Super Mario World


Game Info arrow_drop_down favorite
Category SNES
Assets 276
Hits 4,290,002
Comments 175
Tags (10): arrow_right
Alternative Names (4): arrow_right
SMW, Super Mario Bros. 4: Super Mario World, マリオワールド (Japanese), 超级马力欧世界 (Chinese)
arrow_drop_down [2] Playable Characters
arrow_drop_down [3] Non-Playable Characters
arrow_drop_down [24] Enemies & Bosses
arrow_drop_down [17] Yoshi's Island Stages
arrow_drop_down [31] Donut Plains Stages
arrow_drop_down [28] Vanilla Dome Stages
arrow_drop_down [17] Twin Bridges Stages
arrow_drop_down [17] Forest of Illusion Stages
arrow_drop_down [32] Chocolate Island Stages
arrow_drop_down [33] Valley of Bowser Stages
arrow_drop_down [7] Star World Stages
arrow_drop_down [16] Special World Stages
arrow_drop_down [14] Miscellaneous Stages
arrow_drop_down [3] Backgrounds
arrow_drop_down [10] Tilesets
arrow_drop_down [7] Overworld
arrow_drop_down [15] Miscellaneous

Comments (175)


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Items?
theawsomario Jul 15, 2021 12:57 AM
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@DogToon64, I think you should add the assembled sprites to the existing sheet.
QuadFactor Jan 24, 2021 12:47 AM *
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Before I submitted the revision (before it got rejected, I'm currently fixing it), I had a decision to either put assembled Yoshi in a different sheet, or put him in the existing sheet.

Which should I do?
DogToon64 Staff Jan 23, 2021 5:49 PM
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What's really complete (IMO):
- Playable characters
- Enemies & Bosses
- Stages (except some outdated looking ones)
- Backgrounds
- Tilesets

And what could need an overhaul or a new rip:
- Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E
- Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout
- Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water)
- Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid
- Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there.
- Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language.
- Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. I also guess some custom tiles are on that (from the comments)? And of course, palettes.
- After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door.
- General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice.

In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing.

Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them.
Barack Obama Jan 23, 2021 5:40 PM *
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I think the iris out, the Japanese font, the text box, the mode 7 rotation effects (if that's possible), etc.
SmithyGCN Jan 21, 2021 6:43 AM
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Wow...THAT is a lot of ripping going on. What HASN'T been ripped from Super Mario World by this point?
PixelCrunch Jan 20, 2021 2:54 PM
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@Cateye: Any time! I got it ripped a while back, now I'm just waiting patiently for the revision to be either accepted or rejected.
DogToon64 Staff Jan 14, 2021 1:59 PM
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@DogToon64 Hey thanx
Cateye Jan 14, 2021 10:54 AM
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I already tried it, the text box animation is always different. Maybe Animget can do the job, it captures frames faster than ZSNES.
Barack Obama Dec 31, 2020 2:42 AM
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I don't know about "Everything", but a HUGE part of this game has been ripped. Pretty soon, I'm going to rip an assembled version of Yoshi, as well as him having the disassembled parts.

EDIT: And another thing I just realized that hasn't been ripped is the black speech block. I'll rip it when I get assembled Yoshi ripped.
DogToon64 Staff Dec 31, 2020 2:16 AM
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wow, EVERYTHING got ripped
oxygen Dec 31, 2020 2:02 AM
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Holy heck, there's been a lot of progress since I was last here
Fat Mario Dec 27, 2020 8:33 PM
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Although, that one doesn't have the separate block like the one I have does.
DogToon64 Staff Dec 22, 2020 10:21 PM
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@DogToon64: I see it on the "Mario (Map Screen)" sheet, though...
Random Talking Bush Administrators Dec 22, 2020 9:56 PM
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Just noticed that the World Map Border hasn't been ripped yet. I'll be submitting it in a little bit...
DogToon64 Staff Dec 22, 2020 8:03 PM
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Same here, I liked the bridge thumbnail better.
DogToon64 Staff Dec 12, 2020 1:38 PM
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Beats me, maybe somebody has fun making them? I liked the one with the bridge.
Barack Obama Dec 12, 2020 10:47 AM
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Why does the icon keep changing?
Murphmario Dec 12, 2020 7:10 AM
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Bro how did we go 200< sheets without the goal post
aoe Dec 9, 2020 12:37 PM
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Hmm? I'll check just to make sure.

EDIT: I believe it's the same shape every time. But I'll hold off on ripping it until I can observe it a little closer. But I'll be uploading the Goal Post in a short while...
DogToon64 Staff Dec 8, 2020 8:57 PM *
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