Super Mario World
Super Mario World
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[2]
Playable Characters
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[3]
Non-Playable Characters
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[24]
Enemies & Bosses
Amazing Flyin' Hammer Brother
Aquatic Enemies
The Big Boo
Bowser
Chargin' Chucks
Dry Bones & Boo Variants
Fireball Enemies
Fishin' Boo
Goomba & Bob-Omb
Iggy & Larry
Koopas & Masked Koopas
Lakitu & Spiny
Lemmy & Wendy
Magikoopa
Mechakoopa
Morton, Ludwig & Roy
Object Enemies & Hazards
Piranha Plant, Pokey, & Plant Enemies
Rex, Blargg, & Dino-Rhino
Reznor
Sumo Bro
Super Koopas
Various Enemies
Wiggler
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[17]
Yoshi's Island Stages
#1 Iggy's Castle (1/2)
#1 Iggy's Castle (2/2)
Yellow Switch Palace (1/1)
Yellow Switch Palace (2/2)
Yoshi's House
Yoshi's House (JPN)
Yoshi's House (Prototype)
Yoshi's Island 1
Yoshi's Island 1 (Sub Area)
Yoshi's Island 2
Yoshi's Island 2 (Sub Area)
Yoshi's Island 3
Yoshi's Island 3 (Sub Area)
Yoshi's Island 4 (1/2)
Yoshi's Island 4 (1/2) - Scrolling Water Overlay
Yoshi's Island 4 (2/2)
Yoshi's Island 4 (Sub Area)
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[31]
Donut Plains Stages
#2 Morton's Castle (1/3)
#2 Morton's Castle (2/3)
#2 Morton's Castle (3/3)
#2 Morton's Castle (3/3) - Movable Stage Objects
Donut Ghost House (1/3)
Donut Ghost House (2/3)
Donut Ghost House (3/3)
Donut Ghost House (Alternative Exit)
Donut Plains 1
Donut Plains 1 (Sub Area)
Donut Plains 2 (1/2, JPN)
Donut Plains 2 (1/2)
Donut Plains 2 (1/2) - Movable Stage Objects
Donut Plains 2 (2/2)
Donut Plains 2 (Sub Area)
Donut Plains 3 - Switch Off
Donut Plains 3 - Switch On
Donut Plains 4
Donut Plains 4 (Sub Area A)
Donut Plains 4 (Sub Area B)
Donut Secret 1
Donut Secret 1 (Sub Area)
Donut Secret 2
Donut Secret 2 (Sub Area)
Donut Secret House (1/3, JPN)
Donut Secret House (1/3)
Donut Secret House (2/3)
Donut Secret House (3/3)
Green Switch Palace (1/1)
Green Switch Palace (2/2)
Top Secret Area
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[28]
Vanilla Dome Stages
#3 Lemmy's Castle (1/4)
#3 Lemmy's Castle (2/4)
#3 Lemmy's Castle (3/4)
#3 Lemmy's Castle (3/4) - Movable Stage Objects
#3 Lemmy's Castle (4/4)
Red Switch Palace (1/1)
Red Switch Palace (2/2)
Vanilla Dome 1
Vanilla Dome 1 (Sub Area)
Vanilla Dome 1 (Sub Area) - Movable Stage Object
Vanilla Dome 2
Vanilla Dome 2 (Sub Area)
Vanilla Dome 3
Vanilla Dome 3 (Sub Area)
Vanilla Dome 4
Vanilla Dome 4 (Sub Area)
Vanilla Fortress (1/2)
Vanilla Fortress (2/2)
Vanilla Ghost House (1/2)
Vanilla Ghost House (2/2)
Vanilla Secret 1 (1/3)
Vanilla Secret 1 (2/3)
Vanilla Secret 1 (3/3)
Vanilla Secret 2
Vanilla Secret 2 (Sub Area)
Vanilla Secret 3 (1/2)
Vanilla Secret 3 (1/2) - Scrolling Water Overlay
Vanilla Secret 3 (2/2)
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[17]
Twin Bridges Stages
#4 Ludwig's Castle (1/3)
#4 Ludwig's Castle (1/3) - Background
#4 Ludwig's Castle (2/3)
#4 Ludwig's Castle (2/3) - Movable Stage Object
#4 Ludwig's Castle (3/3)
Butter Bridge 1 (1/2)
Butter Bridge 1 (2/2)
Butter Bridge 2
Butter Bridge 2 (Sub Area)
Cheese Bridge Area
Cheese Bridge Area (Sub Area A)
Cheese Bridge Area (Sub Area B)
Cookie Mountain
Cookie Mountain (Sub Area)
Cookie Mountain (Sub Area) - Scrolling Water Overlay
Soda Lake (1/2)
Soda Lake (2/2)
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[17]
Forest of Illusion Stages
#5 Roy's Castle
Blue Switch Palace (1/1)
Blue Switch Palace (2/2)
Forest Fortress (1/2)
Forest Fortress (2/2)
Forest Ghost House (1/2)
