Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
LCD Handhelds
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
Sega CD
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Objects (Common)
Category
Sega Genesis / 32X
Game
Sonic the Hedgehog 3 (November 3, 1993 Prototype)
Section
Stage Objects
Submitter
Paraemon
Size
51.45 KB (645x967)
Format
PNG (image/png)
Hits
6,099
Comments
7
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
Smoke-The-Pyroling
Nov 12, 2021, 12:37 PM
hmm yes crimson ring
Paraemon
Apr 4, 2020, 8:15 AM
Well, they need to be revised (I've got it lined up to upload, but there's a few more things I want to get finished first before I submit it), but basically -
Raw / Mobile Port increases in increments of 32. It's halved for Shadow (Night Mode), which increases in increments of 16, and Highlight continues the remainder of the halved increments from 128 to 240.
Rendered through Genesis - tangential increments from 52 and upwards, with just as strange Shadow and Highlight, is actually how the colors appear through the television, at least with 1990s technology. With ports like those for the Mega Collection+ for the PS2, the palettes end up being different.
Not seen on the sheet, but on some others that I've been able to revise to the current system, are the following:
Actual - rises in increments of 36, and works the same as Raw, with Shadow and Highlight rising in increments of 18.
PC Port - rises in increments of 34, and works as above, with S & H rising in increments of 17.
They're there for those who prefer any of the palette schemes that aren't used on the sheet, as a sort of catch-all "Here's your option if you want it".
Benjamin the Raccoon
Apr 4, 2020, 7:45 AM
What do the palettes that are concived through numbers supposed to clarify?
Paraemon
Jan 4, 2020, 2:23 PM
Don't get me wrong, I appreciate the error-highlighting. The request is more universal, it just happens that you were the only one to point it out. I'd rather the comments be more pertaining to the content's context, instead of "hey there's something wrong here".
JoeyTheRabbit
Jan 4, 2020, 12:22 PM
Oh, okay, I'm sorry for not PM-ing you.
Paraemon
Jan 4, 2020, 9:10 AM
Fix submitted. I'll deal with the icon later.
I know I limited it to the Sonic sheet, but can I please be PM'd over all my sheets' issues from now on?
JoeyTheRabbit
Jan 4, 2020, 8:33 AM
The Game/Time Over text is actually the Sonic 2 Sprite, but with the Sonic 3 palette and looks incorrect (and creepy!).
http://info.sonicretro.org/images/7/73/Sonic31993-11-03_MD_GameOver.png
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!