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December? I Barely Know Her! Also, I'm Pretty Sure That's Illegal...
(6)
Hey hey! It's your boy back once again to do the update! How's everyone's December been treating them so far? Hopefully none of you lads and lasses have been getting sick, I've just about gotten over a sickness myself. Anyways, we've got a nice new batch of submissions to break down, so let's get right into it!
This week is a very interesting one, as a lot of these new additions are all batch submissions, rips one by one single person. We have DelfinoDurians' rips for Harvest Moon: A New Beginning and spyroid101's rips for a game called 'Dinosaur'Us'. Both of these games seems to be each one's first contributions to the site, so congratulations on leaving a first good impression!
Next up, Falconpunch and Biggest_Chungus once again deliver the goods for their respective mobile games, Fire Emblem Heroes and the Osomatsu-Kun games, so kudos once again on the consistency. MF5K, who you may have seen some time ago re-ripping Punch-Out!!, has provided some nice rips for Phred's Cool Punch-Out!!, and Modata brings us some rips from a Yu-Gi-Oh game on the PS Vita. (Gee, remember that old paperweight?)
Customs this week is a mostly Mega Man-related affair, mostly thanks to Rabbid4240's Game Boy-styled Mega Man content. Funnily enough, I've always wanted to do something like this but just never got around to it. ZEDIC0N once again delivers some of his very nice spritework, this time of the bosses from Mega Man & Bass. (Speaking of things I've wanted to do...) and Hansungkee, who seems to be on a bit of a Wai Wai World kick as of late, has made customs for the three protagonist characters from Captain N in that game's style.
And as always, more to be found in the rest of the update, so give it a look over and appreciate our submitters' hard work. Really stare at it, fix your gaze ceaselessly in their direction, let their pixels get burned int your retinas like the lights on a Christmas Tree after a hard night of drinking! Also let your local mods know that they're a bunch of Flumbos, they'll appreciate you for it, I promise. Anyways, it's about time I wrap this up like a present. But before I do, allow me to bring you a blast from the relatively recent past with another edition of MisterMike's Spriting Tip of the Day!
Today's tip is less about the technical aspects of pixel art and moreso the concepts that these pixels are founded on. It's become apparent to me that many of you lads and lasses tend to fancy particular types when making your custom work. Whether that be the simplicity of the Mega Man NES art style or the simple-yet-elegant designs of the Mario franchise's many unique characters named Mario and Luigi, people tend to get very set in their ways regarding what content they make and submit as customs on here.
Of course that's not inherently a bad thing. Many people simply vibe more with a particular franchise or style over others, typically because it's what they're familiar with, however such familiarity can just as easily become a crutch that prevents them from improving their craft. It can be very comfortable in another's shadow, after all. This is why I often strive to make sprites of things that are unique in some way, something that few-to-no people have bothered to make before. Good examples of this are my Zelda II-Styled sprites for characters from the animes Goblin Slayer and Rising of the Shield Hero, or my Mega Man 11 NES-Styled Bosses sheets. There's a certain satisfaction I feel in being able to not only make something of quality, but also make something that few have seen before.
Of course it's not like this is a unique way of thinking, as plenty people here make very unique sprites. I mean, this update contains customs for Pop Team Epic of all thing, a series which is very light on customs around these parts. But the point I'm getting at is this: Be open to new ideas, and try and challenge yourself every now and again. Look to what others have made and try to find out what cool new things haven't been tried before. After all, the last thing we need is more people submitting Sonic 1 Tokyo Toy Show customs... not that there's anything wrong with that, of course, but when so many people are doing the same thing so close to eachother... yeah, maybe try something else.
Anyways, long update has been long, time to end it already. If I don't see you lot again this month, have a good rest of your year and try to enjoy your holidays as best you can!
Peace out!