Forest Ghost House (1/2) - Background
Forest Ghost House (2/2)
Forest Ghost House (Alternative Exit)
Forest of Illusion 1
Forest of Illusion 2
Forest of Illusion 3
Forest of Illusion 3 (Sub Area)
Forest of Illusion 4
Forest of Illusion 4 (Sub Area A)
Forest of Illusion 4 (Sub Area B)
Forest Secret Area
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[32]
Chocolate Island Stages
#6 Wendy's Castle (1/3)
#6 Wendy's Castle (2/3)
#6 Wendy's Castle (2/3) - Movable Stage Objects
#6 Wendy's Castle (3/3)
Choco-Ghost House (1/2)
Choco-Ghost House (2/2)
Chocolate Fortress (1/2)
Chocolate Fortress (2/2)
Chocolate Island 1
Chocolate Island 1 (Sub Area)
Chocolate Island 2 (1/4)
Chocolate Island 2 (2/4) - Variation (1/3)
Chocolate Island 2 (2/4) - Variation (2/3)
Chocolate Island 2 (2/4) - Variation (3/3)
Chocolate Island 2 (3/4) - Variation (1/3)
Chocolate Island 2 (3/4) - Variation (2/3)
Chocolate Island 2 (3/4) - Variation (3/3)
Chocolate Island 2 (4/4) - Variation (1/2)
Chocolate Island 2 (4/4) - Variation (2/2)
Chocolate Island 3
Chocolate Island 3 (JPN)
Chocolate Island 3 (Sub Area)
Chocolate Island 4
Chocolate Island 4 (Sub Area)
Chocolate Island 5
Chocolate Island 5 (Sub Area)
Chocolate Secret (1/4)
Chocolate Secret (2/4)
Chocolate Secret (3/4)
Chocolate Secret (3/4) - Movable Stage Objects
Chocolate Secret (4/4)
Chocolate Secret (Sub Area)
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[33]
Valley of Bowser Stages
#7 Larry's Castle (1/2)
#7 Larry's Castle (2/2)
Back Door
Bowser Boss Room
Front Door (Door 1)
Front Door (Door 2)
Front Door (Door 3)
Front Door (Door 4)
Front Door (Door 5)
Front Door (Door 6)
Front Door (Door 6) - Movable Stage Objects
Front Door (Door 7)
Front Door (Door 8)
Front Door (Door Hub 1-4)
Front Door (Door Hub 5-8)
Sunken Ghost Ship (1/3)
Sunken Ghost Ship (2/3)
Sunken Ghost Ship (3/3)
Valley Fortress
Valley Ghost House (1/3)
Valley Ghost House (2/3)
Valley Ghost House (3/3)
Valley of Bowser 1 (1/2)
Valley of Bowser 1 (2/2)
Valley of Bowser 2 (1/3)
Valley of Bowser 2 (1/3) - Movable Stage Objects
Valley of Bowser 2 (2/3)
Valley of Bowser 2 (2/3) - Movable Stage Object
Valley of Bowser 2 (3/3)
Valley of Bowser 2 (3/3) - Movable Stage Objects
Valley of Bowser 3
Valley of Bowser 4
Valley of Bowser 4 (Sub Area)
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[7]
Star World Stages
Star World 1 (1/2)
Star World 1 (2/2)
Star World 2 (1/2)
Star World 2 (2/2)
Star World 3
Star World 4
Star World 5
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[16]
Special World Stages
Awesome
Funky
Funky (JPN)
Gnarly (1/2)
Gnarly (2/2)
Groovy
Mondo (1/2)
Mondo (1/2) - Scrolling Water Overlay
Mondo (2/2)
Mondo (Sub Area)
Outrageous
Tubular
Way Cool - Switch Off
Way Cool - Switch On
Way Cool (Sub Area A)
Way Cool (Sub Area B)
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[14]
Miscellaneous Stages
Bonus Game
Boss Test Room (Unused)
Castle & Fortress Entrance
Castle & Fortress Entrance (PAL, Revision 1)
Fortress Boss Room
Ghost House Entrance
Ghost House Exit
Goal Bonus Game
Iggy's & Larry's Castle - Boss Room
Ludwig's Castle - Boss Room
Morton's & Roy's Castle - Boss Room (Assembled)
TEST Level (Unused)
Title Screen Stage
Welcome Screen Stage
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[3]
Backgrounds
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[10]
Tilesets
Athletic Tileset
Castle / Fortress Tileset
Cloud Tileset
Forest Tileset
Ghost House / Sunken Ghost Ship Tileset
Ground Tileset
Ground Tileset (8x8)
Switch Palace / Bonus Game Tileset
Underground / Underwater Tileset
