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Badniks
Category
Sega Genesis / 32X
Game
Sonic the Hedgehog
Section
Enemies & Bosses
Submitters
Paraemon
,
Techokami
Size
171.68 KB (1430x1087)
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PNG (image/png)
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103,820
Comments
37
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Doc von Schmeltwick
Apr 21, 2019, 1:17 PM
That's great and all, but Spikes and both Newtrons are still given the wrong names, and tbh I wouldn't know how to perfectly fix that myself as I'm unsure of the font, and it could mess up the layout. Also, if the GHZ Ballhog gets an "unused" identifier, Splatz probably should as well.
MisterMike
Apr 21, 2019, 6:26 AM
@bennascar Yeah, I'm just now reading the Megabites article. Holy crap, that's amazing.
bennascar
Apr 20, 2019, 10:22 AM
@MisterMike Nope. They're the real deal.
MisterMike
Apr 20, 2019, 6:54 AM
Are these unused Ballhog graphics a custom recreation?
Tailikku
Apr 19, 2019, 8:59 PM
good idea adding the unused Ballhog
Doc von Schmeltwick
Jan 18, 2018, 4:51 AM
@Beanluv Sometimes if the game is paused when a roller is on-screen (particularly after it hits one of the spinning lights) its tiles will be replaced with random blue Caterkiller tiles.
I'm also unclear why the green Newtron is misidentified as Leon, the chameleon badnik from Sonic Adventure and Sonic Advance. Or why Spikes is just called "Spike."
SegaSonic04
Sep 17, 2017, 7:29 PM
Nice rips
Void-the-Bat
Aug 15, 2017, 7:36 PM
@Doc von Schmeltwick: Glitchy Caterkiller graphic-covered pose?
Doc von Schmeltwick
Jul 11, 2017, 4:08 PM
It also uses incorrect palletes for the Orbinauts' "changing" faces. It's purple for Unidus. and Grey for Uni-Uni, as can be see when using debug for a split second.
And of course, there's always Roller's glitchy Caterkiller graphic-covered pose.
Void-the-Bat
Jul 11, 2017, 3:58 PM
The Green Orbinaut should use raw colors.
Dolphman
Feb 23, 2017, 8:09 PM
No need to. You can just submit yours to the mobile remaster's section.
It's lacking rips at the moment.
Void-the-Bat
Feb 23, 2017, 9:47 AM
I will be uploading my version of these soon. It will be the same one for the mobile remaster.
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