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Sonic the Hedgehog
Category Sega Genesis / 32X
Game
Section
Playable Characters
Submitters Paraemon, Triangly
Size 310.60 KB (1122x2714)
Format PNG (image/png)
Hits 319,353
Comments 103

Sonic the Hedgehog
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Dec 23, 2020, 8:00 AM
How do you report a spritesheet? B)
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Dec 19, 2020, 4:39 PM *
Okay, I get the feeling you just took the sprites from the original sheet, rearranged them, gave them an inaccurate palette, and called it a day. The fact you copied an inaccuracy you called out on the original sheet and didn’t bother to “fix” it leads me to believe you didn’t rerip it.

Not only that, but you agreed not to replace the original sheet if Kris fixed the spin sprite, WHICH THEY DID, and yet you still replaced it.
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Dec 19, 2020, 4:38 PM
some of the sprites here are missing and aren't correct, the rotation sprite is missing the original standing frame, the spin is just the single frame being rotated even though its not like that on the insta-shield and the hang move sprites aren't on there (idk if they were used in the normal sonic 3 but still)

https://cdn.discordapp.com/attachments/658813271180050447/789999729077387285/unknown.png
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Dec 19, 2020, 4:37 PM
"They're not all the same. The rolling/jumping sprites are exactly like that in the game."

About that Posted Image

And Posted Image
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Dec 19, 2020, 4:37 PM
y..you rotated the first spin sprite..
its painfully obvious..
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Nov 26, 2020, 12:58 PM
is
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Nov 7, 2020, 12:32 PM
That could've been clearer.

But what would be the point? There isn't a port that uses it? Besides, it's not impossible to track it down on another sheet, S3K (which accidentally have it) or otherwise.
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Nov 7, 2020, 11:32 AM
Cool. But I didn't ask you to change the scheme to Raw, I was asking for you to add the values with the other schemes shown in the bottom right.
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Nov 7, 2020, 4:20 AM
Rotation 3 fixed, incoming revision. The other two are exactly like that in-game.

And no, I'm not changing to raw scheme. The colors used are the accurate ones. I've had multiple conversations regarding this in the past year.
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Nov 6, 2020, 11:21 PM *
Also the 3rd Rotation sprite has an incorrect yellow pixel and the 1st and 5th Rotation frames are different from the Idle. (I also think you should add the RAW scheme)
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Nov 3, 2020, 2:30 PM
They're not all the same. The rolling/jumping sprites are exactly like that in the game. Two of the varieties lack a mandated shine that shows the difference of the others.
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Nov 3, 2020, 8:59 AM *
I hate to be rude, but why are all the sprites for the rolling and jumping the same but rotated when the actual frames are still in the insta sheild combinations?
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Aug 15, 2020, 11:33 PM
to all those wondering why the balancing 2 sheet has multiple arms , in the 90's they used this technique with fast moving objects to make it seem smoother , spongebob season 1 has that i believe
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Jul 23, 2020, 7:52 AM
I mean, if it bothers you so much,the S3C sheet has a S3K style version.
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Jul 6, 2020, 10:43 AM
corkscrew shaft is still sonic 2 styled... why... why Sega
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Jun 21, 2020, 6:50 PM
@The Sprite Planet. Most likely to match the Japanese art at the time. (STH1/CD and STH2's Sonic had traits from the American art)
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Jun 21, 2020, 5:14 PM
I wonder why Sonic went through many design changes in Sonic 1, 2, and 3&K
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Jun 5, 2020, 9:02 AM
We shouldn't have to go to a page for a ROM hack to get sprites that are in the original.
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Feb 26, 2020, 9:40 PM
COMMENT 100
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Feb 20, 2020, 4:42 PM
I disagree with ThiccOof, SomethingStupid, Smoke-The-Pyroling and MrSonicSMSSpriter: They're on the S3C Sonic sheet.
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Feb 20, 2020, 4:07 PM
I agree with SomethingStupid, Smoke-The-Pyroling and MrSonicSMSSpriter: Where are the blue sphere sprites for Sonic the Hedgehog?
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Feb 16, 2020, 1:48 PM
I agree with SomethingStupid and Smoke-The-Pyroling: Where are the blue sphere sprites for Sonic the Hedgehog?
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Feb 14, 2020, 3:54 AM
I agree with SomethingStupid: Where are the blue sphere sprites for Sonic?
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Dec 11, 2019, 3:47 PM
Where are the blue sphere sprites?
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Dec 2, 2019, 12:12 PM
Fixed it!
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