Yoshi's House Tileset
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[7]
Overworld
Level Tiles
Overworld Sprites
Overworld Tiles
World Map
World Map (Spriteless, Alternate Palette)
World Map (Spriteless)
World Map Border
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[15]
Miscellaneous
Comments (178)
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Why does the icon keep changing?
Bro how did we go 200< sheets without the goal post
Hmm? I'll check just to make sure.
EDIT: I believe it's the same shape every time. But I'll hold off on ripping it until I can observe it a little closer. But I'll be uploading the Goal Post in a short while...
EDIT: I believe it's the same shape every time. But I'll hold off on ripping it until I can observe it a little closer. But I'll be uploading the Goal Post in a short while...
I don't think the iris-out transition is supposed to be ripped, it's an effect done by SNES hardware just like the Back Door light ray and the keyhole effect. It probably looks different every time you capture it.
Goal pole, and goal pole effects... comin' right up! It'll be just a few minutes. ;)
BTW, I don't know if you can get the Iris-out transition. But I'll try...
BTW, I don't know if you can get the Iris-out transition. But I'll try...
RIP Old Enemies Sheet. :(
And the iris out when the level is complete.
Hey where's the star effects after completing a level?
Thank you Barack Obama.
The stages and sub areas have size differences in length / height. It would be a waste of space to put them together.
It looks really unorganized having all of the levels have their sheets split up by areas, would it be ok if we cleaned that up?
This game has gotten a lot of stuff since i last saw it.
@Barack Obama, I did the KOOPA sign and the Landmass.
By the way, you're right about that Secret of Mana thing!
By the way, you're right about that Secret of Mana thing!
I'll help organize the enemy sheet.
- Coin cloud when Yoshi eats berries
- Japanese "KOOPA" sign for Bowser's castle (Overworld Sprites)
- Overworld landmass shifting (after Donut Ghost House, after Sunken Ghost Ship, etc.) from Lunar Magic
- Enemy/object/npc/tile palettes from vSNES
- Overworld sprite/tile animations (Yoshi's Island clouds, waterfalls, etc.)
- The stage tilesets are kinda messy
- Tilesets & object/block sheet mix sprites & level structure
- The enemy sheet could need some organization
The more you look at it, the more you find, it's a barrel without a bottom just like Secret of Mana.
- Japanese "KOOPA" sign for Bowser's castle (Overworld Sprites)
- Overworld landmass shifting (after Donut Ghost House, after Sunken Ghost Ship, etc.) from Lunar Magic
- Enemy/object/npc/tile palettes from vSNES
- Overworld sprite/tile animations (Yoshi's Island clouds, waterfalls, etc.)
- The stage tilesets are kinda messy
- Tilesets & object/block sheet mix sprites & level structure
- The enemy sheet could need some organization
The more you look at it, the more you find, it's a barrel without a bottom just like Secret of Mana.
I can't think of anything else left here to rip in this game.
It looks like the fifth most popular game on The Spriters Resource is finally complete. I think...
Now I really think there is nothing left to rip.
Star Mario's sprites are just regular Mario's sprites constantly changing between his Super, Fire, Luigi, and Fire Luigi palettes in that order, with a bunch of glitter sprites place on him.
It is. I figured one could disable sprites and leave one background layer and use animget to capture every frame.