Super Mario World
Super Mario World
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[2]
Playable Characters
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[3]
Non-Playable Characters
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[24]
Enemies & Bosses
Amazing Flyin' Hammer Brother
Aquatic Enemies
The Big Boo
Bowser
Chargin' Chucks
Dry Bones & Boo Variants
Fireball Enemies
Fishin' Boo
Goomba & Bob-Omb
Iggy & Larry
Koopas & Masked Koopas
Lakitu & Spiny
Lemmy & Wendy
Magikoopa
Mechakoopa
Morton, Ludwig & Roy
Object Enemies & Hazards
Piranha Plant, Pokey, & Plant Enemies
Rex, Blargg, & Dino-Rhino
Reznor
Sumo Bro
Super Koopas
Various Enemies
Wiggler
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[17]
Yoshi's Island Stages
#1 Iggy's Castle (1/2)
#1 Iggy's Castle (2/2)
Yellow Switch Palace (1/1)
Yellow Switch Palace (2/2)
Yoshi's House
Yoshi's House (JPN)
Yoshi's House (Prototype)
Yoshi's Island 1
Yoshi's Island 1 (Sub Area)
Yoshi's Island 2
Yoshi's Island 2 (Sub Area)
Yoshi's Island 3
Yoshi's Island 3 (Sub Area)
Yoshi's Island 4 (1/2)
Yoshi's Island 4 (1/2) - Scrolling Water Overlay
Yoshi's Island 4 (2/2)
Yoshi's Island 4 (Sub Area)
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[31]
Donut Plains Stages
#2 Morton's Castle (1/3)
#2 Morton's Castle (2/3)
#2 Morton's Castle (3/3)
#2 Morton's Castle (3/3) - Movable Stage Objects
Donut Ghost House (1/3)
Donut Ghost House (2/3)
Donut Ghost House (3/3)
Donut Ghost House (Alternative Exit)
Donut Plains 1
Donut Plains 1 (Sub Area)
Donut Plains 2 (1/2, JPN)
Donut Plains 2 (1/2)
Donut Plains 2 (1/2) - Movable Stage Objects
Donut Plains 2 (2/2)
Donut Plains 2 (Sub Area)
Donut Plains 3 - Switch Off
Donut Plains 3 - Switch On
Donut Plains 4
Donut Plains 4 (Sub Area A)
Donut Plains 4 (Sub Area B)
Donut Secret 1
Donut Secret 1 (Sub Area)
Donut Secret 2
Donut Secret 2 (Sub Area)
Donut Secret House (1/3, JPN)
Donut Secret House (1/3)
Donut Secret House (2/3)
Donut Secret House (3/3)
Green Switch Palace (1/1)
Green Switch Palace (2/2)
Top Secret Area
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[28]
Vanilla Dome Stages
#3 Lemmy's Castle (1/4)
#3 Lemmy's Castle (2/4)
#3 Lemmy's Castle (3/4)
#3 Lemmy's Castle (3/4) - Movable Stage Objects
#3 Lemmy's Castle (4/4)
Red Switch Palace (1/1)
Red Switch Palace (2/2)
Vanilla Dome 1
Vanilla Dome 1 (Sub Area)
Vanilla Dome 1 (Sub Area) - Movable Stage Object
Vanilla Dome 2
Vanilla Dome 2 (Sub Area)
Vanilla Dome 3
Vanilla Dome 3 (Sub Area)
Vanilla Dome 4
Vanilla Dome 4 (Sub Area)
Vanilla Fortress (1/2)
Vanilla Fortress (2/2)
Vanilla Ghost House (1/2)
Vanilla Ghost House (2/2)
Vanilla Secret 1 (1/3)
Vanilla Secret 1 (2/3)
Vanilla Secret 1 (3/3)
Vanilla Secret 2
Vanilla Secret 2 (Sub Area)
Vanilla Secret 3 (1/2)
Vanilla Secret 3 (1/2) - Scrolling Water Overlay
Vanilla Secret 3 (2/2)
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[17]
Twin Bridges Stages
#4 Ludwig's Castle (1/3)
#4 Ludwig's Castle (1/3) - Background
#4 Ludwig's Castle (2/3)
#4 Ludwig's Castle (2/3) - Movable Stage Object
#4 Ludwig's Castle (3/3)
Butter Bridge 1 (1/2)
Butter Bridge 1 (2/2)
Butter Bridge 2
Butter Bridge 2 (Sub Area)
Cheese Bridge Area
Cheese Bridge Area (Sub Area A)
Cheese Bridge Area (Sub Area B)
Cookie Mountain
Cookie Mountain (Sub Area)
Cookie Mountain (Sub Area) - Scrolling Water Overlay
Soda Lake (1/2)
Soda Lake (2/2)
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[17]
Forest of Illusion Stages
#5 Roy's Castle
Blue Switch Palace (1/1)
Blue Switch Palace (2/2)
Forest Fortress (1/2)
Forest Fortress (2/2)
Forest Ghost House (1/2)
Forest Ghost House (1/2) - Background
Forest Ghost House (2/2)
Forest Ghost House (Alternative Exit)
Forest of Illusion 1
Forest of Illusion 2
Forest of Illusion 3
Forest of Illusion 3 (Sub Area)
Forest of Illusion 4
