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Hill Top Zone
Category Sega Genesis / 32X
Game
Section
Tilesets
Submitter Paraemon
Size 566.54 KB (1624x3631)
Format PNG (image/png)
Hits 35,004
Comments 9

Hill Top Zone
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May 14, 2024, 1:52 PM
Yeah, Sonic 2's palettes are... unconventional. Where everywhere else would have it grouped together, at least for Emerald Hill and Hill Top (which share the same structure) they have to be split. Doesn't make sense and is so weird.

I'll add the instructions down the line.
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May 13, 2024, 11:59 PM
@Doc von Schmeltwick Alright, thanks! I figured out the first part through trial and error but didn't notice the corresponding shades of purple (I just guessed for that part lol)
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May 13, 2024, 11:46 PM
@Dragon See the four stacks of orange shades? Every horizontal row of that goes to the corresponding shade of purple at once, for a total of 16 frames.
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May 13, 2024, 11:37 PM
can someone explain how to apply the lava palette? the sheet doesn't explain and the way it's organized is kinda weird
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Sep 9, 2021, 2:50 PM
lmao mfw the recolor emerald hill has better grouping than the original level
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May 14, 2021, 9:20 PM
Technical explanation is that most of Emerald Hill and Hill Top are shared, with only unique tiles differing. As a result, most of the chunks are shared, so both zones have the same chunks to work with... including the unique ones that become glitched looking in the wrong zone.
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Sep 8, 2020, 10:45 AM
i actually had a go at fixing the missing sprites in the emerald hill sheet dunno if ill bother with the hill top one as theres more missing
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Jun 15, 2019, 7:09 PM
i'm surprised nobody's tried filling in the garbage tile slots using it's correspondents from EHZ and vice versa, there's quite a few that can be filled in by doing this, though it may be considered a custom since the chunks didn't "properly" exist in the rom... so I can see why
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Jun 8, 2019, 7:04 PM
@Techokami, did you leave the Real Time Corruptor running or something?

(I know it's garbage zone tile data)
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