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Hello all, did you miss me? ... no? Okay, well that's neither here nor there. Welcome to this week's update, and what an update it is! For reasons unknown, this week we have little over 1,000 submissions! I know, I'm surprised as well. On that note, let's not waste any more time and just get right into it!
To start things off, Nazta brings us a bevy of rips from Final Fantasy: Brave Exvius, from the dark knight Garland to... well, is there anyone more important to Final Fantasy than Garland? Next, a relatively new face (or at least I've never seen him before) named eldomtom2 decided to submit a whole trove of sprites from Chris Sawyer's Locomotion, of all things! I'm not entirely certain what drives a man to rip this many sprites from a train simulator (aside from the train), but I'm certainly not complaining!
Recently, the Nintendo Wii U and 3DS eShops have begun to stop accepting credit cards, essentially meaning the service has now completely shut down. While the games that were available on there are now mostly lost to the sands of time (Unless you emulate them... or buy used copies... or play their rereleases on newer consoles), at the very least the menu assets for them have been safely ripped by TeridaxXD001, so if you want to take a nice long gander that the Japanese menu icons for Ocarina of Time... erm, you can do that...
On the customs side, we have a decent little bundle of sheets of varying quality and styles... most of which are from the Mario and Sonic series for some reason. Particular standouts are the Zelda 2 Stalfos expansion sprites by MisterMike, the Ocarina of Time Early Stalfos in the Zelda 2 Style by MisterMike, and the Sonic in Zelda 2 sprites by, wait for it... MisterMike! Okay but in all seriousness, the REAL standouts this week are the Syobon Action-styled Mario sprites by TarkanDragon, and the downright adorable Geno sprites by Omega. Absolutely loving these interesting takes on our classic gaming fundamentals! I'm also a bit partial to the SMAS-Styled Luigi SMW Overworld sprites which, while they complicate things by making him a tad taller, look very good for what they're trying to be.
And that, as far as submissions go, is only the tip of the iceberg. There are so many wonderful sheets we've received this week, you really owe it to yourself to give the full list a nice look, a long lick, maybe even a little sniff! Either way, a big thank you to all our wonderful submitters this week, great stuff all around!
And now, before I let you go, I'd like to give you all another tip with this little segment I call "MisterMike's Spriting Tip of the Week"!
Today's tip is all about thumbnails. Thumbnails are an important part of any submission, as they're the first thing people see when they look for it. Now while it's not necessary to have a thumbnail on your submissions when you submit them, it does save the staff from having to spend time to make one... or 15... or 200.
What constitutes a good thumbnail largely depends on the kind of submission you have. Naturally you want to include the most important or central thing to your thumbnail to help people more easily distinguish it from the others, as well as center the sprite onto the image. The biggest hurdle I often see is making the background transparent. Many people tend to use Microsoft Paint for their sheets and while that's perfectly fine in most cases, it means that they can't make the icons transparent because it simply doesn't support that.
As such, I would highly recommend switching over to a different image-editing program. Kolourpaint is my image editing software of choice, as it's basically Microsoft Paint but with a whole lot of extra features that, while mostly superfluous, can greatly help in making some incredible sheets, and it supports transparency which will allow you to make better thumbnails. Paint.NET also allows transparency, but unlike Kolourpaint it also support layers... not sure why you'd need layers for sprite sheets... but you can do that. Now I'm not saying all this because you guys don't make great thumbnails, far from it. I just think it's worth it to always think about what you can do to improve your output, because while your current tools might be more familiar to you, there could always be something better out there.
Alright, that's the end of my weekly(?) lecture. Again, a big thanks to all our contributors this week, you guys have done a wonderful job, and I'll see you all whenever I see you!
Petie Edit: We almost forgot! The Modern Genesis project, which started way back in 2007-2008, is still actively working on creating and organizing sheets which, among other things, will be submitted here when ready! They're looking for anyone interested in lending a hand so if you're game, head on over to their Discord to find out more. The sooner their work is done, the sooner we'll see a ton of great new Sonic sheets on the site here so it's win-win!
To start things off, Nazta brings us a bevy of rips from Final Fantasy: Brave Exvius, from the dark knight Garland to... well, is there anyone more important to Final Fantasy than Garland? Next, a relatively new face (or at least I've never seen him before) named eldomtom2 decided to submit a whole trove of sprites from Chris Sawyer's Locomotion, of all things! I'm not entirely certain what drives a man to rip this many sprites from a train simulator (aside from the train), but I'm certainly not complaining!