Forest of Illusion 4 (Sub Area A)
Forest of Illusion 4 (Sub Area B)
Forest Secret Area
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[32]
Chocolate Island Stages
#6 Wendy's Castle (1/3)
#6 Wendy's Castle (2/3)
#6 Wendy's Castle (2/3) - Movable Stage Objects
#6 Wendy's Castle (3/3)
Choco-Ghost House (1/2)
Choco-Ghost House (2/2)
Chocolate Fortress (1/2)
Chocolate Fortress (2/2)
Chocolate Island 1
Chocolate Island 1 (Sub Area)
Chocolate Island 2 (1/4)
Chocolate Island 2 (2/4) - Variation (1/3)
Chocolate Island 2 (2/4) - Variation (2/3)
Chocolate Island 2 (2/4) - Variation (3/3)
Chocolate Island 2 (3/4) - Variation (1/3)
Chocolate Island 2 (3/4) - Variation (2/3)
Chocolate Island 2 (3/4) - Variation (3/3)
Chocolate Island 2 (4/4) - Variation (1/2)
Chocolate Island 2 (4/4) - Variation (2/2)
Chocolate Island 3
Chocolate Island 3 (JPN)
Chocolate Island 3 (Sub Area)
Chocolate Island 4
Chocolate Island 4 (Sub Area)
Chocolate Island 5
Chocolate Island 5 (Sub Area)
Chocolate Secret (1/4)
Chocolate Secret (2/4)
Chocolate Secret (3/4)
Chocolate Secret (3/4) - Movable Stage Objects
Chocolate Secret (4/4)
Chocolate Secret (Sub Area)
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[33]
Valley of Bowser Stages
#7 Larry's Castle (1/2)
#7 Larry's Castle (2/2)
Back Door
Bowser Boss Room
Front Door (Door 1)
Front Door (Door 2)
Front Door (Door 3)
Front Door (Door 4)
Front Door (Door 5)
Front Door (Door 6)
Front Door (Door 6) - Movable Stage Objects
Front Door (Door 7)
Front Door (Door 8)
Front Door (Door Hub 1-4)
Front Door (Door Hub 5-8)
Sunken Ghost Ship (1/3)
Sunken Ghost Ship (2/3)
Sunken Ghost Ship (3/3)
Valley Fortress
Valley Ghost House (1/3)
Valley Ghost House (2/3)
Valley Ghost House (3/3)
Valley of Bowser 1 (1/2)
Valley of Bowser 1 (2/2)
Valley of Bowser 2 (1/3)
Valley of Bowser 2 (1/3) - Movable Stage Objects
Valley of Bowser 2 (2/3)
Valley of Bowser 2 (2/3) - Movable Stage Object
Valley of Bowser 2 (3/3)
Valley of Bowser 2 (3/3) - Movable Stage Objects
Valley of Bowser 3
Valley of Bowser 4
Valley of Bowser 4 (Sub Area)
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[7]
Star World Stages
Star World 1 (1/2)
Star World 1 (2/2)
Star World 2 (1/2)
Star World 2 (2/2)
Star World 3
Star World 4
Star World 5
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[16]
Special World Stages
Awesome
Funky
Funky (JPN)
Gnarly (1/2)
Gnarly (2/2)
Groovy
Mondo (1/2)
Mondo (1/2) - Scrolling Water Overlay
Mondo (2/2)
Mondo (Sub Area)
Outrageous
Tubular
Way Cool - Switch Off
Way Cool - Switch On
Way Cool (Sub Area A)
Way Cool (Sub Area B)
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[14]
Miscellaneous Stages
Bonus Game
Boss Test Room (Unused)
Castle & Fortress Entrance
Castle & Fortress Entrance (PAL, Revision 1)
Fortress Boss Room
Ghost House Entrance
Ghost House Exit
Goal Bonus Game
Iggy's & Larry's Castle - Boss Room
Ludwig's Castle - Boss Room
Morton's & Roy's Castle - Boss Room (Assembled)
TEST Level (Unused)
Title Screen Stage
Welcome Screen Stage
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[3]
Backgrounds
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[10]
Tilesets
Athletic Tileset
Castle / Fortress Tileset
Cloud Tileset
Forest Tileset
Ghost House / Sunken Ghost Ship Tileset
Ground Tileset
Ground Tileset (8x8)
Switch Palace / Bonus Game Tileset
Underground / Underwater Tileset
Yoshi's House Tileset
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[7]
Overworld
Level Tiles
Overworld Sprites
Overworld Tiles
World Map
World Map (Spriteless, Alternate Palette)
World Map (Spriteless)
World Map Border
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[15]
Miscellaneous
Comments (178)
