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Raptors
Category SNES
Game
Section
Enemies
Submitter cryomancer199X
Size 58.03 KB (1361x491)
Format PNG (image/png)
Hits 595
Comments 5

Raptors
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Oct 18, 2024, 8:07 AM *
Nah, the rip is fine.
Just got rid of the wrongly mirrored duplicates, that's all.
Edit: It definitely needs a rerip, maybe one day I'll get to it.
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Oct 15, 2024, 11:33 PM
Yeah I'm an amateur at this stuff so I'm not shocked if there's issues here. You've been doing a good job on the other stuff, if you wanna replace this with something more comprehensive i certainly won't complain! Thanks for your work, regardless.
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Oct 6, 2024, 8:53 AM
Mirroring the entire animation for movement just makes him walk backwards.
Instead it just needs frame-by-frame-mirroring without changing the frame order, it's a classic mistake as old as ripping itself.
On this sheet, it also concerns the animation for attacking.

Shadowless customs shouldn't be neccessary either, as you can use vSNES / bsnes-rawpalettes to separate sprites from other sprites (aka the shadow from the raptor).
Customs always have the risk that they're not accurate, especially if the shadows and the outlines of the sprites are black.
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Jul 28, 2024, 2:19 AM
Thank you, the scariest enemies made it!
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Jul 23, 2024, 3:16 PM
anyone who wants to use these, know that the shadows slide around in game a bit. so you may want to do stuff with that, depending on what you're doing.

the intro raptor has some odd blue pixels that seem they were intended to be black, the customs have that assumed fix applied.
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