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Super Mario World
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Category SNES
Sheets 276
Hits 3,922,277
Comments 168
Super Mario World
Super Mario World
Playable Characters
[2]
Non-Playable Characters
[3]
Enemies & Bosses
[24]
Yoshi's Island Stages
[17]
Donut Plains Stages
[31]
Vanilla Dome Stages
[28]
Twin Bridges Stages
[17]
Forest of Illusion Stages
[17]
Chocolate Island Stages
[32]
Valley of Bowser Stages
[33]
Star World Stages
[7]
Special World Stages
[16]
Miscellaneous Stages
[14]
Backgrounds
[3]
Tilesets
[10]
Overworld
[7]
Miscellaneous
[15]
Console Genre Developers
SNES Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Dec 4, 2020, 9:41 PM
RIP Old Enemies Sheet. :(
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Dec 2, 2020, 11:41 PM
And the iris out when the level is complete.
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Dec 1, 2020, 3:55 AM
Hey where's the star effects after completing a level?
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Nov 30, 2020, 9:50 AM
Thank you Barack Obama.
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Nov 24, 2020, 12:40 PM *
The stages and sub areas have size differences in length / height. It would be a waste of space to put them together.
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Nov 24, 2020, 9:49 AM
It looks really unorganized having all of the levels have their sheets split up by areas, would it be ok if we cleaned that up?
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Nov 13, 2020, 11:59 AM
This game has gotten a lot of stuff since i last saw it.
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Nov 12, 2020, 5:22 PM *
@Barack Obama, I did the KOOPA sign and the Landmass.
By the way, you're right about that Secret of Mana thing!
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Nov 12, 2020, 5:00 PM
I'll help organize the enemy sheet.
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Nov 12, 2020, 4:47 PM *
- Coin cloud when Yoshi eats berries
- Japanese "KOOPA" sign for Bowser's castle (Overworld Sprites)
- Overworld landmass shifting (after Donut Ghost House, after Sunken Ghost Ship, etc.) from Lunar Magic
- Enemy/object/npc/tile palettes from vSNES
- Overworld sprite/tile animations (Yoshi's Island clouds, waterfalls, etc.)
- The stage tilesets are kinda messy
- Tilesets & object/block sheet mix sprites & level structure
- The enemy sheet could need some organization

The more you look at it, the more you find, it's a barrel without a bottom just like Secret of Mana.
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Nov 12, 2020, 3:54 PM
I can't think of anything else left here to rip in this game.
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Nov 12, 2020, 2:34 PM
It looks like the fifth most popular game on The Spriters Resource is finally complete. I think...
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Nov 12, 2020, 11:53 AM
Now I really think there is nothing left to rip.
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Nov 12, 2020, 12:16 AM
Star Mario's sprites are just regular Mario's sprites constantly changing between his Super, Fire, Luigi, and Fire Luigi palettes in that order, with a bunch of glitter sprites place on him.
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Nov 11, 2020, 10:47 AM
It is. I figured one could disable sprites and leave one background layer and use animget to capture every frame.
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Nov 11, 2020, 10:35 AM
were is the star mario sprites
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Nov 11, 2020, 10:22 AM
@DogToon64 Thanks! I will try to rip it now.
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Nov 11, 2020, 10:08 AM
@Sanic Yep, it is. I'm not able to rip it, I can't find it in my viewer. Maybe you'll have better luck than I did. :P
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Nov 11, 2020, 9:23 AM
Is it the keyhole's zoom animation? If so, i'm almost sure i can rip it.
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Nov 10, 2020, 5:55 PM *
I'll see if I can rip the keyhole. BRB...

EDIT: Welp, I'm back. I failed. Dadgum SNES hardware! >:P
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Nov 10, 2020, 4:38 PM
Just checked it, the green door appears at the secret exit of Donut Ghost House. The keyhole animation on the other hand is not rippable for me.
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Nov 10, 2020, 3:44 PM
The green ghost house door from Forest of Illusion secret exit and the keyhole animation too.
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Nov 10, 2020, 2:05 PM
I think the only thing left, really, is the World Map with all of the animations for when things are unlocked.
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Nov 7, 2020, 7:43 PM
Wow, A Lot Of New Sheets Have Been Added
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Nov 6, 2020, 1:00 PM
Wow, they added many more levels last time I checked here (Like a month)
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