# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Scud
Category SNES
Game
Section
Enemies & Bosses
Submitter Teeks
Size 118.43 KB (600x751)
Format PNG (image/png)
Hits 12,613
Comments 2

Scud
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Nov 9, 2023, 12:48 PM
I've checked the Mega Drive original and this one, both PAL versions due to the password function. The former was easier to get to the level due to button based level skip cheat.

It's designed like this as Scud is made up of sprites on both versions, no extra tiles beyond what you can see. Probably due to keeping it under the sprite limit since there's also the HUD, Woody/Roller Bob, stars, rockets and cans. All of those are sprites too in both versions. The MD version has very little breathing space in the VDP for anything else while the SNES version has a bit of the level intro loaded as well. Also checked the ROM in the SNES version, it's again what you can see in game.

Also since the SNES cheats that are online don't work for the PAL version, ended up making a couple. 7E0006:01 for the level skip then press Start in game and then Select, 7E0021:04 for infinite health and 7E0023:03 for infinite lives. Ended up having to use these to get to this level.
Avatar
Nov 9, 2023, 9:34 AM
Makes me wonder if it has additional tiles in the VRAM or even being visible within the vSNES scene viewer.
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!