This week is a very interesting one, as a lot of these new additions are all batch submissions, rips one by one single person. We have DelfinoDurians' rips for Harvest Moon: A New Beginning and spyroid101's rips for a game called 'Dinosaur'Us'. Both of these games seems to be each one's first contributions to the site, so congratulations on leaving a first good impression!
Next up, Falconpunch and Biggest_Chungus once again deliver the goods for their respective mobile games, Fire Emblem Heroes and the Osomatsu-Kun games, so kudos once again on the consistency. MF5K, who you may have seen some time ago re-ripping Punch-Out!!, has provided some nice rips for Phred's Cool Punch-Out!!, and Modata brings us some rips from a Yu-Gi-Oh game on the PS Vita. (Gee, remember that old paperweight?)
Customs this week is a mostly Mega Man-related affair, mostly thanks to Rabbid4240's Game Boy-styled Mega Man content. Funnily enough, I've always wanted to do something like this but just never got around to it. ZEDIC0N once again delivers some of his very nice spritework, this time of the bosses from Mega Man & Bass. (Speaking of things I've wanted to do...) and Hansungkee, who seems to be on a bit of a Wai Wai World kick as of late, has made customs for the three protagonist characters from Captain N in that game's style.
And as always, more to be found in the rest of the update, so give it a look over and appreciate our submitters' hard work. Really stare at it, fix your gaze ceaselessly in their direction, let their pixels get burned int your retinas like the lights on a Christmas Tree after a hard night of drinking! Also let your local mods know that they're a bunch of Flumbos, they'll appreciate you for it, I promise. Anyways, it's about time I wrap this up like a present. But before I do, allow me to bring you a blast from the relatively recent past with another edition of MisterMike's Spriting Tip of the Day!
Today's tip is less about the technical aspects of pixel art and moreso the concepts that these pixels are founded on. It's become apparent to me that many of you lads and lasses tend to fancy particular types when making your custom work. Whether that be the simplicity of the Mega Man NES art style or the simple-yet-elegant designs of the Mario franchise's many unique characters named Mario and Luigi, people tend to get very set in their ways regarding what content they make and submit as customs on here.
Of course that's not inherently a bad thing. Many people simply vibe more with a particular franchise or style over others, typically because it's what they're familiar with, however such familiarity can just as easily become a crutch that prevents them from improving their craft. It can be very comfortable in another's shadow, after all. This is why I often strive to make sprites of things that are unique in some way, something that few-to-no people have bothered to make before. Good examples of this are my Zelda II-Styled sprites for characters from the animes Goblin Slayer and Rising of the Shield Hero, or my Mega Man 11 NES-Styled Bosses sheets. There's a certain satisfaction I feel in being able to not only make something of quality, but also make something that few have seen before.
Of course it's not like this is a unique way of thinking, as plenty people here make very unique sprites. I mean, this update contains customs for Pop Team Epic of all thing, a series which is very light on customs around these parts. But the point I'm getting at is this: Be open to new ideas, and try and challenge yourself every now and again. Look to what others have made and try to find out what cool new things haven't been tried before. After all, the last thing we need is more people submitting Sonic 1 Tokyo Toy Show customs... not that there's anything wrong with that, of course, but when so many people are doing the same thing so close to eachother... yeah, maybe try something else.
Anyways, long update has been long, time to end it already. If I don't see you lot again this month, have a good rest of your year and try to enjoy your holidays as best you can!
Peace out!
3DO Sheets: 4
3DS Sheets: 33
Aaron
Alice
Allen
Amir
Camellia
Charles
Clement
Dunhill
Emma
Felicity
Hana
Harvest Goddess
Hina
Hossan
Iroha
Klaus
Kosaburo
Michelle
Niel
Niko
Olivia
Player's Children (Baby)
Player's Children (Kid)
Player's Children (Teen)
Rebecca
Rod
Sandra
Sanjay
Soseki
Tina
Toni
Witch Princess
Yuri
Amstrad CPC Sheets: 17
Dizzy
Enemies
Items
Disappear Animation
Dizzy
Jimmy the Jester
Lenny Lightning
Loading Screen
Martin the Mouse
Micky the Monk
Objects
Percy the Penguin
Ricky Rain-Cloud
Roger the Ram
Willy the W.A.S.P.
