with how big the hands look on 3's sprites.
SonicTheRainbowGamer1987
Oct 15, 2021, 10:02 AM
Fun Fact: The "Sliding?" pose was actually used in a Sonic 3 Prototype, where Sonic used his 1/CD sprites(S3 Pallet and prototype-exclusive sprites), and the angel island intro was Sonic snow(?)boarding to the island.(The same prototype where Knux looks weird)
Can read about the prototype here:
https://tcrf.net/Proto:Sonic_the_Hedgehog_3#Super_Sonic
Sonictheoofhog4
Oct 10, 2021, 9:55 AM
@DiamondmanPixel76
It was also used in Sonic 2's ending (Sonic ending)
DiamondmanPixel76
Jun 24, 2021, 10:50 AM
Fun fact: The Lifted sprite was scrapped from Sonic 1, but returned when Sonic got grabbed by the Grabber badnik in Sonic 2. Funny, right?
DogToon64
Jun 23, 2021, 2:37 PM
Happy 30th anniversary Sonic! ?
Paraemon
Jun 22, 2021, 2:24 PM
Vista. I don't like the ones that came after it.
Bfbimaster
Jun 22, 2021, 11:25 AM
last question which version of paint do you use to do this
Paraemon
Jun 22, 2021, 4:19 AM
Color selector tool, left click, color selector tool, right click. Edit colors. Select All, Cut. Paint bucket tool. Left click. Paste with transparency active. Instant color change.
Bfbimaster
Jun 21, 2021, 6:25 PM
so how do you set the scheme
Paraemon
Jun 21, 2021, 10:58 AM
Paint.
Bfbimaster
Jun 20, 2021, 1:16 PM
so what program did you use to covert 9-bit to 24 bit
Gaia
Jun 3, 2021, 4:52 PM
@croissant that could've been it. a firey death from flame projectiles was probably planned, but was cut. This was probably the inspiration for Crash's insane amount of death animations in his series, considering that the working title for it was "Sonic's Ass Game".
Croissant
May 1, 2021, 5:50 AM
I personally think the black death sprite would be used if sonic died to the lava in Marble Zone
BlueBlur64
Apr 14, 2021, 7:29 AM
I agree with this man, though, not all of them are like that... then there's the... other... part... \/
Ton
Apr 6, 2021, 10:14 AM
I swear, Sonic fans are the whiniest people on the planet.
sg85
Apr 6, 2021, 8:56 AM
nah its laziness. how come every other sprite is able to have the stripes? how come they came back in sonic 2
they just forgot to put the stripe on
Gaia
Apr 4, 2021, 4:20 PM
Not laziness, rather trying to cut corners. Majority of the game's objects share the same color palette to save time so that they could meet the deadline. Why in Mega Man 1 on the NES, everyone practically used the Red, White, and Yellow color scheme that isn't the player character and Ice Man on the NES side of things.
Benjamin the Raccoon
Jan 27, 2021, 4:45 PM
@Παρατηρητής Especially in Sonic 3.
<<First
<Prev
Page
of 5
Next>
Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!