Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega CD
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Master System
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Sonic the Hedgehog
Category
Sega Genesis / 32X
Game
Sonic the Hedgehog
Section
Playable Characters
Submitters
Paraemon
,
Triangly
Size
106.50 KB (690x1558)
Format
PNG (image/png)
Hits
292,938
Comments
113
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Triangly
Nov 26, 2020, 6:19 PM
*
This is basically 9bit to 24bit RGB shifting. MegaDrive hardware actually uses 9bit RGB colours (aka RAW scheme) but to display it, it has to be shifted to 24bit RGB on the screen, i.e. 3bit per colour -> 8bit per colour resulting a "Measued Render" scheme. A lot of emulators still display a RAW scheme image because of the old (incorrect) method of bit shifting (some of them shifting from 4bits to 8bits iirc, resulting a FSH scheme with 238/238/238 white colour). On the actual hardware colours become kinda "washed out" because it doesn't shift colours at linear scale. Although, the RAW scheme is still technically correct because that's how the sprites are stored deep in the game/hardware.
Just want to notice this is a very simple explanation and it might be not that correctly, but whatever
Bfbimaster
Nov 22, 2020, 11:38 AM
um how do you get the "measured render - accurate color scheme" palette i cant find it anywhere
Paraemon
Jul 10, 2020, 5:32 AM
It's easy - laziness. Laziness crops up a few more times in later Genesis Sonic games.
someguyonline
Jul 10, 2020, 2:19 AM
I really don't know how they forgot to add stripes to the Spring and Fan sprites.
TehPuertoRicanRipper
Jun 16, 2020, 12:22 PM
@pacmastermeow It's from a HUD. And yes, the HUD shares Sonic's palette.
Deathbringer
May 30, 2020, 7:03 PM
His name under the spring bounce sprite. Also any enemy that used Sonic's palette in-game.
pacmastermeow
May 29, 2020, 8:45 PM
What's the yellow for?
pacmastermeow
May 29, 2020, 8:44 PM
Oh, Cont. Elipse is the elliptical rug he sits on during the continue screen!
Paraemon
May 29, 2020, 6:22 PM
Continue.
pacmastermeow
May 29, 2020, 5:22 PM
What's Cont. Elipse?
Triangly
May 18, 2020, 2:24 AM
Kinda late, but I just want to add that there are no some sort of Monitor/TV brightness settings in MegaDrive. It displays the same colours no matter what you're using. Athough I think it is just how Snake has tried to present different colour schemes (which were a "mystery" those days) to a regular user
Paraemon
May 3, 2020, 1:04 PM
The vanilla Gens has three lots of colors - whatever is going on in the main window, Raw in the VDP viewer (though the white is wrong) and PC S3K/CD port scheme for the Plane Viewer.
Fusion doesn't match any of the above.
125scratch
May 3, 2020, 12:55 PM
I believe the mobile port colors originally come from Gens, and also the TV brightness in Fusion. (I personally prefer the brighter Monitor brightness.)
Paraemon
Apr 18, 2020, 2:33 PM
Those may have come from one of my Sonic 2 or S3K sheets, it's an oversight both myself and Triangly have had. The Shadow and Highlight values shouldn't be present, they didn't crop up until the Sonic 2 prototypes.
As for the why - it's mostly noted on below, but simply - the Default values that scale in increments of 36 are the actual values in terms of programming. The tangential values (52, 87 etc) are then what's output to the TV through the Genesis (90s hardware). The Mobile Port values (32, 64) etc, also known as Raw, are a catch-all since there are programs that utilise those values and some people prefer it; you'll see a lot of colors with these values in the Mobile page for this game.
125scratch
Apr 18, 2020, 1:55 PM
Why are there different values for Default, Shadow and Highlight?
Paraemon
Mar 25, 2020, 5:56 AM
If it's the vanilla Gens, that white can be adjusted to RGB:224, since the rest of the colors in the VDP viewer fit the raw/mobile scheme. If it's r7, the set-up can between the raw/mobile scheme, the PC port scheme, and whatever the other one is.
The emulators were designed to do the best that they can, but were created before the evidence as to what the proper schemes were came out. This is why the palette tables in the lower right of the sheet, for example, exist now (though where it says Rendered through Genesis, it is actual, if looking at the screen and not the internal programming).
Dolphman
Mar 25, 2020, 2:40 AM
@The Observer Isn't actually an issue with certain emulators? Because some have the colour settings set up too bright by default. As in so bright, the white makes them useless when editing in art programs. (IE MS Paint, GIMP, Photoshop, Paint.net)
Paraemon
Mar 24, 2020, 12:08 PM
It does if it needs to be accurate. Mobile ports use the raw system, Genesis had other things going on with it. Values of 36 are the correct version.
Smoke-The-Pyroling
Mar 24, 2020, 10:40 AM
Can I ask why you're constantly changing the colors of Sonic? Keep it raw, it doesn't need to be changed.
125scratch
Mar 14, 2020, 4:43 PM
What did you learn?
Triangly
Mar 9, 2020, 8:53 PM
I've updated the sheet because of some new information I learned about palette stuff. This update is the last one if I won't find any problems with it @Murphmario
You Gotta be Joshing me
Mar 9, 2020, 6:21 PM
@Murphmario We can't have imperfect rips now can we?
Murphmario
Mar 9, 2020, 12:29 PM
Gees, how many times will this get updated?
TehPuertoRicanRipper
Feb 18, 2020, 1:40 PM
@ProMentos It's in the unused section and there's a "spin" sprite (the second frame).
tannermanner
Jan 29, 2020, 12:47 PM
what was even added?
<<First
<Prev
Page
of 5
Next>
Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!