Arabian Nights: Sabaku no Seirei Ou (JPN)
Arabian Nights: Sabaku no Seirei Ou (JPN)
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[4]
Playable Characters
Ifrit (True Form, Battle)
Ifrit, Shukran & Harty (Overworld)
Ifrit, Shukran, Harty, Magic Carpet & Roc (World Map)
Shukran (Battle)
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Non-Playable Characters
Animals & Objects
Djinns (Overworld)
Enemies & Bosses (Overworld)
Guards
NPCs (Common)
NPCs (Unique)
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Enemies
Ancient Temple Enemies
Bardo's Labyrinth / Fortress Enemies
Castle of Darkness / Silver Shrine Depths Enemies
Cult Hideout Enemies
Ifrit's Castle / Gaia's Realm Enemies
Jungle Enemies
Lava Cave Enemies
Mt. Badiya Enemies
Mt. Elyrita (Roc Cave) Enemies
Mt. Elyrita Enemies
Mt. Tonpei Enemies
Quicksand Cave Enemies
Silver Shrine Enemies
Underground Lake Enemies
World Map Area A Enemies
World Map Area B / South Desert / South Desert Cave Enemies
World Map Area C Enemies
World Map Area D Enemies
World Map Area E Enemies
World Map Area F Enemies
World Map Area G Enemies
World Map Area H Enemies
World Map Area I Enemies
World Map Area J Enemies
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Bosses
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Maps
Assam Village (Exterior)
Castle of Darkness (Exterior)
Cult Hideout (Exterior)
Cult Hideout (Idol Hall)
Cult Hideout (Prison)
Desert Dweller's Camp (Exterior)
Desert Dweller's Camp (Interior)
Jungle
Lava Cave
Mt. Elyrita (Roc Cave)
Northeast Town (Exterior)
Oasis
Palace / Mini Palace (Exterior)
Quicksand Cave
Quicksand Cave Entrance
Riyadh Village
Suleiman's House Cutscene
Town of Bazaar (Exterior)
Town of Bazaar / Egypt, Assam Village, Northeast Town & Lone House Interior
Town of Egypt (Exterior)
Wadi Village (Exterior)
Wadi Village (Interior)
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Miscellaneous
Comments (5)
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Reply to comment by Barack Obama posted Oct 6, 2025 12:59 PM
Those debugging sprite and tile viewers are just too good. I wish other emulators had them.
You're welcome. But one day I want to come back to this game and rip the remaining party members and do layered rerips of the maps.
So far, everything here was ripped with either bsnes-rawpalettes (maps) or vSNES (rest), which is fine since both of them use true colours.
For the future, I only want to use bsnes-rawpalettes, since it's really easy to handle and can do everything vSNES can.
So far, everything here was ripped with either bsnes-rawpalettes (maps) or vSNES (rest), which is fine since both of them use true colours.
For the future, I only want to use bsnes-rawpalettes, since it's really easy to handle and can do everything vSNES can.
Thank you for this delightful work
Lots of research, I would say ;-)
Btw, the exterior maps use teleport spots in all directions, meaning one step too far and you will leave the map. I captured all of them one tile before the teleport activates and I assume they're larger than what I submitted here.
Btw, the exterior maps use teleport spots in all directions, meaning one step too far and you will leave the map. I captured all of them one tile before the teleport activates and I assume they're larger than what I submitted here.
How do you keep finding beautiful games I've never heard of? O_O
