# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Tileset (SMW)
Category Wii U
Game
Section
Super Mario World
Submitter Random Talking Bush
Size 138.46 KB (817x924)
Format PNG (image/png)
Hits 90,550
Comments 26

Tileset (SMW)
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Jul 30, 2024, 3:13 PM
The Toad sprite really intrigues me
Avatar
Jan 24, 2019, 6:25 PM
@mjmannella it's up right now
Avatar
Oct 29, 2018, 2:21 PM
@mjmannella i actually style all the donut bumper is the other styles
ex:the striped in smb3,smw,& nsmb3
Avatar
Jan 18, 2018, 11:35 AM
It's the proto-Yoshi!
Avatar
Jan 18, 2018, 8:52 AM
Gawd, that Yoshi in the door…
Avatar
Dec 14, 2016, 6:53 AM
@TheMorningFlash15
Well, Super Mario World was going to be a SMB3 remake...
Avatar
Nov 23, 2016, 3:15 PM
A lot of these look like recolors of the SMB3 tiles. Shame on you, Nintendo.
Avatar
May 21, 2016, 8:36 PM
Updated the second Piranha vine sprite with the fixed version from v1.43.
Avatar
Mar 8, 2016, 11:12 PM
Added the Pink Coins, Key, Key Door (and the updated regular sprites) and Skewer, and also rearranged it a bit.
Avatar
Dec 23, 2015, 6:45 AM
I wish the makers of Super Mario Maker would add more tilesets.
Avatar
Dec 22, 2015, 7:16 AM
It bugs me that the bumper is so inconsistent.

SMB: Green with big stripes

SMB3: Green and checkered

SMW: Purple and diamond

NSMBU: Yellow and starred

What even?
Avatar
Dec 22, 2015, 7:04 AM
Added the P-Warp Door and the Bumper.
Avatar
Nov 6, 2015, 2:50 PM
I honestly wasn't expecting it to have the gate anyway.
Avatar
Nov 4, 2015, 4:56 PM
Added the Checkpoint (not the Midway Gate, insert fanboy-nerd rage from the community here) and extra Door sprites.
Avatar
Sep 30, 2015, 12:04 PM
@Murphmario: The ones in one of the six tilesets at the top are essentially placeholders. Other than the alternate shadings (every style has 'em), the fourth set on the right wasn't grouped together with the rest and has a slightly different appearance.

@Ometeotl: The game uses sprite-based rotation for 'em compared to how it was in Super Mario World.
Avatar
Sep 30, 2015, 11:59 AM
Shouldn't the grinder have a second frame of animation?
Avatar
Sep 26, 2015, 1:00 PM
@Hiccup
I think they are all the same for all course styles.
Avatar
Sep 24, 2015, 8:01 AM
@Murphmario
Aren't they used for the different course styles?
Avatar
Sep 18, 2015, 2:00 PM
Yeah. Sea Urchins and Gordos are two completely different things.

I'm also curious about those odd-shaded donut blocks and coins.
Avatar
Sep 18, 2015, 12:29 PM
@Random Talking Bush: That's a Sea Urchin, not a Gordo.
Avatar
Sep 16, 2015, 3:02 AM
YESSS
Avatar
Sep 15, 2015, 11:08 PM
Oh, wow, I didn't realize you could actually access the files on the disc! I was starting to feel slightly invisible, but alas, it was because of how busy you were with these. My bad, and I'm so sorry to bother!

What's up with the weird shading on the donut blocks and coins near the bottom though? Those are especially intriguing as I haven't seen those at all before.
Avatar
Sep 15, 2015, 11:04 PM
@SilverDeoxys563: I actually didn't get a chance to check the PM yet. Regardless, these were all extracted from the game files, so it's completely accurate to how they look in-game, palette and all. Yours was a pretty close recreation, though!
Avatar
Sep 15, 2015, 11:01 PM
Hey, uh... Was I able to help at all with what I sent you? :S

I really just wanted to be helpful due to how much I love these graphics...

:C
Avatar
Sep 15, 2015, 9:15 PM
You're right about that, though the sprites are actually based off of its appearance in The Legend of Zelda: Link's Awakening instead.
<<First <Prev Page 1 of 2 Next> Last>>
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!