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Sonic the Hedgehog 3
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Category Sega Genesis / 32X
Sheets 198
Hits 2,431,011
Comments 144
Sonic the Hedgehog 3
Sonic the Hedgehog 3
Playable Characters
[3]
Enemies & Sub-Bosses
[13]
Bosses
[9]
Stages
[61]
Angel Island Zone Act 1 (Burning, Dry)
Angel Island Zone Act 1 (Burning, Dry)
Angel Island Zone Act 1 (Burning, Underwater)
Angel Island Zone Act 1 (Burning, Underwater)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 3/3)
Angel Island Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (3/3)
Carnival Night Zone Act 1 (3/3)
Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 3/3)
Hydrocity Zone Act 1 (Dry, 3/3)
Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 3/3)
Hydrocity Zone Act 2 (Underwater, 3/3)
Ice Cap Zone Act 1 (Main Area)
Ice Cap Zone Act 1 (Main Area)
Ice Cap Zone Act 1 (Snowboarding Area)
Ice Cap Zone Act 1 (Snowboarding Area)
Ice Cap Zone Act 2 (Dry; 1/3)
Ice Cap Zone Act 2 (Dry; 1/3)
Ice Cap Zone Act 2 (Dry; 2/3)
Ice Cap Zone Act 2 (Dry; 2/3)
Ice Cap Zone Act 2 (Dry; 3/3)
Ice Cap Zone Act 2 (Dry; 3/3)
Ice Cap Zone Act 2 (Underwater; 1/3)
Ice Cap Zone Act 2 (Underwater; 1/3)
Ice Cap Zone Act 2 (Underwater; 2/3)
Ice Cap Zone Act 2 (Underwater; 2/3)
Ice Cap Zone Act 2 (Underwater; 3/3)
Ice Cap Zone Act 2 (Underwater; 3/3)
Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (Buildings)
Launch Base Zone Act 1 (Buildings)
Launch Base Zone Act 2 (Death Egg Underside)
Launch Base Zone Act 2 (Death Egg Underside)
Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 3/3)
Launch Base Zone Act 2 (Underwater, 3/3)
Marble Garden Zone Act 1 (1/2)
Marble Garden Zone Act 1 (1/2)
Marble Garden Zone Act 1 (2/2)
Marble Garden Zone Act 1 (2/2)
Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (3/3)
Marble Garden Zone Act 2 Foreground (3/3)
Backgrounds
[35]
Tilesets
[20]
Stage Objects
[26]
Bonus & Special Stages
[2]
2-Player Competition
[7]
Miscellaneous
[13]
Unused Content
[9]
Console Genre Developers
Sega Genesis / 32X Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Jan 27, 2023, 9:51 AM
Hmm. I'll have to find a better screenshot then.
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Jan 27, 2023, 1:07 AM
Yeah... the new icon is from Origins. The shadow under the tornado and the tornado's blue parts still blue, even after Sonic turned Super are all Origins exclusive changes.
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Jan 21, 2023, 5:37 AM
The shadow under the tornado :skull:
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Jan 20, 2023, 10:27 AM
OOOOH! New icon! Lovely!
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Oct 16, 2022, 3:12 AM *
That's what I had originally and that's why I split them up. Because of color overlap between some lines, it couldn't work as a singular sheet.

I get the bewilderment, but there really is no good way for this because there's always going to be one user every so often who comes back with "I tried changing the colors from one to another and now it looks wrong" - and I've said it before, this for Ice Cap Zone is nothing compared to what will come for something from Chaotix.
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Oct 15, 2022, 7:09 PM
@paraemon have you thought of having just a palette look up table for all the difrent palettes instead of making an entirely difrent sheet for each palette?
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Sep 10, 2022, 7:06 AM
Maybe all the ice cap backgrounds could be in a zip file, so still all the images, but doesn't take up a lot of space on the page
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Jun 30, 2022, 8:38 PM
I wasn't trying to say to put Origins stuff here. I know it would need its own section in PC. But I wasn't sure where else to tell people, since AFAIK no one's ripping Origins stuff yet, so it doesn't have a page yet. Hence putting a note here.
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Jun 25, 2022, 7:06 AM *
Repeating: Answer's further down the page. tl;dr - to make it easier for other users. Addition: It's not that easy to actually straight adjust the palettes, and this was the best way to resolve it without going to a zip file.

And Ice Cap isn't even going to be anywhere near the worst. Stares exhaustedly at Chaotix's Amazing Arena
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Jun 25, 2022, 5:13 AM
...Is... No-one gonna note how Ice Cap Zone is taking like, more than half of the Background Sub-section? Maybe uh... Merge the sheets so it isn't repeated unecessarily?
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Jun 25, 2022, 4:45 AM
Which cannot be placed on these sheets since those sprites don't come from this version.
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Jun 24, 2022, 7:34 PM *
I heard in Sonic Origins version of this game, Sonic, Tails and Knuckles have unique rotation sprites when looking up and crouching.
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Jun 24, 2022, 5:32 AM
I'd think that'd go to the PC pages. I'd love to include them but they didn't come from this version.
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Jun 23, 2022, 6:42 PM
I don't know where else to put this, but Sonic Origins Collection has updated sprites, at least for Sonic and especially Super Sonic. Anyone who's good at ripping PC stuff, not a demand, just an FYI.
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Jun 15, 2022, 10:43 AM
Depends what you're asking about, but generally, the S&K stuff is on the Sonic & Knuckles page. It'd be a bit more than a mess if both games were on a singular page due to all the weird and minute detail differences, and they were released separately to begin with. Some S3K-only stuff can be found here, again, depending on the content context.
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Jun 15, 2022, 5:38 AM
where are the S&K / S3&K Stuff?
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May 22, 2022, 8:41 AM
I don't use SonMapEd often, and half the controls/options don't actually work when I do, so I don't see much incentive with it - generally, I have a set structure for ripping things, and it varies from object to object since the method has to be adapted suited to what it is and what its colors are.
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May 21, 2022, 1:06 PM
Do people use SonMapEd to rip sprites in BMP format? and is it allowed? Just wanna know because that'll make ripping sprites in Sonic games on the Genesis a snap. Just create some BMPs from the image, throw it together in paint.net, boom! You're done.
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Mar 4, 2022, 12:03 PM
Mostly updates for palette lines (so they have better reference points), the disclaimer boxes, and anything else that needed adjusting/inserting. Most of the new version files were done before Christmas as part of a much large batch plan, but, that's fallen through and become part of a smaller set that will be finished tomorrow afternoon.
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Mar 4, 2022, 11:31 AM
I just noticed a sudden influx of updates to this page, namely its bosses, but..could I ask what all changed about them?
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Mar 4, 2022, 8:08 AM
@Paraemon: I think DZTVE was replying to ilovescratchcie's comment.
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Mar 4, 2022, 4:00 AM
Who are you asking there?
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Mar 3, 2022, 5:42 PM
You mean the glowing spheres right
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Feb 19, 2022, 5:43 AM
Answer's further down the page. tl;dr - to make it easier for other users.
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Feb 18, 2022, 7:14 PM
why is the ice cap sheet 10 sheets instead of 1 with just the different palettes
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