Recently, the Nintendo Wii U and 3DS eShops have begun to stop accepting credit cards, essentially meaning the service has now completely shut down. While the games that were available on there are now mostly lost to the sands of time (Unless you emulate them... or buy used copies... or play their rereleases on newer consoles), at the very least the menu assets for them have been safely ripped by TeridaxXD001, so if you want to take a nice long gander that the Japanese menu icons for Ocarina of Time... erm, you can do that...
On the customs side, we have a decent little bundle of sheets of varying quality and styles... most of which are from the Mario and Sonic series for some reason. Particular standouts are the Zelda 2 Stalfos expansion sprites by MisterMike, the Ocarina of Time Early Stalfos in the Zelda 2 Style by MisterMike, and the Sonic in Zelda 2 sprites by, wait for it... MisterMike! Okay but in all seriousness, the REAL standouts this week are the Syobon Action-styled Mario sprites by TarkanDragon, and the downright adorable Geno sprites by Omega. Absolutely loving these interesting takes on our classic gaming fundamentals! I'm also a bit partial to the SMAS-Styled Luigi SMW Overworld sprites which, while they complicate things by making him a tad taller, look very good for what they're trying to be.
And that, as far as submissions go, is only the tip of the iceberg. There are so many wonderful sheets we've received this week, you really owe it to yourself to give the full list a nice look, a long lick, maybe even a little sniff! Either way, a big thank you to all our wonderful submitters this week, great stuff all around!
And now, before I let you go, I'd like to give you all another tip with this little segment I call "MisterMike's Spriting Tip of the Week"!
Today's tip is all about thumbnails. Thumbnails are an important part of any submission, as they're the first thing people see when they look for it. Now while it's not necessary to have a thumbnail on your submissions when you submit them, it does save the staff from having to spend time to make one... or 15... or 200.
What constitutes a good thumbnail largely depends on the kind of submission you have. Naturally you want to include the most important or central thing to your thumbnail to help people more easily distinguish it from the others, as well as center the sprite onto the image. The biggest hurdle I often see is making the background transparent. Many people tend to use Microsoft Paint for their sheets and while that's perfectly fine in most cases, it means that they can't make the icons transparent because it simply doesn't support that.
As such, I would highly recommend switching over to a different image-editing program. Kolourpaint is my image editing software of choice, as it's basically Microsoft Paint but with a whole lot of extra features that, while mostly superfluous, can greatly help in making some incredible sheets, and it supports transparency which will allow you to make better thumbnails. Paint.NET also allows transparency, but unlike Kolourpaint it also support layers... not sure why you'd need layers for sprite sheets... but you can do that. Now I'm not saying all this because you guys don't make great thumbnails, far from it. I just think it's worth it to always think about what you can do to improve your output, because while your current tools might be more familiar to you, there could always be something better out there.
Alright, that's the end of my weekly(?) lecture. Again, a big thanks to all our contributors this week, you guys have done a wonderful job, and I'll see you all whenever I see you!
Petie Edit: We almost forgot! The Modern Genesis project, which started way back in 2007-2008, is still actively working on creating and organizing sheets which, among other things, will be submitted here when ready! They're looking for anyone interested in lending a hand so if you're game, head on over to their Discord to find out more. The sooner their work is done, the sooner we'll see a ton of great new Sonic sheets on the site here so it's win-win!