Enemies
The Ogre King
Arcade Sheets: 2
Browser Games Sheets: 21
Backgrounds
Cookies & Effects
Milk
Banner
Ghost
Jerry Lawson (16-Bit)
Jerry Lawson (8-BITs)
Movement Tutorial
Player (Butterfly)
Bert
Ernie
Grover
Oscar the Grouch
Ranged Attacks
Sesame Street
Vampy
Lincoln's Room
Living Room
Loading Screen
Logo
Lori's Room
Custom / Edited Sheets: 27
Duke (Wai Wai World-Style)
Kevin Keene/Captain N (Wai Wai World-Style)
Princess Lana (Wai Wai World-Style)
Alphys (Expanded)
Ib Portraits (2022 Remake-Style)
Daughter Strength (Magical Drop III, Doom HUD-Style)
Grassland
Mario (Castelian NES-Style)
Block Man (NES-Style)
Burst Man Stage (NES-Style)
Dark Man (Game Boy-Style)
Dyna Man (NES-Style)
Elec Man
Fake Man (Concept Art, NES-Style)
Fuse Man Tileset (No Heroes Allowed: Dash! NES-Style)
Gyro Man (Game Boy-Style)
Hyper Storm H (NES-Style)
Mega Man & Bass Robot Masters (NES Style)
Mega Man 6 Robot Masters (Game Boy-Style)
Mega Man 9 Robot Masters (Game Boy Style)
Suna Light
Popuko and Pipimi (Super Mario Bros. 2-Style)
Popoi (SNES, Doom HUD-Style)
Sonic (Tokyo Toy Show-Style)
Sonic 1 (Tokyo Toy Show Recreation)
Mettaton EX (Mega Man NES-Style)
Yoshi (Mega Man NES-Style)
DS / DSi Sheets: 2
Game Boy / GBC Sheets: 39
Amargasaurus
Ammonite
Ankylosaurus
Archaeopteryx
Brachiosaurus
Compso
Compsognathus
Deinosuchus
Dimetrodon
Dimorphodon
Diplodocus
Ichthyosaurus
Iguano
Iguanodon
Kronosaurus
Lagosuchus
Longisquama
Lystrosaurus
Oviraptor
Pachycephalosaurus
Parasaurolophus
Pareiasaur
Plateosaurus
Plesio
Plesiosaurus
Proganochelys
Pteranodon
Ptero
Quetzalcoatlus
Siamotyrannus
Stegosaurus
Struthiomimus
Suchomimus
T-Rex
Therizinosaurus
Trice
Triceratops
Veloci
Velociraptor
Game Boy Advance Sheets: 4
Game Gear Sheets: 1
Mobile Sheets: 65
Agents
Austin
Guard
Pepper
Askr, Book VII
Askr, Book VII (Castle, Forest)
Askr, Book VII (Castle)
Askr, Book VII (Forest)
Askr, Book VII (Vanaheimr Gate, Forest)
Askr, Book VII (Vanaheimr Gate)
Caeldori
Dwyer
Dwyer
Gullveig
Gullveig
Hans
Hans
Kiragi
Kiragi
Odin (Resplendent)
Odin (Resplendent)
Ophelia (Starlit Maiden)
Seiðr
Seiðr
Vanaheimr (Hold of the Golden Seer, Interior)
Vanaheimr (Hold of the Golden Seer)
Gold & Silver Invaders
Special Izabella
Standard Drill Slug
Choromatsu (Cavematsu: Apple)
Choromatsu (Cavematsu: Grape)
Choromatsu (Cavematsu: Lemon)
Choromatsu (Cavematsu: Mint)
Choromatsu (Cavematsu: Peach)
Choromatsu (Cavematsu: Soda)
Ichimatsu (Cavematsu: Apple)
Ichimatsu (Cavematsu: Grape)