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so im interested to get a rip actually accepted for once but idk i think its complete, is there something thats possible to rip that hasnt been yet? ill try with the iris out
Items?
@DogToon64, I think you should add the assembled sprites to the existing sheet.
Before I submitted the revision (before it got rejected, I'm currently fixing it), I had a decision to either put assembled Yoshi in a different sheet, or put him in the existing sheet.
Which should I do?
Which should I do?
What's really complete (IMO):
- Playable characters
- Enemies & Bosses
- Stages (except some outdated looking ones)
- Backgrounds
- Tilesets
And what could need an overhaul or a new rip:
- Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E
- Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout
- Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water)
- Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid
- Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there.
- Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language.
- Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. I also guess some custom tiles are on that (from the comments)? And of course, palettes.
- After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door.
- General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice.
In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing.
Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them.
- Playable characters
- Enemies & Bosses
- Stages (except some outdated looking ones)
- Backgrounds
- Tilesets
And what could need an overhaul or a new rip:
- Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E
- Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout
- Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water)
- Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid
- Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there.
- Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language.
- Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. I also guess some custom tiles are on that (from the comments)? And of course, palettes.
- After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door.
- General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice.
In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing.
Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them.
I think the iris out, the Japanese font, the text box, the mode 7 rotation effects (if that's possible), etc.
Wow...THAT is a lot of ripping going on. What HASN'T been ripped from Super Mario World by this point?
@Cateye: Any time! I got it ripped a while back, now I'm just waiting patiently for the revision to be either accepted or rejected.
@DogToon64 Hey thanx
I already tried it, the text box animation is always different. Maybe Animget can do the job, it captures frames faster than ZSNES.
I don't know about "Everything", but a HUGE part of this game has been ripped. Pretty soon, I'm going to rip an assembled version of Yoshi, as well as him having the disassembled parts.
EDIT: And another thing I just realized that hasn't been ripped is the black speech block. I'll rip it when I get assembled Yoshi ripped.
EDIT: And another thing I just realized that hasn't been ripped is the black speech block. I'll rip it when I get assembled Yoshi ripped.

wow, EVERYTHING got ripped
Holy heck, there's been a lot of progress since I was last here
Although, that one doesn't have the separate block like the one I have does.
@DogToon64: I see it on the "Mario (Map Screen)" sheet, though...
Just noticed that the World Map Border hasn't been ripped yet. I'll be submitting it in a little bit...
Same here, I liked the bridge thumbnail better.
Beats me, maybe somebody has fun making them? I liked the one with the bridge.

About the iris out, you could try but it's probably done with effects behind the scenes.