3DS Sheets: 2
Arcade Sheets: 24
Combo Images (Team)
Max
Character Select Portraits
Benkei
Geisya
Goemon
Kabuki
Kappa
Ninja
Oni
Sabu
Samurai
Shogun
Sumo
Tengu
Bobby
Nick
Richard
Roy
Birdie's Stage
Gen's Stage
Lee's Stage
Time Pilot Ship
Colonel Sanders
Browser Games Sheets: 1
Custom / Edited Sheets: 26
Nika Kangaroo (Mega Man 8-bit Deathmatch-Style)
Mr Saturn (Expanded)
Stalfos (Early OoT Design, Zelda 2-Style)
Stalfos (Zelda 2, Expanded)
Luigi
Luigi (Momoko 120%-Style)
Luigi (Super Mario World Overworld-Style)
Mario
Mario (Momoko 120%-Style)
Mario (Syobon Action-Style)
Mario & Luigi (WarioWare Gold SMB3 Death Sprites, Expanded)
Mario, Luigi, Toad & Toadette (NSMB Series Power-Ups, SMW-Style)
Mario, Luigi, Toad & Toadette (SMB3, SML1/2 Power-Ups) (SMW-Style)
Mario, Luigi, Toad & Toadette (SMW-Style, Expanded)
Mushroom Platform Tileset
Custom Sol Gems
Ms Pac-Man / Pac-Woman (Early Design)
Pac-Man Museum+ Logo (Pixelated)
#284 Masquerain
Little Mac (Mega Man NES-Style)
Chaos Emeralds
Sonic (Zelda 2-Style)
Sonic & Tails (Mario Bros. NES-Style)
Sonic 3&K Life Icon Font (Expanded)
Geno
Yuko Asou (Super Mario Bros. NES-Style)
DS / DSi Sheets: 32
Start Screens
Start Screens
Font
Drawcia Sorceress
Enemies
King Dedede
King Dedede (Playable)
Kirby
Kracko
Meta Knight
Paint Roller
Waddle Dee
Waddle Doo
Animal Kirby
Block Kirby (Unused)
Cutscenes
Kirby (Extra Sprites)
Ninja Kirby
Triple Star Kirby
Lap Counter
Unused Sprites
Options Menu
Start Screens
Game Title & Logos
Home Menu Icon
Title Screen Elements
Game Title
Start Screens
Start Screens
Tetriminos
Start Screens
Start Screens
FM Towns Sheets: 1
Game Boy / GBC Sheets: 5
Field
Game Boy Error Message
Intro & Title Screen
Introduction & Logos
Introduction, Logos & Game Title
Game Boy Advance Sheets: 24
Introduction Screens
Introduction Screens
Start Screens
Pause Screens
Pause Screens
Unused Sprites
Introduction Screens & Game Title
Introduction Screens & Game Title
Language Selection Screen
Introduction & Logos
Introduction, Logos & Game Title
Pokémon (Overworld)
Start Screens
Alpine Vista
Crystal Curves
Death Plains
Great Heights
Great Lakes
Ocean Grove
Overland Valley
Paradise City
Urban Thruway
Wilderness Run
Introduction Screens & Title Screen
Mobile Sheets: 271 (50 shown)
Ace Striker Tidus (Brave Shift)
Aerith & Red XIII (Brave Shift)
Akstar -The Return-
Al Bhed Girl Rikku
Alena & Marquis de Léon
Alice
Alice (Brave Shift)
Alpha Weltall (Brave Shift)
Amarant (Brave Shift)
Angela
Angela (Magus)
Aranea
Aranea (Brave Shift)
Avalanche's Biggs & Wedge
Avalanche's Jessie
Avalanche's Tifa
Avalanche's Tifa (Brave Shift)
Barbariccia
Barbariccia (Brave Shift)
Barret (FFVII REMAKE, Brave Shift)
Barret (FFVII REMAKE)
Beach Buoy Shinju
Beast King Crocodine
Beatrix
Beatrix (Brave Shift)
Berserker Rikku
Besaid Mage Lulu
Billy
Blue Mage Fina
Blue Mage Fina (Brave Shift)
Blue Sky Belle Fran
Cetra Descendent Aerith
Christmas Domino
Cid
Cid (Brave Shift)
Cindy
Citra
Citra (Brave Shift)
Cleome
Cleome (Brave Shift)
Cobalt Blade Noctis
Cobalt Blade Noctis (Brave Shift)
Daisy
Daisy (Brave Shift)
Dancer Lenna (Brave Shift)
Dark Fina -Warrior's Prayer-
Dark Knight Paine
Dark Rain
Destroyer of All Zoma (Brave Shift)
Determined Dagger
MSX / MSX2 Sheets: 3
Neo Geo / NGCD Sheets: 6
NES Sheets: 3
Nintendo 64 Sheets: 3
Nintendo Switch Sheets: 20
Course Previews
Race Result Backgrounds