Ichimatsu (Cavematsu: Lemon)
Ichimatsu (Cavematsu: Mint)
Ichimatsu (Cavematsu: Peach)
Ichimatsu (Cavematsu: Soda)
Jyushimatsu (Cavematsu Soda)
Jyushimatsu (Cavematsu: Apple)
Jyushimatsu (Cavematsu: Grape)
Jyushimatsu (Cavematsu: Lemon)
Jyushimatsu (Cavematsu: Mint)
Jyushimatsu (Cavematsu: Peach)
Karamatsu (Cavematsu: Apple)
Karamatsu (Cavematsu: Grape)
Karamatsu (Cavematsu: Lemon)
Karamatsu (Cavematsu: Mint)
Karamatsu (Cavematsu: Peach)
Karamatsu (Cavematsu: Soda)
Osomatsu (Cavematsu: Apple)
Osomatsu (Cavematsu: Grape)
Osomatsu (Cavematsu: Lemon)
Osomatsu (Cavematsu: Mint)
Osomatsu (Cavematsu: Peach)
Osomatsu (Cavematsu: Soda)
Todomatsu (Cavematsu: Apple)
Todomatsu (Cavematsu: Grape)
Todomatsu (Cavematsu: Lemon)
Todomatsu (Cavematsu: Mint)
Todomatsu (Cavematsu: Peach)
Todomatsu (Cavematsu: Soda)
MS-DOS Sheets: 3
Neo Geo / NGCD Sheets: 1
NES Sheets: 29 (1 hidden)
Player Type 08
Kickle
King Tois
Princess Crema
Princess Lutea
Princess Mira
Princess Pumpa
Screen Transitions
Bobby Amaya
Earl Boyde
Gabby Jay
Jack Hick
Magic Ninja
Mask X
Master Phred
Rob Dezonia
Strauss Corfam
Vodka Drunkensi
Castlevania Enemies
Easter Island Enemies
Goemon
The Goonies Enemies
Konami Man
Old Edo Enemies
TwinBee and Gradius Enemies
Vic Viper and TwinBee
Waruda
Waruda's Body Enemies
Nintendo Switch Sheets: 5
Nokia Series 40/60 Sheets: 1
PC / Computer Sheets: 32
Silver Profile Icon
Bombable Rocks
Mines
Mother Brain
Mushroom
Nibiru Village (Indoors)
NPCs (Magi Era)
Professor Giro Hologram
Rat
Rock Mimic
Turret (Giro's Lab)
Wiking Island
Hud Elements
Loading Screens
Lilac's Treehouse
Royal Palace
Shenlin Park
Stage Icons
Boshy
The Guy Castle
Death of the Individual / Mannequins
Garry
Ib
Mannequin Head
Mary
NPCs
Battle Cut-Ins
Character Select Portraits
Costume Select
Gallery Illustrations
HUD Assets
Profile Pictures
PlayStation Sheets: 12
Dark Bomber
Dark Doll
Dark Piece
Dark Rose
Dark Witch
Devil
Haunted House Characters
Introduction
Louie
Maps
Items
Font
PSP Sheets: 24
Cynthia (PS4)
Cynthia (Xbox 360)
Menu (PS4)
Menu (Xbox 360)
Title Screen (PS4)
Alexis Rhodes
Belowski
Chairman
Gerard
Gravekeeper's Chief
Jaden Yuki
Lyman Banner
Mr. Huffington
Sartyr
Wheeler
Alexis Rhodes (01 / 02)
Alexis Rhodes (02 / 02)
Jaden Yuki
Sarina
Sartorius (01 / 02)
Sartorius (02 / 02)
Trueman
Yubel
Yusuke Fujiwara
Saturn Sheets: 1
Sharp X68000 Sheets: 1
SNES Sheets: 1
TurboGrafx-16 Sheets: 6
Wii Sheets: 12
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