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Super Mario Maker
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Category Wii U
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Super Mario Maker
Super Mario Maker
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Sep 1, 2016, 5:12 PM
I hope that when you leave the 3DS version ripping the backgrounds of NSMBU, from what I saw in the trailer are 2D and 3D not like the Wii U version :)
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Aug 25, 2016, 5:43 PM
@Metal Mari0: A lot of game engines have normal map support built-in, but if you just want to look at sprites with normal maps applied to them there's a nifty tool you can purchase on Steam called Sprite Lamp that works great.
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Aug 25, 2016, 3:39 AM
and how would you do that?
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Aug 23, 2016, 4:28 PM
Those are "normal maps". Basically you'd have to put the sprites themselves on a flat plane, and then apply the respective normal map and lighting onto it as if it were a 3D model.
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Aug 23, 2016, 3:53 AM
how do you merge the "purple and blue sprites" with the original sprites
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Aug 17, 2016, 7:09 PM
@LooneyTunerIan: Good question. The latest update didn't add any new sprites, and there hasn't been a new Costume Mario in two months (the Squid Sisters were in the data before Shaun the Sheep was!).
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Aug 17, 2016, 6:26 PM
Any new updates for this game? Or... is that it?
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Jul 17, 2016, 7:34 PM
That Cat Mario puppet drives me insane, but it doesn't drive me as crazy as the Cat Peach puppet
btw, I am not trying to hate on anyones rips, please don't confuse me with a butt hurt child, I honestly don't care that the puppet stuff are ripped.
though I'd like it if someone can link me a download to that thing used to make the 3D model pre-renders and view the animations of the models and such
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Jun 28, 2016, 2:15 PM
hopefully they are striving to place at least more scenes and more enemies and items
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Jun 5, 2016, 4:36 PM
hmm i wonder what will be in the next update...
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May 28, 2016, 12:36 PM
https://twitter.com/RandomTBush/status/736686860966100992

I'll just leave this here.
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Apr 16, 2016, 2:39 AM
@DJ_yoshiok I'm almost entirely sure the GUI elements aren't 3D. They look 2D, too.
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Apr 11, 2016, 9:11 AM
Also, maybe put the visuals that go with various sounds?
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Apr 11, 2016, 9:06 AM
Can you put the models and their animations on the ModelsResource? Or convert them to video (probably harder)?
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Mar 23, 2016, 6:41 AM
where is the HUD?
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Mar 17, 2016, 8:03 AM
RTB, how do I use those shader things on the New SMBU sprites? Y'know, those multi-colored things you can put over the sprites? How do I use those?
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Mar 8, 2016, 11:26 PM
Updated a bunch of my sheets to include everything new in the v1.40 update.

Don't go to the Costume Mario sheet right away if you don't want to spoil the other 10 new ones (Tetra and Diskun were already known). And no, the rest of the currently-released Event Course sprites aren't there yet, because they're not in the update data.
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Mar 8, 2016, 5:58 AM
Well, the logical soltuion to the new characters for costume mario is to update the current sheet, right? This includes neise-koi's poster girl and the aftermentioned super mario-kun. however, if the sheet gets too big, might have to split it into parts.. oi.
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Mar 7, 2016, 6:51 PM
I could update them right now if I wanted to... but I'll wait until the update's live first.
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Mar 6, 2016, 12:52 AM
SnakeBlock im just gonna assume that its 3d, because the only other sprites they will prob have are the update NPCs
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Mar 6, 2016, 12:35 AM
Random Talking Bush, when will you rip the GUI elements? I need them =)
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Mar 5, 2016, 5:54 PM
HYPE FOR THE 9TH OF MARCH!
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Feb 3, 2016, 12:14 PM
I ment a different sheet for each custom costume... I dont know why this is becoming such a argument, it was only a suggestion!... plus we could more then costumes! how 'bout custom enemies for smw, smb3, and smb1!...
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Feb 3, 2016, 11:22 AM
@Somari

The Mario section was split for a couple reasons:

1. It was getting unwieldy. It still is, a bit, but it's curbed for now.
2. Each of those subsections has characters and enemies unique to that section. Yoshi enemies don't often cross over in into Mario games, Mario RPG characters don't cross into Wario, Paper Mario doesn't often cross into the main series. They're all separate franchises.

With Mario Maker, we A) Have a whopping one custom sheet, so we're not currently bursting at the gills with them, and B) The whole purpose of Mario Maker is to take resources from existing franchises and games and making them into the Mario Maker "Style." We'd be stepping on our own feet to do something like that.
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Feb 3, 2016, 6:28 AM
Somari, you're comparing a collection of subseries to a single game that is made up of sprites and graphics from already existing games. It's absolutely absurd to think that Mario Maker has the same volume of open possibilities for fan made works as something like Wario Ware. The only single custom sprite sheet we've seen for Mario Maker is a recreation of a sprite set from the game.
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