Box Art
Box Art
Box Art
Box Art
HOME Menu Icons
Screenshots
Screenshots
Screenshots
Screenshots
Pokémon Icons
Pokémon Previews (1st Generation)
Pokémon Previews (2nd Generation)
Pokémon Previews (3rd Generation)
Pokémon Previews (4th Generation)
Pokémon Previews (5th Generation)
Pokémon Previews (6th Generation)
Pokémon Previews (7th Generation)
Pokémon Previews (8th Generation)
PC / Computer Sheets: 281 (50 shown)
Title Screen
Sentry X-58 (Specimen X-58)
1st Prize
Principal of the Thing
Ferekin
Fighter Portraits
Sho-Jin
XLX-2250
Introduction & Title Screen
2-EPB Electric Multiple Unit
3F 'Jinty'
747
A5 Tri-Motor
AB139 Helicopter
Agnes Armchair
Ailsa Bus
Alfred Ashdown
APT
Baldwin 2-8-0
Basil Boombox
Be 4/4 Tram
Be 4/6 Tram
Bo Buzzball
BR Standard Class 4MT
Brewery
Bridges
Bulk Ship
C-130 Hercules
Cacti
Cargo Ship
Castle Ruins
Ce 2/2 Tram
Ce 6/8 Crocodile
Cecil Cityscape
Century
Charles Chilblain
Chemical Works
Churches
City Heliport
Class 114 Diesel Multiple Unit
Class 142 Diesel Railbus
Class 20
Class 37
Class 55 'Deltic'
Class 90
Class E8
Clipper
Coal Mines
Coal-Fired Power Station
Combi Tram
PlayStation Sheets: 1
PSP Sheets: 1
Sega Genesis / 32X Sheets: 51 (50 shown)
Bath Time
Battle Bunker
Farm Frolics
Feather Weight
Forest Fun
Get Knotted
Hay Hassle
Hole Haven
Keep On Grass
Laser Blazer
Log Lessons
Maverick Mayhem
Orange Blossom
Paint Wars
Patio Problems
Picnic Patience
Portraits
Snow Scrape
Snow Time
Still Life
Thru Passage
Tin Can Alley
Tough Measures
Treetop Tangle
Tube Tussle
Channel Guy
Channel Guy Intro
Fonts
Alterone
Alterone Castle
Battle 01 (Gate of the Ancients: Guardiana)
Battle 02 & Battle 03 (Guardiana and Alterone)
Battle 04 (Alterone)
Battle 05 (Rindo to Manarina)
Battle 09 (Bustoke Quarry)
Pao I (Empty)
Rindo
Shade Abbey
Uranbatol
Portraits
Battle Backgrounds
Cyclops
Demon (Fireball)
Demon (Flying)
Dragon
Ending
Fonts
Name Entry & Story
Necromancer
Title Screen
SNES Sheets: 6
Haunted Forest Background
Rigging Backgrounds
Icepick
Elfire
After Castle Cutscenes
Overworld Sprites
Wii Sheets: 27
Air Hockey
Alley Roller
Balloon Alphabet
Basketball
Book Pages
Children
Counting
Cowboy Jasper
Dancing Queen
Font & Words
Galaxy Shooter
Game Room 1
Game Room 2
Game Rules
Icons
Jasper's Racing
Lucky Wheel
Matching
Mr. Munch's Target Practice
Pizza Mania
Pizza Tent
Smash a Munch
Tickets & Tokens Earned
Race Icons
Neo Heli Metall
Suzak and Fenix
Vanish Blocks
Wii U Sheets: 245 (50 shown)
HOME Menu Icon
HOME Menu Icon
HOME Menu Icon
HOME Menu Icon
HOME Menu Icon
1080° Snowboarding
2010 Street Fighter
Advance Wars
Adventures of Lolo
Akumajō Dracula
Akumajō Dracula ~Circle of the Moon~
Albert Odyssey
Alien Crush
Atlantis no Nazo
Atsumete! Kirby
AXELAY
Babel no Tō
Battle City
BE BALL
Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal
Bio Miracle Bokutte Upa
Blazing Lazers
Bomberman '94
Bomberman: Panic Bomber
Bonk's Adventure
Break In
Breath of Fire: Ryū no Senshi
Burabura Donkey
Castlevania: Akatsuki no Menuetto
Castlevania: Byakuya no Concerto
Championship Lode Runner
Cho Aniki
Chō Makaimura R
Chō Wakusei Senki: Metafight
Chocobo Land
ChuChu Rocket!
Circus Charlie
Contra
Contra: Hard Spirits
Cosmo Gang the Puzzle
Demon's Blazon: Makaimura Monshō-hen
Densetsu no Stafy
Detana!! TwinBee
Devil Crash
Dig Dug
Digital Champ
Donkey Kong 64
Donkey Kong Returns
Donkey Kong: Jungle Climber
Double Dungeons